Beispiel #1
0
 // Token: 0x06000E1C RID: 3612
 // RVA: 0x0004DD20 File Offset: 0x0004BF20
 public Class14(Class32 class32_0)
 {
     this.pButtonState_0 = (pButtonState)class32_0.ReadByte();
     this.method_0(this.pButtonState_0);
     byte b = class32_0.ReadByte();
     if (b > 0)
     {
         this.method_0(pButtonState.Right1);
     }
     this.float_0 = class32_0.ReadSingle();
     this.float_1 = class32_0.ReadSingle();
     this.int_0 = class32_0.ReadInt32();
 }
Beispiel #2
0
		// Token: 0x06000E3A RID: 3642
		// RVA: 0x0004E290 File Offset: 0x0004C490
		public Class19(Class32 class32_0)
		{
			this.int_2 = class32_0.ReadInt32();
			this.class12_0 = new Class12(class32_0);
			this.long_0 = class32_0.ReadInt64();
			this.float_0 = class32_0.ReadSingle();
			this.int_0 = class32_0.ReadInt32();
			this.long_1 = class32_0.ReadInt64();
			this.int_1 = class32_0.ReadInt32();
			this.short_0 = class32_0.ReadInt16();
		}
Beispiel #3
0
 // Token: 0x06000E2F RID: 3631
 // RVA: 0x0004E0E0 File Offset: 0x0004C2E0
 public Class17(Class32 class32_0)
 {
     this.int_1 = class32_0.ReadInt32();
     if (this.int_1 < 0)
     {
         this.int_1 = -this.int_1;
     }
     else
     {
         this.bool_0 = (this.int_1 != 0);
     }
     this.string_0 = class32_0.ReadString();
     this.int_0 = (int)(class32_0.ReadByte() - 24);
     this.byte_0 = class32_0.ReadByte();
     byte b = class32_0.ReadByte();
     this.enum30_0 = ((Enum30)b & (Enum30)(-225));
     this.playModes_0 = (PlayModes)Math.Max(0, Math.Min(3, (b & 224) >> 5));
     this.float_0 = class32_0.ReadSingle();
     this.float_1 = class32_0.ReadSingle();
     this.int_2 = class32_0.ReadInt32();
 }