Beispiel #1
0
 public override void HitEnemy(CharacterStatus target)
 {
     //package up all attack data, damage + status effects etc
     //target.receiveHit(data);
     target.DealDamage(50);
     Debug.Log("hitenemy");
 }
Beispiel #2
0
 public override void HitEnemy(CharacterStatus target)
 {
     //package up all attack data, damage + status effects etc
     //target.receiveHit(data);
     target.DealDamage(50);
     Debug.Log("hitenemy");
 }