Beispiel #1
0
    void PlayerMoveHandler(Codecs cs, byte[] data)
    {
        MoveProto proto = cs.Decode <MoveProto>(data);

        if (proto.id == player.GetComponent <Player>().GetID())
        {
            return;
        }

        string line = "[" + proto.id + "] move " + proto.x.ToString() + ", " + proto.z.ToString();

        print(line);

        if (!_players.ContainsKey(proto.id))
        {
            GameObject e = Instantiate(preplayer, new Vector3(proto.x, 0, proto.z), Quaternion.identity);
            e.GetComponent <Renderer>().material.color = RandomColor();
            _players.Add(proto.id, e);
            Transform PlayerMapIconTransform = e.transform.GetChild(0);
            PlayerMapIconTransform.GetComponent <Renderer>().material.color = Color.red;
        }
        else
        {
            GameObject e  = _players[proto.id];
            Rigidbody  rg = e.GetComponent <Rigidbody>();
            rg.MovePosition(new Vector3(proto.x, 0, proto.z));
            e.GetComponent <Player>().SetScore(proto.score);
        }
    }
Beispiel #2
0
    public void Update()
    {
        int process_count = 0;

        byte[] bytes;

        while (process_count < _process_message_once)
        {
            process_count++;

            if (!_transport.Receive(out bytes))
            {
                continue;
            }

            MessageProto proto = _codecs.Decode <MessageProto>(bytes);
            _events.Invoke(proto.type, _codecs, bytes);
        }
    }
Beispiel #3
0
    void PlayerJoinHandler(Codecs cs, byte[] data)
    {
        JoinProto proto = cs.Decode <JoinProto>(data);
        string    line  = "[" + proto.id + "] join";

        print(line);

        if (proto.id == player.GetComponent <Player>().GetID())
        {
            _players.Add(proto.id, player);
            return;
        }

        GameObject e = Instantiate(preplayer, new Vector3(0, 0, 0), Quaternion.identity);

        e.GetComponent <Renderer>().material.color = RandomColor();
        _players.Add(proto.id, e);
        Transform PlayerMapIconTransform = e.transform.GetChild(0);

        PlayerMapIconTransform.GetComponent <Renderer>().material.color = Color.red;
    }
Beispiel #4
0
    void PlayerExitHandler(Codecs cs, byte[] data)
    {
        ExitProto proto = cs.Decode <ExitProto>(data);
        string    line  = "[" + proto.id + "] exit";

        print(line);

        if (proto.id == player.GetComponent <Player>().GetID())
        {
            return;
        }

        if (!_players.ContainsKey(proto.id))
        {
            return;
        }

        GameObject e = _players[proto.id];

        _players.Remove(proto.id);
        Destroy(e);
    }