public static void SetSkill(string skill, string status) { SkillManager manager = SkillManager.GetInstance(); SkillEntry s = manager.Items.FirstOrDefault(se => se.Skill.Name.ToLower().Contains(skill.ToLower())); if (s == null) { UOC.SystemMessage(string.Format(Strings.Invalid_skill_name___0__, skill)); return; } LockStatus ls = Utility.GetEnumValueByName <LockStatus>(status); UOC.ChangeSkillLock(s, ls); }