private void PlayFab_OnMatchmakeSuccess(MatchmakeResult result)
 {
     isJoining = false;
     if (result.Status == MatchmakeStatus.Complete)
     {
         clientNetworkManager.JoinServer(result.ServerHostname, result.Ticket);
     }
     else if (result.Status == MatchmakeStatus.GameNotFound || result.Status == MatchmakeStatus.NoAvailableSlots)
     {
         clientNetworkManager.OnJoinServerFailed("PlayFab: No servers with available slots were found.");
     }
     else
     {
         clientNetworkManager.OnJoinServerFailed("PlayFab: Returned unknown matchmaking status: " + result.Status);
     }
 }