Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        LobeState.Strength = 61;
        LobeState.Mental   = 75;
        LobeState.Health   = 67;

        LobeState.StrengthEmpty = true;
        LobeState.MentalEmpty   = true;
        LobeState.HealthEmpty   = true;

        LobeState.isDeadFlag = 0;
        LobeState.isDead     = false;

        LobeState.Recovery  = 64;
        LobeState.Stability = 85;
        LobeState.Clean     = 77;

        LobeState.RecoveryState  = 2;
        LobeState.StabilityState = 2;
        LobeState.CleanState     = 2;

        LobeState.isFemale = false;

        LobeState.SetFeeling(24);
    }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        PessihoState.Strength = 81;
        PessihoState.Mental   = 35;
        PessihoState.Health   = 66;

        PessihoState.StrengthEmpty = true;
        PessihoState.MentalEmpty   = true;
        PessihoState.HealthEmpty   = true;

        PessihoState.isDeadFlag = 0;
        PessihoState.isDead     = false;

        PessihoState.Recovery  = 71;
        PessihoState.Stability = 21;
        PessihoState.Clean     = 55;

        PessihoState.RecoveryState  = 2;
        PessihoState.StabilityState = 1;
        PessihoState.CleanState     = 2;

        PessihoState.Relationship[0] = 29;
        PessihoState.Relationship[1] = 65;
        PessihoState.Relationship[2] = 47;

        PessihoState.isFemale = true;

        PessihoState.SetFeeling(63);
    }
Beispiel #3
0
    // Use this for initialization
    void Start()
    {
        GreediaState.Strength = 42;
        GreediaState.Mental   = 110;
        GreediaState.Health   = 56;

        GreediaState.StrengthEmpty = true;
        GreediaState.MentalEmpty   = true;
        GreediaState.HealthEmpty   = true;

        GreediaState.isDeadFlag = 0;
        GreediaState.isDead     = false;

        GreediaState.Recovery  = 31;
        GreediaState.Stability = 95;
        GreediaState.Clean     = 45;

        GreediaState.RecoveryState  = 1;
        GreediaState.StabilityState = 3;
        GreediaState.CleanState     = 2;

        GreediaState.Relationship[0] = 87;
        GreediaState.Relationship[1] = 33;
        GreediaState.Relationship[2] = 37;

        GreediaState.isFemale = true;

        GreediaState.SetFeeling(82);
    }
Beispiel #4
0
    // Use this for initialization
    void Start()
    {
        NarciState.Strength = 57;
        NarciState.Mental   = 62;
        NarciState.Health   = 39;

        NarciState.StrengthEmpty = false;
        NarciState.MentalEmpty   = false;
        NarciState.HealthEmpty   = false;

        NarciState.isDeadFlag = 0;
        NarciState.isDead     = false;

        NarciState.Recovery  = 62;
        NarciState.Stability = 45;
        NarciState.Clean     = 29;

        NarciState.RecoveryState  = 2;
        NarciState.StabilityState = 2;
        NarciState.CleanState     = 1;

        NarciState.Relationship[0] = 50;
        NarciState.Relationship[1] = 34;
        NarciState.Relationship[2] = 52;

        NarciState.isFemale = true;

        NarciState.SetFeeling(42);
    }