Beispiel #1
0
 internal void TranslateCurves(float amount)
 {
     Firetime += amount;
     CinemaMemberCurveWrapper[] memberCurves = MemberCurves;
     for (int i = 0; i < memberCurves.Length; i++)
     {
         CinemaAnimationCurveWrapper[] animationCurves = memberCurves[i].AnimationCurves;
         for (int j = 0; j < animationCurves.Length; j++)
         {
             CinemaAnimationCurveWrapper cinemaAnimationCurveWrapper = animationCurves[j];
             if (amount > 0f)
             {
                 for (int k = cinemaAnimationCurveWrapper.KeyframeCount - 1; k >= 0; k--)
                 {
                     Keyframe keyframe = cinemaAnimationCurveWrapper.GetKeyframe(k);
                     Keyframe kf       = new Keyframe(keyframe.time + amount, keyframe.value, keyframe.inTangent, keyframe.outTangent);
                     cinemaAnimationCurveWrapper.MoveKey(k, kf);
                 }
             }
             else
             {
                 for (int l = 0; l < cinemaAnimationCurveWrapper.KeyframeCount; l++)
                 {
                     Keyframe keyframe2 = cinemaAnimationCurveWrapper.GetKeyframe(l);
                     Keyframe kf2       = new Keyframe(keyframe2.time + amount, keyframe2.value, keyframe2.inTangent, keyframe2.outTangent);
                     cinemaAnimationCurveWrapper.MoveKey(l, kf2);
                 }
             }
         }
     }
 }
 public CinemaKeyframeWrapper(CinemaAnimationCurveWrapper curve, Keyframe key)
 {
     time        = key.time;
     m_value     = key.value;
     this.curve  = curve;
     m_InTangent = key.inTangent;
     m_OutTanger = key.outTangent;
 }
Beispiel #3
0
 private void updateKeyframeTime(float oldTime, float newTime)
 {
     CinemaMemberCurveWrapper[] memberCurves = MemberCurves;
     for (int i = 0; i < memberCurves.Length; i++)
     {
         CinemaAnimationCurveWrapper[] animationCurves = memberCurves[i].AnimationCurves;
         for (int j = 0; j < animationCurves.Length; j++)
         {
             CinemaAnimationCurveWrapper cinemaAnimationCurveWrapper = animationCurves[j];
             for (int k = 0; k < cinemaAnimationCurveWrapper.KeyframeCount; k++)
             {
                 Keyframe keyframe = cinemaAnimationCurveWrapper.GetKeyframe(k);
                 if (Mathf.Abs(keyframe.time - oldTime) < 1E-05)
                 {
                     Keyframe kf = new Keyframe(newTime, keyframe.value, keyframe.inTangent, keyframe.outTangent);
                     cinemaAnimationCurveWrapper.MoveKey(k, kf);
                 }
             }
         }
     }
 }