Inheritance: CharacterMovement
Beispiel #1
0
 void Awake()
 {
     cloneMovement = GetComponent<CloneMovement>();
 }
Beispiel #2
0
 void Start()
 {
     RB2D     = player.GetComponent <Rigidbody2D>();
     movement = player.GetComponentInChildren <CloneMovement>();
 }