/// <summary>
        /// Executes the specified arguments.
        /// </summary>
        /// <param name="args">The arguments.</param>
        /// <param name="ch">The ch.</param>
        /// <param name="client">The client.</param>
        /// <returns>string of the join command</returns>
        public override string Execute(string[] args, ClientOfServer client = null)
        {
            string name = args[0];
            Maze   maze = model.Join(name, client);

            return(maze.ToJSON());
        }
        public ClientOfServer Close(string name, ClientOfServer player)
        {
            MultiPlayerInfo mp = multiPlayerOnline[name];

            multiPlayerOnline.Remove(name);
            return(mp.GetTheOtherPlayer(player));
        }
Beispiel #3
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 /// <summary>
 /// Contains the player.
 /// </summary>
 /// <param name="player">The player.</param>
 /// <returns>bool if Contains player</returns>
 public bool ContainPlayer(ClientOfServer player)
 {
     if (Guest.Equals(player) || Host.Equals(player))
     {
         return(true);
     }
     return(false);
 }
Beispiel #4
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        /// <summary>
        /// Executes the specified arguments.
        /// </summary>
        /// <param name="args">The arguments.</param>
        /// <param name="ch">The ch.</param>
        /// <param name="client">The client.</param>
        /// <returns>string of list command</returns>
        public override string Execute(string[] args, ClientOfServer client = null)
        {
            string list = JsonConvert.SerializeObject(model.List());

            client.WriteToClient(list);
            client.DisconnectFromServer();
            return(list);
        }
Beispiel #5
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        public override string Execute(string[] args, ClientOfServer client = null)
        {
            Direction move = (Direction)Enum.Parse(typeof(Direction), args[0]);
            Tuple <ClientOfServer, PlayerDirection> otherPlayerInfo = model.Play(move, client);
            ClientOfServer otherPlayer = otherPlayerInfo.Item1;

            otherPlayer.WriteToClient(otherPlayerInfo.Item2.ToJSON());
            return(null);
        }
Beispiel #6
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        /// <summary>
        /// Executes the specified arguments to start.
        /// </summary>
        /// <param name="args">The arguments.</param>
        /// <param name="ch">The ch.</param>
        /// <param name="client">The client.</param>
        /// <returns>string of the solve maze</returns>
        public override string Execute(string[] args, ClientOfServer client = null)
        {
            string       name      = args[0];
            int          typeSolve = int.Parse(args[1]);
            MazeSolution s         = model.Solve(name, typeSolve);

            client.WriteToClient(s.ToJSON());
            client.DisconnectFromServer();
            return(s.ToJSON());
        }
        /// <summary>
        /// Starts the specified of maze.
        /// </summary>
        /// <param name="name">The name of maze.</param>
        /// <param name="rows">The rows of maze.</param>
        /// <param name="cols">The cols of maze.</param>
        /// <param name="host">The host of maze.</param>
        public void Start(string name, int rows, int cols, ClientOfServer host)
        {
            Maze            maze = Generate(name, rows, cols);
            MultiPlayerInfo mp   = new MultiPlayerInfo()
            {
                Host = host,
                Maze = maze
            };

            multiPlayerWaiting.Add(name, mp);
        }
 /// <summary>
 /// Finds the Multi Player information.
 /// </summary>
 /// <param name="player">The player.</param>
 /// <returns>the current Multi Player </returns>
 /// <exception cref="System.Exception">This player does not exist.</exception>
 private MultiPlayerInfo FindMPInfo(ClientOfServer player)
 {
     foreach (MultiPlayerInfo mp in multiPlayerOnline.Values)
     {
         if (mp.ContainPlayer(player))
         {
             return(mp);
         }
     }
     throw new Exception("This player does not exist.");
 }
Beispiel #9
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        /// <summary>
        /// Executes the specified arguments Generate Maze Command.
        /// </summary>
        /// <param name="args">The arguments.</param>
        /// <param name="ch">The ch.</param>
        /// <param name="client">The client.</param>
        /// <returns></returns>
        public override string Execute(string[] args, ClientOfServer client = null)
        {
            string name = args[0];
            int    rows = int.Parse(args[1]);
            int    cols = int.Parse(args[2]);
            Maze   maze = model.GenerateMaze(name, rows, cols);

            client.WriteToClient(maze.ToJSON());
            client.DisconnectFromServer();
            return(maze.ToJSON());
        }
        /// <summary>
        /// Plays the specified move.
        /// </summary>
        /// <param name="move">The move.</param>
        /// <param name="player">The player.</param>
        /// <returns>map of TcpClient, PlayerDirection </returns>
        public Tuple <ClientOfServer, PlayerDirection> Play(string move, ClientOfServer player)
        {
            MultiPlayerInfo mp          = FindMPInfo(player);
            ClientOfServer  otherPlayer = mp.GetTheOtherPlayer(player);
            PlayerDirection pd          = new PlayerDirection()
            {
                GameName = mp.Maze.Name,
                Move     = move
            };

            return(new Tuple <ClientOfServer, PlayerDirection>(otherPlayer, pd));
        }
Beispiel #11
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        /// <summary>
        /// Executes the specified arguments abstract method.
        /// </summary>
        /// <param name="args">The arguments.</param>
        /// <param name="ch">The ch.</param>
        /// <param name="client">The client.</param>
        /// <returns>
        /// string of the command
        /// </returns>
        public override string Execute(string[] args, ClientOfServer client = null)
        {
            string         name        = args[0];
            ClientOfServer otherPlayer = model.Close(name, client);

            if (otherPlayer != null)
            {
                otherPlayer.DisconnectFromServer();
            }
            client.DisconnectFromServer();
            return(null);
        }
        /// <summary>
        /// Joins the specified name.
        /// </summary>
        /// <param name="name">The name of maze.</param>
        /// <param name="guest">The guest client.</param>
        /// <returns the maze></returns>
        /// <exception cref="System.Exception">This maze does not exist - " + name</exception>
        public Maze Join(string name, ClientOfServer guest)
        {
            if (!multiPlayerWaiting.ContainsKey(name))
            {
                throw new Exception("This maze does not exist - " + name);
            }
            MultiPlayerInfo mp = multiPlayerWaiting[name];

            mp.Guest = guest;
            multiPlayerOnline[name] = mp;
            multiPlayerWaiting.Remove(name);
            return(mp.Maze);
        }
        /// <summary>
        /// Executes the specified arguments the start command.
        /// </summary>
        /// <param name="args">The arguments.</param>
        /// <param name="ch">The ch.</param>
        /// <param name="client">The client.</param>
        /// <returns>string of json</returns>
        public override string Execute(string[] args, ClientOfServer client = null)
        {
            string name = args[0];
            int    rows = int.Parse(args[1]);
            int    cols = int.Parse(args[2]);

            model.Start(name, rows, cols, client);
            while (!model.IsPair(name))
            {
                Thread.Sleep(2000);
            }
            return(model.GetMaze(name).ToJSON());
        }
Beispiel #14
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        /// <summary>
        /// Gets the other player.
        /// </summary>
        /// <param name="player">The player.</param>
        /// <returns>the tcp client</returns>
        /// <exception cref="System.Exception">the player does not exist</exception>
        public ClientOfServer GetTheOtherPlayer(ClientOfServer player)
        {
            if (Host.Equals(player))
            {
                return(Guest);
            }

            if (Guest.Equals(player))
            {
                return(Host);
            }

            throw new Exception("the player does not exist");
        }
        public override string Execute(string[] args, ClientOfServer client = null)
        {
            Tuple <ClientOfServer, PlayerDirection> otherPlayerInfo = model.Play(args[0], client);
            ClientOfServer otherPlayer = otherPlayerInfo.Item1;

            //using (NetworkStream stream = otherPlayer.GetStream())
            //using (StreamWriter writer = new StreamWriter(stream))
            //{
            //    writer.AutoFlush = true;
            //    writer.Write(otherPlayerInfo.Item2.ToJSON());
            //}
            otherPlayer.WriteToClient(otherPlayerInfo.Item2.ToJSON());
            return(null);
        }
        /// <summary>
        /// Executes the command.
        /// </summary>
        /// <param name="commandLine">The command line.</param>
        /// <param name="ch">The ClientHandler.</param>
        /// <param name="client">The client.</param>
        /// <returns>the string of the command </returns>
        public string ExecuteCommand(string commandLine, ClientOfServer client = null)
        {
            string[] arr        = commandLine.Split(' ');
            string   commandKey = arr[0];

            if (!commands.ContainsKey(commandKey))
            {
                return("Command not found");
            }
            string[] args    = arr.Skip(1).ToArray();
            ICommand command = commands[commandKey];

            //if  (command is SingleCommand || command is CloseCommand)
            //{
            //    ch.StopConnetion();
            //}
            return(command.Execute(args, client));
        }
Beispiel #17
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        /// <summary>
        /// Executes the specified arguments abstract method.
        /// </summary>
        /// <param name="args">The arguments.</param>
        /// <param name="ch">The ch.</param>
        /// <param name="client">The client.</param>
        /// <returns>
        /// string of the command
        /// </returns>
        public override string Execute(string[] args, ClientOfServer client = null)
        {
            string name = args[0];
            //JObject obj = new JObject();
            //obj["close"] = "game-over";
            ClientOfServer otherPlayer = model.Close(client);

            //using (NetworkStream stream = otherPlayer.GetStream())
            //using (StreamWriter writer = new StreamWriter(stream))
            //{
            //    writer.AutoFlush = true;
            //    writer.Write(obj.ToString());
            //}
            otherPlayer.DisconnectFromServer();
            client.DisconnectFromServer();
            //return obj.ToString();
            return(null);
        }
        /// <summary>
        /// Handles the client.
        /// </summary>
        /// <param name="client">The client.</param>
        public void HandleClient(ClientOfServer client)
        {
            new Task(() => {
                while (client.IsConnected())
                {
                    // Receive the command from the client.
                    string commandLine = client.ReadFromClient();

                    if (!string.IsNullOrEmpty(commandLine))
                    {
                        Console.WriteLine("Received command: {0}", commandLine);

                        // Send the result to the client.
                        string result = controller.ExecuteCommand(commandLine, client);
                        client.WriteToClient(result);
                    }
                }
            }).Start();
        }
Beispiel #19
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 /// <summary>
 /// Executes the specified arguments abstract method.
 /// </summary>
 /// <param name="args">The arguments.</param>
 /// <param name="ch">The ch.</param>
 /// <param name="client">The client.</param>
 /// <returns>
 /// string of the command
 /// </returns>
 public abstract string Execute(string[] args, ClientOfServer client = null);