Beispiel #1
0
    public void TakeDamage(float damage)
    {
        if (isDamageable)
        {
            playerHealth -= damage;
            fillAmount    = playerHealth / 100;

            if (playerHealth <= 0)
            {
                charController.Die();
            }
            else
            {
                StartCoroutine(FadePlayer());
            }
        }
    }