Beispiel #1
0
        /// <summary>
        /// Executes the specified arguments.
        /// </summary>
        /// <param name="args">The arguments.</param>
        /// <param name="ch">The ch.</param>
        /// <param name="client">The client.</param>
        /// <returns>string of list command</returns>
        public override string Execute(string[] args, ClientOfServer client = null)
        {
            string list = JsonConvert.SerializeObject(model.List());

            client.WriteToClient(list);
            client.DisconnectFromServer();
            return(list);
        }
Beispiel #2
0
        /// <summary>
        /// Executes the specified arguments to start.
        /// </summary>
        /// <param name="args">The arguments.</param>
        /// <param name="ch">The ch.</param>
        /// <param name="client">The client.</param>
        /// <returns>string of the solve maze</returns>
        public override string Execute(string[] args, ClientOfServer client = null)
        {
            string       name      = args[0];
            int          typeSolve = int.Parse(args[1]);
            MazeSolution s         = model.Solve(name, typeSolve);

            client.WriteToClient(s.ToJSON());
            client.DisconnectFromServer();
            return(s.ToJSON());
        }
Beispiel #3
0
        /// <summary>
        /// Executes the specified arguments Generate Maze Command.
        /// </summary>
        /// <param name="args">The arguments.</param>
        /// <param name="ch">The ch.</param>
        /// <param name="client">The client.</param>
        /// <returns></returns>
        public override string Execute(string[] args, ClientOfServer client = null)
        {
            string name = args[0];
            int    rows = int.Parse(args[1]);
            int    cols = int.Parse(args[2]);
            Maze   maze = model.GenerateMaze(name, rows, cols);

            client.WriteToClient(maze.ToJSON());
            client.DisconnectFromServer();
            return(maze.ToJSON());
        }
Beispiel #4
0
        /// <summary>
        /// Executes the specified arguments abstract method.
        /// </summary>
        /// <param name="args">The arguments.</param>
        /// <param name="ch">The ch.</param>
        /// <param name="client">The client.</param>
        /// <returns>
        /// string of the command
        /// </returns>
        public override string Execute(string[] args, ClientOfServer client = null)
        {
            string         name        = args[0];
            ClientOfServer otherPlayer = model.Close(name, client);

            if (otherPlayer != null)
            {
                otherPlayer.DisconnectFromServer();
            }
            client.DisconnectFromServer();
            return(null);
        }
Beispiel #5
0
        /// <summary>
        /// Executes the specified arguments abstract method.
        /// </summary>
        /// <param name="args">The arguments.</param>
        /// <param name="ch">The ch.</param>
        /// <param name="client">The client.</param>
        /// <returns>
        /// string of the command
        /// </returns>
        public override string Execute(string[] args, ClientOfServer client = null)
        {
            string name = args[0];
            //JObject obj = new JObject();
            //obj["close"] = "game-over";
            ClientOfServer otherPlayer = model.Close(client);

            //using (NetworkStream stream = otherPlayer.GetStream())
            //using (StreamWriter writer = new StreamWriter(stream))
            //{
            //    writer.AutoFlush = true;
            //    writer.Write(obj.ToString());
            //}
            otherPlayer.DisconnectFromServer();
            client.DisconnectFromServer();
            //return obj.ToString();
            return(null);
        }