Beispiel #1
0
    void    spawVFX()
    {
        GameObject vfx;

        if (firePoint != null)
        {
            vfx = Instantiate(effectToSpawn, firePoint.transform.position, Quaternion.identity);
            //Physics.IgnoreCollision(vfx.GetComponent<Collider>(), newRotation.GetComponent<Collider>());
            if (newRotation != null)
            {
                vfx.transform.localRotation = newRotation.GetRotation();
            }
        }
        else
        {
            Debug.Log("No Fire Point");
        }
    }