public IActionResult MineBlock(string invoiceId, MineBlocksRequest request, [FromServices] Cheater cheater) { // TODO support altcoins, not just bitcoin var blockRewardBitcoinAddress = cheater.CashCow.GetNewAddress(); try { if (request.BlockCount > 0) { cheater.CashCow.GenerateToAddress(request.BlockCount, blockRewardBitcoinAddress); return(Ok(new { SuccessMessage = "Mined " + request.BlockCount + " blocks" })); } return(BadRequest(new { ErrorMessage = "Number of blocks should be > 0" })); } catch (Exception e) { return(BadRequest(new { ErrorMessage = e.Message })); } }
public void Close() { Console.WriteLine(@"CrossGate.Close()"); AutoNurse.Stop(); Cheater.Close(); Memo.Close(); }
public CrossGate(Memo memo) : base(memo) { Actions = new Actions(memo); Cheater = new Cheater(memo); Player = new Player(memo); Stuffs = new StuffList(memo); Combat = new Combat(this); AutoCure = new AutoCure(this); Contacts = new ContactList(memo); Pets = new PetList(memo); Items = new ItemList(this); AutoFood = new AutoFood(this); AutoNurse = new AutoNurse(this); PetCatch = new PetCatch(this); Producer = new Producer(this); AutoCombat = new AutoCombat(this); AutoWalk = new AutoWalk(this); Script = Script.GetNewTownInstance(this); Poster = new Poster(this); AutoChange = new AutoChange(this); MoveScript = new MoveScript(this); Cheater.YiDongJiaSu = true; }
public async Task <IActionResult> TestExpireNow(string invoiceId, [FromServices] Cheater cheater) { try { await cheater.UpdateInvoiceExpiry(invoiceId, DateTimeOffset.Now); return(Ok(new { SuccessMessage = "Invoice is now expired." })); } catch (Exception e) { return(BadRequest(new { ErrorMessage = e.Message })); } }
public override void OnInspectorGUI() { DrawDefaultInspector(); Cheater cheatScript = (Cheater)target; if (GUILayout.Button("UP!")) { cheatScript.GoUp(); } if (GUILayout.Button("LOW GRAVITY")) { cheatScript.LowGravity(); } }
void Start() { controller = GetComponent <CharacterController>(); jumping = false; fallen = false; previousGroundedY = transform.position.y; thief = GetComponent <Thief>(); murderer = GetComponent <Murderer>(); cheater = GetComponent <Cheater>(); addict = GetComponent <Addict>(); liar = GetComponent <Liar>(); thief.enabled = false; murderer.enabled = false; cheater.enabled = false; addict.enabled = false; liar.enabled = false; numPowerUps = 0; }
static Play() { _listOfPlayers = new List <Player>(); _allGuesses = new List <int>(); _createPlayer = new List <Func <Player> >(); _createPlayer.Add(() => Casual.CreatePlayer()); _createPlayer.Add(() => Note.CreatePlayer()); _createPlayer.Add(() => Uber.CreatePlayer()); _createPlayer.Add(() => Cheater.CreatePlayer()); _createPlayer.Add(() => UberCheater.CreatePlayer()); _typeOfPlayers = new Dictionary <int, string> { { 0, "Casual" }, { 1, "Note" }, { 2, "Uber" }, { 3, "Cheater" }, { 4, "UberCheater" } }; }
public async Task <IActionResult> TestPayment(string invoiceId, FakePaymentRequest request, [FromServices] Cheater cheater) { var invoice = await _InvoiceRepository.GetInvoice(invoiceId); var store = await _StoreRepository.FindStore(invoice.StoreId); // TODO support altcoins, not just bitcoin var network = _NetworkProvider.GetNetwork <BTCPayNetwork>(request.CryptoCode); var paymentMethodId = store.GetDefaultPaymentId() ?? store.GetEnabledPaymentIds(_NetworkProvider).FirstOrDefault(p => p.CryptoCode == request.CryptoCode && p.PaymentType == PaymentTypes.BTCLike); var bitcoinAddressString = invoice.GetPaymentMethod(paymentMethodId).GetPaymentMethodDetails().GetPaymentDestination(); var bitcoinAddressObj = BitcoinAddress.Create(bitcoinAddressString, network.NBitcoinNetwork); var BtcAmount = request.Amount; try { var paymentMethod = invoice.GetPaymentMethod(paymentMethodId); var rate = paymentMethod.Rate; var txid = cheater.CashCow.SendToAddress(bitcoinAddressObj, new Money(BtcAmount, MoneyUnit.BTC)).ToString(); // TODO The value of totalDue is wrong. How can we get the real total due? invoice.Price is only correct if this is the 2nd payment, not for a 3rd or 4th payment. var totalDue = invoice.Price; return(Ok(new { Txid = txid, AmountRemaining = (totalDue - (BtcAmount * rate)) / rate, SuccessMessage = "Created transaction " + txid })); } catch (Exception e) { return(BadRequest(new { ErrorMessage = e.Message, AmountRemaining = invoice.Price })); } }
static void Main(string[] args) { int size; string input; var rand = new Random(); var bucketWeight = rand.Next(40, 140); Console.WriteLine("Bucket weight: " + bucketWeight); do { Console.Write("1) Play \n2) Exit \n\nYour choice: "); input = Console.ReadLine(); int cases; Int_Digits_check(input, out cases); switch (cases) { case 1: Console.WriteLine("Starting"); Console.WriteLine("Enter the amount of players"); input = Console.ReadLine(); Borders(2, 8, input, out size); Player[] playersList = new Player[size]; for (int i = 0; i < size; i++) { Console.Write("Enter the type of player:\n 1) Simple player \n2) Note player \n3) Uber-player \n4) Cheater \n5) Uber-cheater \n6 Exit \n\nYour choice: "); input = Console.ReadLine(); Int_Digits_check(input, out cases); switch (cases) { case 1: Console.WriteLine("Simple player. Give him a name."); playersList[i] = new SimplePlayer(Console.ReadLine()); break; case 2: Console.WriteLine("Note player. Give him a name. "); playersList[i] = new NotePlayer(Console.ReadLine()); break; case 3: Console.WriteLine("Uber-player. Give him a name. "); playersList[i] = new UberPlayer(Console.ReadLine()); break; case 4: Console.WriteLine("Cheater. Give him a name. "); playersList[i] = new Cheater(Console.ReadLine()); break; case 5: Console.WriteLine("Uber-cheater. Give him a name. "); playersList[i] = new UberCheater(Console.ReadLine()); break; case 6: Console.WriteLine("Exit"); return; default: Console.WriteLine("Error. Choose the menu item again."); break; } } for (int i = 0; i < 100; i++) { foreach (Player s in playersList) { s.Guess(bucketWeight); } } int nearestValue = playersList[size - 1].niceTry; foreach (Player s in playersList) { if (Math.Abs(nearestValue - bucketWeight) > Math.Abs(s.niceTry - bucketWeight)) { nearestValue = s.niceTry; } } for (int i = 0; i < size; i++) { if (playersList[i].niceTry == nearestValue) { Console.WriteLine($"{playersList[i].Name} has won the game!"); } } break; case 2: Console.WriteLine("Exit"); return; default: Console.WriteLine("Error. Choose the menu item again."); break; } } while (true); }
static void Main(string[] args) { List <Player> PlayersList = new List <Player>(); Player normalPlayer = new NormalPlayer("Normal Player"); PlayersList.Add(normalPlayer); Player textbookPlayer = new TextBookPlayer("TextBook Player"); PlayersList.Add(textbookPlayer); Player uberPlayer = new UberPlayer("Uber Player"); PlayersList.Add(uberPlayer); Player cheater = new Cheater("Cheater"); PlayersList.Add(cheater); Player uberCheater = new UberCheater("Uber Cheater"); PlayersList.Add(uberCheater); int bucketweight = CustomRandom.GetNext(); Player closestPlayer = null; int closestWeight = 150; Console.WriteLine($"{bucketweight} is Bucket Weight"); bool isgamefinished = false; for (int i = 0; i < 100; i++) { foreach (Player player in PlayersList) { int number = player.GetNumber(); Console.WriteLine($"{player.Name} select number {number}"); if (number == bucketweight) { Console.WriteLine($"{player.Name} won"); isgamefinished = true; break; } else if (Math.Abs(number - bucketweight) < closestWeight) { closestWeight = Math.Abs(number - bucketweight); closestPlayer = player; } } if (isgamefinished) { break; } } if (!isgamefinished) { Console.WriteLine($"{closestPlayer.Name} won because he had closest guess"); } Console.ReadKey(); }
static void Main(string[] args) { int switcher = 0; bool IsSwitcher = false; int[] allAnswers = new int[100]; int howMuchGamers = 0; int toChooseTypes = 0; Player[] gamers = new Player[8]; Random rand = new Random((int)DateTime.Now.Ticks); int winDigit = rand.Next(40, 140); Console.WriteLine("Hi, member!Let's see our game!"); do { Console.WriteLine(); Console.WriteLine(); Console.WriteLine("Do some options with choose of count and type of player (press right number)"); Console.WriteLine("1.Start your Programm"); Console.WriteLine("2.See all digits and arrays (for admin)"); Console.WriteLine("3.Choose options for game"); Console.WriteLine("4.Clear All Data"); Console.WriteLine("5.Exit"); switcher = Convert.ToInt32(Console.ReadLine()); Console.WriteLine(); switch (switcher) { case 1: Console.WriteLine($"Our winDigit is {winDigit}."); if (gamers[0] == null) { Console.WriteLine("U can't start, choose options firstly!"); } else { for (int i = 0; i < gamers.Length; i++) { if (gamers[i] != null) { gamers[i].Play(winDigit, ref allAnswers, i, howMuchGamers); } } } break; case 2: Console.WriteLine($"Our winDigit is {winDigit}."); Console.WriteLine("Full array of tries :"); for (int i = 0; i < allAnswers.Length; i++) { Console.Write(allAnswers[i] + " "); } break; case 3: do { Console.WriteLine("Enter number of members between 2 and 8"); howMuchGamers = Convert.ToInt32(Console.ReadLine()); if (howMuchGamers >= 9 || howMuchGamers <= 1) { Console.WriteLine("Try again!"); } } while (howMuchGamers >= 9 || howMuchGamers <= 1); do { Console.WriteLine(); Console.WriteLine(); Console.WriteLine("Enter number to choose or other to end option!"); Console.WriteLine("1.Create BasikPlayer"); Console.WriteLine("2.Create Cheater"); Console.WriteLine("3.Create NodeGamer"); Console.WriteLine("4.Create UberGamer"); Console.WriteLine("5.Create UberCheater"); switcher = Convert.ToInt32(Console.ReadLine()); Console.WriteLine(); switch (switcher) { case 1: for (int i = 0; i < gamers.Length; i++) { if (gamers[i] == null) { var basikPlayer = new BasikGamer(howMuchGamers); gamers[i] = basikPlayer; Console.WriteLine("BasikGamer was Created"); toChooseTypes++; break; } } break; case 2: for (int i = 0; i < gamers.Length; i++) { if (gamers[i] == null) { var cheaterPlayer = new Cheater(howMuchGamers); gamers[i] = cheaterPlayer; Console.WriteLine("Cheater was Created"); toChooseTypes++; break; } } break; case 3: for (int i = 0; i < gamers.Length; i++) { if (gamers[i] == null) { var nodePlayer = new NodeGamer(howMuchGamers); gamers[i] = nodePlayer; Console.WriteLine("nodePlayer was Created"); toChooseTypes++; break; } } break; case 4: for (int i = 0; i < gamers.Length; i++) { if (gamers[i] == null) { var uberPlayer = new UberGamer(howMuchGamers); gamers[i] = uberPlayer; Console.WriteLine("UberGamer was Created"); toChooseTypes++; break; } } break; case 5: for (int i = 0; i < gamers.Length; i++) { if (gamers[i] == null) { var uberCheaterPlayer = new UberCheater(howMuchGamers); gamers[i] = uberCheaterPlayer; Console.WriteLine("UberCheater was Created"); toChooseTypes++; break; } } break; default: Console.WriteLine("Missed! Try Again!"); break; } }while (toChooseTypes != howMuchGamers); IsSwitcher = false; break; case 4: for (int i = 0; i < gamers.Length; i++) { gamers[i] = null; } for (int i = 0; i < allAnswers.Length; i++) { allAnswers[i] = 0; } Console.WriteLine("All data was cleared!"); break; case 5: IsSwitcher = true; break; default: Console.WriteLine("U need to write number of operation."); Console.WriteLine("Try Again pls. Ok?"); break; } }while (IsSwitcher == false); Console.WriteLine("All players was choosen!"); }
static void Main() { Storage storage = new Storage(); Console.WriteLine("Chose number of players form 2 to 8"); int number; do { Console.Write("Number of players"); } while (!int.TryParse(Console.ReadLine(), out number) || number == 0); switch (number) { case 2: string[] names = new string[2]; for (int i = 0; i < 2; i++) { Console.Write($"Name of {i + 1} player: "); names[i] = Console.ReadLine(); } Cheater cheater = new Cheater(names[0]); CommonStudent commonStudent = new CommonStudent(names[1]); ListOfStudents.studentList.Add(cheater); ListOfStudents.studentList.Add(commonStudent); break; case 3: string[] names2 = new string[3]; for (int i = 0; i < 3; i++) { Console.Write($"Name of {i + 1} player: "); names2[i] = Console.ReadLine(); } Cheater cheater2 = new Cheater(names2[0]); CommonStudent commonStudent2 = new CommonStudent(names2[1]); UberCheater ubercheater = new UberCheater(names2[2]); ListOfStudents.studentList.Add(cheater2); ListOfStudents.studentList.Add(commonStudent2); ListOfStudents.studentList.Add(ubercheater); break; case 4: string[] names4 = new string[4]; for (int i = 0; i < 4; i++) { Console.Write($"Name of {i + 1} player: "); names4[i] = Console.ReadLine(); } Cheater cheater4 = new Cheater(names4[0]); CommonStudent commonStudent4 = new CommonStudent(names4[1]); UberCheater ubercheater4 = new UberCheater(names4[2]); UberStudent uberStudent = new UberStudent(names4[3]); ListOfStudents.studentList.Add(cheater4); ListOfStudents.studentList.Add(commonStudent4); ListOfStudents.studentList.Add(ubercheater4); ListOfStudents.studentList.Add(uberStudent); break; case 5: string[] names5 = new string[5]; for (int i = 0; i < 5; i++) { Console.Write($"Name of {i + 1} player: "); names5[i] = Console.ReadLine(); } Cheater cheater5 = new Cheater(names5[0]); CommonStudent commonStudent5 = new CommonStudent(names5[1]); UberCheater ubercheater5 = new UberCheater(names5[2]); UberStudent uberStudent5 = new UberStudent(names5[3]); StudentNotebook studentNotebook5 = new StudentNotebook(names5[4]); ListOfStudents.studentList.Add(cheater5); ListOfStudents.studentList.Add(commonStudent5); ListOfStudents.studentList.Add(ubercheater5); ListOfStudents.studentList.Add(uberStudent5); ListOfStudents.studentList.Add(studentNotebook5); break; } int iterations = 0; do { foreach (IBaseStudent student in ListOfStudents.studentList) { if (student.Guess(storage)) { Console.WriteLine($"Winner {student.Name}"); break; } } iterations++; } while (iterations < 100); Console.ReadKey(); }
public Wave(Dictionary <string, System.Object> json) { canvas = GameObject.Find("Canvas").transform; System.Random rand = new System.Random(); enemies = new List <GameObject> (); //note: ints in MiniJSON come out as longs, so must be cast twice levelID = (int)(long)json ["levelID"]; waveID = (int)(long)json ["waveID"]; maxTime = (int)(long)json ["maxMilliseconds"]; interval = (int)(long)json ["minimumInterval"]; List <System.Object> enemyjson = (List <System.Object>)json ["enemies"]; //step one: create a randomized list of spawn times int slots = maxTime / interval; //Debug.Log ("wave "+ waveID + " slots: " + slots); int occupants = enemyjson.Count; //create bool array to randomize List <bool> timeslots = new List <bool>(); for (int i = 0; i < slots; i++) { if (i < occupants) { timeslots.Add(true); } else { timeslots.Add(false); } } //randomize this array (fisher-yates shuffle) for (int i = slots - 1; i > 0; i--) { int j = rand.Next(i + 1); bool temp = timeslots[i]; timeslots[i] = timeslots[j]; timeslots[j] = temp; } //make sure one enemy spawns immediately if (!timeslots[0]) { for (int i = 1; i < slots; i++) { if (timeslots[i]) { timeslots[0] = true; timeslots[i] = false; break; } } } //create corresponding array of random-ish long bonuses to positions List <long> timeChaos = new List <long>(); for (int i = 0; i < timeslots.Count; i++) { timeChaos.Add(0); } for (int i = 0; i < timeChaos.Count; i++) { if (timeslots[i]) //if an enemy should spawn in this timeframe, //get the previous bonus to make sure you're the min distance away { long previous = 0; if (i > 0) { previous = timeChaos[i - 1]; } //create random spawn time within the time slot allotted long chaos = rand.Next((int)previous, (int)interval); timeChaos[i] = chaos; } } //check to make sure nothing went wrong and timeslots and timechaos are both of length slots if (timeslots.Count != slots) { Debug.Log("timeslots is wrong length! slots is " + slots + " but timeslots length is " + timeslots.Count); } if (timeChaos.Count != slots) { Debug.Log("timechaos is wrong length! slots is " + slots + " but timechaos length is " + timeChaos.Count); } //finally, create final list of spawn times List <long> spawntimesInMillis = new List <long>(); for (int i = 0; i < timeslots.Count; i++) { if (timeslots[i]) { long spawntime = i * interval; spawntime += timeChaos[i]; spawntimesInMillis.Add(spawntime); } } //for(int i = 0; i < spawntimesInMillis.Count; i++){ // Debug.Log ("wave "+ waveID + " spawntime "+i +": " + spawntimesInMillis[i]); //} //check to make sure nothing went wrong and spawntimes is of length occupants if (spawntimesInMillis.Count != enemyjson.Count) { Debug.Log("spawntimes and enemies don't match! (" + spawntimesInMillis.Count + "/" + enemyjson.Count + ")"); } //shuffle the enemy order (fisher-yates) for (int i = enemyjson.Count - 1; i > 0; i--) { int j = rand.Next(i + 1); System.Object temp = enemyjson[i]; enemyjson[i] = enemyjson[j]; enemyjson[j] = temp; } for (int i = 0; i < enemyjson.Count; i++) { System.Object enemy = enemyjson[i]; Dictionary <string, System.Object> enemydict = (Dictionary <string, System.Object>)enemy; //would load from bestiary using (string)enemydict["enemyID"], but no bestiary yet //long spawntimeInMillis = (long)enemydict["spawntime"]; string filename = (string)enemydict["enemyID"]; int track = (int)(long)enemydict["trackID"]; int trackpos = 0; if (enemydict.ContainsKey("trackpos")) { trackpos = (int)(long)enemydict["trackpos"]; } //make enemy GameObject enemyspawn = GameObject.Instantiate(Resources.Load("Prefabs/MainCanvas/Enemy")) as GameObject; //Debug.Log("we're setting it to the spawn layer"); //Debug.Log (Dial.spawnLayer == null); enemyspawn.transform.SetParent(Dial.spawnLayer, false); enemyspawn.SetActive(false); Enemy ec = enemyspawn.GetComponent <Enemy>(); FileLoader fl = new FileLoader("JSONData" + Path.DirectorySeparatorChar + "Bestiary", filename); string actualenemyjson = fl.Read(); Dictionary <string, System.Object> actualenemydict = Json.Deserialize(actualenemyjson) as Dictionary <string, System.Object>; string enemytype = (string)actualenemydict["enemyType"]; if (enemytype.Equals("Chainers")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); Chainer c = enemyobj.AddComponent <Chainer>() as Chainer; float chaindelay = (float)(double)actualenemydict["delay"]; c.delay = chaindelay; ec = c; } else if (enemytype.Equals("TipOfTheSpear")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); TipOfTheSpear tots = enemyobj.AddComponent <TipOfTheSpear>() as TipOfTheSpear; float chaindelay = (float)(double)actualenemydict["delay"]; tots.SetDelay(chaindelay); tots.leader = true; ec = tots; } else if (enemytype.Equals("WallOfDoom")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); WallOfDoom wod = enemyobj.AddComponent <WallOfDoom>() as WallOfDoom; ec = wod; } else if (enemytype.Equals("TheDiversion")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); Diversion d = enemyobj.AddComponent <Diversion>() as Diversion; float chaindelay = (float)(double)actualenemydict["delay"]; d.SetDelay(chaindelay); ec = d; } else if (enemytype.Equals("MeatShield")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); MeatShield ms = enemyobj.AddComponent <MeatShield>() as MeatShield; float chaindelay = (float)(double)actualenemydict["delay"]; ms.SetDelay(chaindelay); ms.leader = true; ec = ms; } else if (enemytype.Equals("Splitter")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); Splitter s = enemyobj.AddComponent <Splitter>() as Splitter; ec = s; } else if (enemytype.Equals("Blob")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); Blob b = enemyobj.AddComponent <Blob>() as Blob; ec = b; } else if (enemytype.Equals("Megasplit")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); Megasplit ms = enemyobj.AddComponent <Megasplit>() as Megasplit; ec = ms; } else if (enemytype.Equals("Melder")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); Melder m = enemyobj.AddComponent <Melder>() as Melder; ec = m; } else if (enemytype.Equals("BigSplit")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); BigSplit bs = enemyobj.AddComponent <BigSplit>() as BigSplit; ec = bs; } else if (enemytype.Equals("Junior")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); Junior j = enemyobj.AddComponent <Junior>() as Junior; ec = j; } else if (enemytype.Equals("Cheater")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); Cheater ch = enemyobj.AddComponent <Cheater>() as Cheater; ec = ch; } else if (enemytype.Equals("Spite")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); Spite s = enemyobj.AddComponent <Spite>() as Spite; ec = s; } else if (enemytype.Equals("Executor")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); Executor s = enemyobj.AddComponent <Executor>() as Executor; ec = s; } else if (enemytype.Equals("Saboteur")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); Saboteur s = enemyobj.AddComponent <Saboteur>() as Saboteur; ec = s; } else if (enemytype.Equals("Pusher")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); Pusher s = enemyobj.AddComponent <Pusher>() as Pusher; ec = s; } //give enemy a filename to load from ec.SetSrcFileName(filename); ec.SetTrackID(track); ec.SetTrackLane(trackpos); //calculate and set position float degrees = (track - 1) * 60 + 30; //clockwise of y-axis degrees += 15 * trackpos; //negative trackpos is left side, positive is right side, 0 is middle degrees = ((360 - degrees) + 90) % 360; //convert to counterclockwise of x axis degrees *= Mathf.Deg2Rad; ((RectTransform)enemyspawn.transform).anchoredPosition = new Vector2(Dial.ENEMY_SPAWN_LENGTH * Mathf.Cos(degrees), Dial.ENEMY_SPAWN_LENGTH * Mathf.Sin(degrees)); //set spawn time ec.SetSpawnTime(spawntimesInMillis[i]); enemies.Add(enemyspawn); } /*foreach (System.Object enemy in enemyjson) { * //ec.ConfigureEnemy (); * }*/ }
private void AddGrid(Cheater cheater, int row) { void AddToGrid(UIElement element, int column) { this.GridCheaters.Children.Add(element); Grid.SetColumn(element, column); Grid.SetRow(element, row); } TextBox TextBoxCreate(string value) => new() { Text = value, Margin = new Thickness(5, 0, 5, 0), }; /* <Label Grid.Column="0">WhiteList</Label> * <Label Grid.Column="1">Name</Label> * <Label Grid.Column="2">Steam ID</Label> * <Label Grid.Column="3">Submitter</Label> * <Label Grid.Column="4">Cheat List</Label> * <Label Grid.Column="5">Notes</Label> * <Label Grid.Column="6">ThreatLevel</Label> * <Label Grid.Column="7"></Label>*/ BiaCheckBox wlCheckBox = new() { BoxBorderColor = new ByteColor((byte)(255 * .9), 200, 200, 200), Margin = CheckBoxThickness, }; Label lblName = new() { Content = cheater.LastKnownName, Style = TableRowLabelStyle }; Label lblSteamID = new() { Content = new SteamID(cheater.AccountID).Render(false).Replace("_", "__"), Style = TableRowLabelStyle }; TextBox txtSubmitter = TextBoxCreate(cheater.Submitter); TextBox txtCheatList = TextBoxCreate(cheater.CheatList); TextBox txtNotes = TextBoxCreate(cheater.Notes); TextBox txtThreat = TextBoxCreate(cheater.ThreatLevel.ToString()); Button btnRemove = new(); btnRemove.Content = "Remove"; AddToGrid(wlCheckBox, 0); AddToGrid(lblName, 1); AddToGrid(lblSteamID, 2); AddToGrid(txtSubmitter, 3); AddToGrid(txtCheatList, 4); AddToGrid(txtNotes, 5); AddToGrid(txtThreat, 6); AddToGrid(btnRemove, 7); btnRemove.Click += (object sender, RoutedEventArgs args) => { Cheaters.Remove(cheater); GridCheaters.Children.Remove(wlCheckBox); GridCheaters.Children.Remove(lblName); GridCheaters.Children.Remove(lblSteamID); GridCheaters.Children.Remove(txtSubmitter); GridCheaters.Children.Remove(txtCheatList); GridCheaters.Children.Remove(txtNotes); GridCheaters.Children.Remove(txtThreat); GridCheaters.Children.Remove(btnRemove); UpdateCounterLabels(); }; lblSteamID.MouseRightButtonDown += (object sender, MouseButtonEventArgs e) => { Clipboard.SetText($"{cheater.LastKnownName}, {cheater.CheatList}, {cheater.ThreatLevel}, {cheater.Notes} " + $"\nhttp://steamcommunity.com/profiles/{cheater.AccountID}"); lblSteamID.Content = "*Copied To Clipboard*"; var timer = new System.Timers.Timer(1000); timer.Elapsed += (object sender, System.Timers.ElapsedEventArgs e) => Dispatcher.Invoke(() => { lblSteamID.Content = new SteamID(cheater.AccountID).Render(false).Replace("_", "__"); timer.Dispose(); }); timer.Start(); }; lblName.MouseLeftButtonDown += (object sender, MouseButtonEventArgs e) => { try { Process.Start(new ProcessStartInfo($"http://steamcommunity.com/profiles/{cheater.AccountID}") { UseShellExecute = true }); } catch { } }; void HandleText(object sender, TextChangedEventArgs e) { cheater.CheatList = txtCheatList.Text; int.TryParse(txtThreat.Text, out int threat2); txtThreat.Text = threat2.ToString(); cheater.ThreatLevel = threat2; cheater.Submitter = string.IsNullOrEmpty(txtSubmitter.Text) ? Settings["UserNameOverride"] : txtSubmitter.Text; cheater.Notes = txtNotes.Text; Cheaters.Save(); } txtSubmitter.TextChanged += HandleText; txtCheatList.TextChanged += HandleText; txtNotes.TextChanged += HandleText; txtThreat.TextChanged += HandleText; } TextBox TextBoxCreate(string value) => new() { Text = value, Margin = new Thickness(5, 0, 5, 0), }; } }
static void Main(string[] args) { // value, that players need to guess and maximum number of turns int valueToGuess = 45; int maxNumberOfTurns = 100; int minValueToGuess = 40; int maxValueToGuess = 140; bool continueGame = true; do { Console.WriteLine($"Choose your action\n1 - Play new game\n2 - Exit"); int action = int.Parse(Console.ReadLine()); Menu menuOperation = (Menu)action; // simple menu logic switch (menuOperation) { case Menu.Newgame: { try { Console.WriteLine("Enter value to guess"); valueToGuess = int.Parse(Console.ReadLine()); if (valueToGuess < minValueToGuess || valueToGuess > maxValueToGuess) { throw new ArgumentOutOfRangeException(); } // create a new game Game myGame = new Game(valueToGuess, maxNumberOfTurns); // create new players add add them to the game RegularPlayer myRegularPlayer = new RegularPlayer("Vasya", 1); UberPlayer myUberPlayer = new UberPlayer("Gans", 2); Bloknot myBloknotPlayer = new Bloknot("Igor Valerievish", 3); Cheater myCheaterPlayer = new Cheater("Gome Simson", 4); UberCheater myUberCheaterPlayer = new UberCheater("Mozzg", 5); myGame.AddPlayer(myRegularPlayer); myGame.AddPlayer(myUberPlayer); myGame.AddPlayer(myBloknotPlayer); myGame.AddPlayer(myCheaterPlayer); myGame.AddPlayer(myUberCheaterPlayer); // start game GeneralPlayer winner = myGame.PlayGame(); // write name of the pleyer, who guessed the value if exist if (winner != null) { Console.WriteLine($"Player {winner.Name} won"); } // or write name of the pleyer, who gave the nearest value else { winner = myGame.GetNearestResult(); Console.WriteLine($"Player {winner.Name} gave the nearest result"); } } catch (ArgumentOutOfRangeException) { Console.WriteLine("Value to guess should be in range [40,140]"); } catch (Exception) { Console.WriteLine("Cant parse to int"); } break; } case Menu.Exit: { continueGame = false; break; } } } while (continueGame); Console.ReadKey(); }
void Start() { controller = GetComponent<CharacterController>(); jumping = false; fallen = false; previousGroundedY = transform.position.y; thief = GetComponent<Thief>(); murderer = GetComponent<Murderer>(); cheater = GetComponent<Cheater>(); addict = GetComponent<Addict>(); liar = GetComponent<Liar>(); thief.enabled = false; murderer.enabled = false; cheater.enabled = false; addict.enabled = false; liar.enabled = false; numPowerUps = 0; }