Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        if (door.Closed && VictimeTest())
        {
            door.Closed = false;
            cinematic.DoorCinematic();
            door.GetComponent <SpriteRenderer>().color = Color.white;
        }

        if (IncantationTest())
        {
            dead = true;
            cinematic.EndCinematic();
            //GameManager.Instance.Win();
        }
    }