// ==================== END PLAYER-IN-TRAIN GAME STATE FUNCTIONS ==================== // // ==================== ANIMATIONS-TRANSITIONS FUNCTIONS ==================== // IEnumerator TriggerPreMinigameTwoCutsceneCoroutine() { yield return(m_CinematicScript.ActivateCinematicEffectCoroutine()); yield return(m_PreMinigameTwoCutscene.CutsceneCoroutine()); m_CinematicScript.ShowNextButton(MoveOnToMinigameTwo); }
IEnumerator BeginMainGameCoroutine() { yield return(DismissMissionCoroutine()); yield return(m_CinematicScript.ActivateCinematicEffectCoroutine()); yield return(PlayerEnterTrainCoroutine()); }
public IEnumerator CutsceneCoroutine() { yield return(m_CinematicScript.ActivateCinematicEffectCoroutine()); m_AudioSource.Stop(); m_AudioSource.PlayOneShot(m_TrainFaultTriggerClip); iTween.ShakePosition(m_Train, m_TrainShakePosition, m_TrainShakeDuration); yield return(new WaitForSeconds(m_TrainShakeDuration)); m_MRTBackground.GetComponent <Animator> ().enabled = false; yield return(new WaitForSeconds(0.8f)); m_AudioSource.PlayOneShot(m_TrainAnnoucementClip); yield return(new WaitForSeconds(m_TrainAnnouncementDuration)); yield return(new WaitForSeconds(m_TimeBeforePassengersStandUp)); m_Player.SetActive(true); m_SeatingPassengers.SetActive(false); m_StandingPassengers.SetActive(true); yield return(new WaitForSeconds(m_TimeBeforePassengersExit)); for (int i = 0; i < m_StandingPassengerAnimators.Length; i++) { m_StandingPassengerAnimators [i].SetTrigger("Leave"); } m_AudioSource.PlayOneShot(m_PassengerFootstepsClip); iTween.MoveTo(m_StandingPassengers, iTween.Hash("position", m_PassengersExitToPosition, "time", m_PassengersExitDuration, "easetype", iTween.EaseType.linear)); yield return(new WaitForSeconds(m_PassengersExitDuration + 1f)); m_TrainAnnouncement.SetActive(false); m_Bag.SetActive(false); m_Player.GetComponent <Animator> ().SetBool("Walking", true); m_AudioSource.PlayOneShot(m_PlayerFootstepsClip); iTween.MoveTo(m_Player, iTween.Hash("position", m_PlayerExitToPosition, "time", m_PlayerExitDuration, "easetype", iTween.EaseType.linear)); yield return(new WaitForSeconds(m_PlayerExitDuration)); m_Player.GetComponent <Animator> ().SetBool("Walking", false); }
IEnumerator AnimateCutsceneCoroutine(bool hasPassedMinigame) { m_IsInPlay = false; if (hasPassedMinigame) { m_FeedbackText.text = "You got the seat!"; m_ComboKeysBG.color = Color.green; } yield return(new WaitForSeconds(m_TimeDelayBeforeCutscene)); iTween.FadeTo(m_CameraFadePanel, 1f, m_CameraFadeDuration); yield return(new WaitForSeconds(m_CameraFadeDuration + 0.5f)); m_GamePanel.SetActive(false); yield return(m_CinematicScript.ActivateCinematicEffectCoroutine()); yield return(m_CutsceneScript.CutsceneCoroutine()); m_CinematicScript.ShowNextButton(MoveBackToMainGame); }