Beispiel #1
0
    public void ParseMessage(string[] messages)
    {
        switch (messages[0])
        {
        case "character":
            //they have selected a character
            GameObject options = GameObject.FindGameObjectWithTag("options");
            if (options)
            {
                CharacterSelect select    = options.GetComponent <CharacterSelect>();
                int             character = int.Parse(messages[1]);
                select.OtherPlayerSelected(character);
            }
            break;

        case "move":
            int       x = int.Parse(messages[1]), y = int.Parse(messages[2]);
            Direction direction = ParseDirection(messages[3]);

            try
            {
                _core.MakeNetworkMove(x, y, direction);
            }
            catch (Exception e)
            {
                Debug.Log(e.Message);
            }
            break;

        case "emote":
            //call "OtherEmote" on player2's emotecontroller
            EmoteController player2Emotes = GameObject.FindGameObjectWithTag("Player2")
                                            .GetComponent <EmoteController>();
            int emote = int.Parse(messages[1]);
            player2Emotes.OtherEmote(emote);
            break;

        case "checkconnection":
            Send("received");
            break;

        case "received":
            _waitingForResponse = false;
            break;

        case "hello":
            if (isClient)
            {
                client.responseReceived = true;
            }
            else
            {
                Send("hello");
            }
            break;
        }
    }