把技能认为是状态的做法。更偏向于是行为树吧,只不过在其中添加了Timeline的做法 受Houdini的启发,要弱化Timeline的功能,它只启到K帧的刻度线的功能。
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把技能认为是状态的做法。更偏向于是行为树吧,只不过在其中添加了Timeline的做法
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