public static void Potion_HpHeal(int Heal) //됨 { StackSkill s = TempSkill as StackSkill; s.PassiveCount.Add("Heal", Heal); s.PassiveCount.Add("Using", 0); s.isUseTurn = false; s.isUseToStack = true; if (s == null) { return; } s.ActiveSkillSet(delegate(Skill skill) { if (s.TempStack != 0 && skill.PassiveCount["Using"] != 1) { skill.PassiveCount["Using"] = 1; s.StackMinus(); CharacterStatus Stat = skill.GetOrder(); Stat.HpDown(-(int)s.PassiveCount["Heal"]); if (Stat.MaxHP < Stat.HP) { Stat.HP = Stat.MaxHP; } } }); s.AddPassive(delegate(Skill skill) { skill.PassiveCount["Using"] = 0; }, "End"); TempSkill = s; }