Beispiel #1
0
    void IterateThroughTreeDown(int lvl, ClassNode parent)
    {
        if (parent != null && lvl >= parent.GetWhenToUpgrade())
        {
            techNext.SetActive(true);
            foreach (ClassNode nd in parent.GetChildren())
            {
                GameObject nwRow = Instantiate(techRW, techNext.transform.GetChild(2));
                RefreshTechPanel(nwRow, nd);

                UnityEngine.Events.UnityAction action = () => { instance.UpgradeSelected(nd); };
                nwRow.GetComponent <Button>().onClick.AddListener(action);
            }
        }
        else
        {
            techNext.SetActive(false);
        }
    }