/// <summary> /// Tries to connect to the AR server. /// </summary> public void ConnectToServer() { if (/**netClient != null*/ netManager != null && serverHost != "0.0.0.0" && !string.IsNullOrEmpty(serverHost)) { var config = new ConnectionConfig(); config.AddChannel(QosType.ReliableSequenced); config.AddChannel(QosType.Unreliable); netManager.networkAddress = serverHost; netManager.networkPort = serverPort; netClient = netManager.StartClient(null, config); } }