public static void AllyMsg(string message) { UOC.Speak(message, DEFAULT_SPEAK_HUE, JournalSpeech.Alliance); }
public static void GuildMsg(string message) { UOC.Speak(message, DEFAULT_SPEAK_HUE, JournalSpeech.Guild); }
public static void EmoteMsg(string message) { UOC.Speak(message, DEFAULT_SPEAK_HUE, JournalSpeech.Emote); }
public static void WhisperMsg(string message) { UOC.Speak(message, DEFAULT_SPEAK_HUE, JournalSpeech.Whisper); }
public static void YellMsg(string message) { UOC.Speak(message, DEFAULT_SPEAK_HUE, JournalSpeech.Yell); }
public static void Msg(string message, int hue = DEFAULT_SPEAK_HUE) { UOC.Speak(message, hue); }