// Use this for initialization public void moveBox() { int currentCam = camListen.getCurrentCamera(); //Get the current camera mode (1 = 2D - 2 = 3D - 3 = 3D Kinect) //Check that the Fire1 Buton is pressed the current camera is 2D mode and the collider is set to push RIGHT if (Input.GetButton("Fire1") && currentCam == 0 && collider == "rightPushCollider") { charAnimRotation.playingAnim("PushWalk"); //Play animation if (Input.GetAxis("Horizontal") < 0) //If controller is pushed LEFT //Move this Object X by the Push Speed and the Time.deltaTime (Time in seconds to complete the last frame) { this.transform.position = new Vector3(this.transform.position.x - (woodBoxPushSpeed * Time.deltaTime / 2), this.transform.position.y, this.transform.position.z); } if (Input.GetAxis("Horizontal") > 0) //If controller is pushed RIGHT { charAnimRotation.playingAnim("PushWalk"); //Play animation //Move this Object X by the Push Speed and the Time.deltaTime (Time in seconds to complete the last frame) this.transform.position = new Vector3(this.transform.position.x + (Input.GetAxis("Horizontal") * Time.deltaTime * woodBoxPullSpeed), this.transform.position.y, this.transform.position.z); } //Check that the Fire1 Buton is pressed the current camera is 2D mode and the collider is set to push Left } else if (Input.GetButton("Fire1") && currentCam == 0 && collider == "leftPushCollider") { if (Input.GetAxis("Horizontal") > 0) //If controller is pushed LEFT //Move this Object X by the Push Speed and the Time.deltaTime (Time in seconds to complete the last frame) { this.transform.position = new Vector3(this.transform.position.x + (woodBoxPushSpeed * Time.deltaTime / 2), this.transform.position.y, this.transform.position.z); } if (Input.GetAxis("Horizontal") < 0) //If controller is pushed RIGHT //Move this Object X by the Push Speed and the Time.deltaTime (Time in seconds to complete the last frame) { this.transform.position = new Vector3(this.transform.position.x + (Input.GetAxis("Horizontal") * Time.deltaTime * woodBoxPullSpeed), this.transform.position.y, this.transform.position.z); } } }
public void movement() { if (messageMode) //Stops all character movement input if the player is in messageMode { moveDirection = new Vector3(0, 0, 0); } transform.localEulerAngles = new Vector3(0, 0, 0); //Set angle to X 0, Y 0, Z 0 CharacterController controller = GetComponent <CharacterController>(); //Gets reference for CharacterController // If character is on the ground and not stopMovement mode and not in Message mode if (controller.isGrounded && !stopMovement && !messageMode) { //Move on the X axis the Horizontal controller input moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, 0); //Check if player is pushing RIGHT and not pushing an object if (Input.GetAxis("Horizontal") > 0 && !pushingObject) { //play Animation charAnimRotation.walk2DR(); charAnimRotation.playingAnim("Run"); //Check if player is pushing LEFT and not pushing an object } else if (Input.GetAxis("Horizontal") < 0 && !pushingObject) { //play Animation charAnimRotation.walk2DL(); charAnimRotation.playingAnim("Run"); } else { //No input - play idle Animation charAnimRotation.playingAnim("Idle"); } //Store changes to direction/movement moveDirection = transform.TransformDirection(moveDirection); moveDirection *= speed; //Jump from grounded position if (Input.GetButtonDown("Jump")) { //Move up on the Y axis moveDirection.y = jumpSpeed; } } if (!controller.isGrounded && !stopMovement && !messageMode) { //play animation charAnimRotation.playingAnim("Jump"); moveDirection.x = Input.GetAxis("Horizontal"); //Move the player horizontal while in the air moveDirection.x *= speed; //Adjust speed } moveDirection.y -= gravity * Time.deltaTime; //applies a pull to the ground //apply movement controller.Move(moveDirection * Time.deltaTime); // transform.position = new Vector3(transform.position.x, transform.position.y, 0); //Store yPos for comparison of last yPos yPos = transform.position.y; }