public static void GenerateLandingPadNearby(CellRect rect, Map map, Faction faction, out CellRect usedRect)
        {
            ResolveParams resolveParams = default(ResolveParams);

            MapGenerator.TryGetVar <List <CellRect> >("UsedRects", out var usedRects);
            tmpCandidates.Clear();
            int size = 9;

            tmpCandidates.Add(new IntVec3(rect.maxX + 1, 0, rect.CenterCell.z));
            tmpCandidates.Add(new IntVec3(rect.minX - size, 0, rect.CenterCell.z));
            tmpCandidates.Add(new IntVec3(rect.CenterCell.x, 0, rect.maxZ + 1));
            tmpCandidates.Add(new IntVec3(rect.CenterCell.x, 0, rect.minZ - size));
            if (!tmpCandidates.Where(delegate(IntVec3 x)
            {
                CellRect r = new CellRect(x.x, x.z, size, size);
                return(r.InBounds(map) && (usedRects == null || !usedRects.Any((CellRect y) => y.Overlaps(r))));
            }).TryRandomElement(out var result))
            {
                usedRect = CellRect.Empty;
                return;
            }
            resolveParams.rect    = new CellRect(result.x, result.z, size, size);
            resolveParams.faction = faction;
            RimWorld.BaseGen.BaseGen.globalSettings.map = map;
            RimWorld.BaseGen.BaseGen.symbolStack.Push("landingPad", resolveParams);
            RimWorld.BaseGen.BaseGen.Generate();
            usedRect = resolveParams.rect;
        }
        protected override bool TryExecuteWorker(IncidentParms parms)
        {
            Map map = (Map)parms.target;
            List <TargetInfo> list        = new List <TargetInfo>();
            ThingDef          shipPartDef = def.mechClusterBuilding;
            IntVec3           intVec      = FindDropPodLocation(map, (IntVec3 spot) => CanPlaceAt(spot));

            if (intVec == IntVec3.Invalid)
            {
                return(false);
            }
            float       points = Mathf.Max(parms.points * 0.9f, 300f);
            List <Pawn> list2  = PawnGroupMakerUtility.GeneratePawns(new PawnGroupMakerParms
            {
                groupKind = PawnGroupKindDefOf.Combat,
                tile      = map.Tile,
                faction   = Faction.OfMechanoids,
                points    = points
            }).ToList();
            Thing thing = ThingMaker.MakeThing(shipPartDef);

            thing.SetFaction(Faction.OfMechanoids);
            LordMaker.MakeNewLord(Faction.OfMechanoids, new LordJob_SleepThenMechanoidsDefend(new List <Thing>
            {
                thing
            }, Faction.OfMechanoids, 28f, intVec, canAssaultColony: false, isMechCluster: false), map, list2);
            DropPodUtility.DropThingsNear(intVec, map, list2.Cast <Thing>());
            foreach (Pawn item in list2)
            {
                item.TryGetComp <CompCanBeDormant>()?.ToSleep();
            }
            list.AddRange(list2.Select((Pawn p) => new TargetInfo(p)));
            GenSpawn.Spawn(SkyfallerMaker.MakeSkyfaller(ThingDefOf.CrashedShipPartIncoming, thing), intVec, map);
            list.Add(new TargetInfo(intVec, map));
            SendStandardLetter(parms, list);
            return(true);

            bool CanPlaceAt(IntVec3 loc)
            {
                CellRect cellRect = GenAdj.OccupiedRect(loc, Rot4.North, shipPartDef.Size);

                if (loc.Fogged(map) || !cellRect.InBounds(map))
                {
                    return(false);
                }
                if (!DropCellFinder.SkyfallerCanLandAt(loc, map, shipPartDef.Size))
                {
                    return(false);
                }
                foreach (IntVec3 item2 in cellRect)
                {
                    RoofDef roof = item2.GetRoof(map);
                    if (roof != null && roof.isNatural)
                    {
                        return(false);
                    }
                }
                return(GenConstruct.CanBuildOnTerrain(shipPartDef, loc, map, Rot4.North));
            }
        }
Beispiel #3
0
        public override AcceptanceReport AllowsPlacing(BuildableDef checkingDef, IntVec3 loc, Rot4 rot, Map map, Thing thingToIgnore = null, Thing thing = null)
        {
            if (thing is NCS_Tent tent)
            {
                bool existingFloor = tent.CanSafelySpawnFloor(loc, map);
                foreach (SketchEntity entity in tent.sketch.Entities)
                {
                    CellRect cellRect = entity.OccupiedRect.MovedBy(loc);
                    if (!cellRect.InBounds(map))
                    {
                        return((AcceptanceReport)false);
                    }
                    if (cellRect.InNoBuildEdgeArea(map))
                    {
                        return((AcceptanceReport)"TooCloseToMapEdge".Translate());
                    }

                    if (!entity.CanBuildOnTerrain(entity.pos + loc, map) && !(entity is SketchTerrain && existingFloor))                    // ignore floors if they're going to get skipped on spawn
                    {
                        if (entity is SketchBuildable sb)
                        {
                            return((AcceptanceReport)"TerrainCannotSupport_TerrainAffordance".Translate(sb.Buildable, sb.Buildable.GetTerrainAffordanceNeed(sb.Stuff)));
                        }
                        return((AcceptanceReport)"TerrainCannotSupport".Translate(tent));
                    }
                }
            }

            return((AcceptanceReport)true);
        }
        public static void DoMapSpawns(Map map)
        {
            int spawnCounter = 0;

            foreach (ObjectSpawnsDef element in DefDatabase <ObjectSpawnsDef> .AllDefs.Where(element => element.allowedBiomes.Contains(map.Biome)))
            {
                if (element.spawnOnlyInPlayerMaps && !map.IsPlayerHome)
                {
                    continue;
                }
                IEnumerable <IntVec3> tmpTerrain = map.AllCells.InRandomOrder();
                if (spawnCounter == 0)
                {
                    spawnCounter = element.numberToSpawn.RandomInRange;
                }
                foreach (IntVec3 c in tmpTerrain)
                {
                    bool canSpawn = CanSpawnAt(c, map, element);
                    if (canSpawn)
                    {
                        Thing    thing        = (Thing)ThingMaker.MakeThing(element.thingDef, null);
                        CellRect occupiedRect = GenAdj.OccupiedRect(c, thing.Rotation, thing.def.Size);
                        if (occupiedRect.InBounds(map))
                        {
                            canSpawn = true;
                            foreach (IntVec3 c2 in occupiedRect)
                            {
                                if (!CanSpawnAt(c2, map, element))
                                {
                                    canSpawn = false;
                                    break;
                                }
                            }
                            if (canSpawn)
                            {
                                if (element.randomRotation)
                                {
                                    GenPlace.TryPlaceThing(thing, c, map, ThingPlaceMode.Direct, null, null, Rot4.Random);
                                }
                                else
                                {
                                    GenSpawn.Spawn(thing, c, map);
                                }
                                spawnCounter--;
                            }
                        }
                    }

                    if (canSpawn && spawnCounter <= 0)
                    {
                        spawnCounter = 0;
                        break;
                    }
                }
            }
        }
Beispiel #5
0
        public void DoMapSpawns()
        {
            foreach (ObjectSpawnsDef element in DefDatabase <ObjectSpawnsDef> .AllDefs.Where(element => element.allowedBiome == map.Biome.defName))
            {
                IEnumerable <IntVec3> tmpTerrain = map.AllCells.InRandomOrder();
                int extraGeneration = 0;
                foreach (string biome in element.biomesWithExtraGeneration)
                {
                    if (map.Biome.defName == biome)
                    {
                        extraGeneration = element.extraGeneration;
                    }
                }

                if (spawnCounter == 0)
                {
                    spawnCounter = Rand.RangeInclusive(element.numberToSpawn.min, element.numberToSpawn.max) + extraGeneration;
                }
                foreach (IntVec3 c in tmpTerrain)
                {
                    bool canSpawn = CanSpawnAt(c, element);
                    if (canSpawn)
                    {
                        Thing    thing        = (Thing)ThingMaker.MakeThing(element.thingDef, null);
                        CellRect occupiedRect = GenAdj.OccupiedRect(c, thing.Rotation, thing.def.Size);
                        if (occupiedRect.InBounds(map))
                        {
                            canSpawn = true;
                            foreach (IntVec3 c2 in occupiedRect)
                            {
                                if (!CanSpawnAt(c2, element))
                                {
                                    canSpawn = false;
                                    break;
                                }
                            }
                            if (canSpawn)
                            {
                                GenSpawn.Spawn(thing, c, map);
                                spawnCounter--;
                            }
                        }
                    }

                    if (canSpawn && spawnCounter <= 0)
                    {
                        spawnCounter = 0;
                        break;
                    }
                }
            }
            this.verifyFirstTime = false;
        }
Beispiel #6
0
        public static IEnumerable <IntVec3> GetRandomCellSampleAround(Thing t, int numberOfSamples, int distance)
        {
            IntVec3  center = t.Position;
            CellRect area   = new CellRect(center.x - distance, center.z - distance, distance * 2, distance * 2);

            if (!area.InBounds(t.Map))
            {
                area = area.ClipInsideMap(t.Map);
            }
            for (int i = 0; i < numberOfSamples; i++)
            {
                yield return(area.RandomCell);
            }
        }
Beispiel #7
0
        public override AcceptanceReport AllowsPlacing(BuildableDef checkingDef, IntVec3 loc, Rot4 rot, Map map, Thing thingToIgnore = null, Thing thing = null)
        {
            MonumentMarker monumentMarker = thing as MonumentMarker;

            if (monumentMarker != null)
            {
                CellRect          rect           = monumentMarker.sketch.OccupiedRect.MovedBy(loc);
                Blueprint_Install thingToIgnore2 = monumentMarker.FindMyBlueprint(rect, map);
                foreach (SketchEntity entity in monumentMarker.sketch.Entities)
                {
                    CellRect cellRect = entity.OccupiedRect.MovedBy(loc);
                    if (!cellRect.InBounds(map))
                    {
                        return(false);
                    }
                    if (cellRect.InNoBuildEdgeArea(map))
                    {
                        return("TooCloseToMapEdge".Translate());
                    }
                    foreach (IntVec3 item in cellRect)
                    {
                        if (!entity.CanBuildOnTerrain(item, map))
                        {
                            TerrainDef terrain = item.GetTerrain(map);
                            return("CannotPlaceMonumentOnTerrain".Translate(terrain.LabelCap));
                        }
                    }
                }
                tmpMonumentThings.Clear();
                foreach (SketchBuildable buildable in monumentMarker.sketch.Buildables)
                {
                    Thing       spawnedBlueprintOrFrame = buildable.GetSpawnedBlueprintOrFrame(loc + buildable.pos, map);
                    SketchThing sketchThing;
                    if (spawnedBlueprintOrFrame != null)
                    {
                        tmpMonumentThings.Add(spawnedBlueprintOrFrame);
                    }
                    else if ((sketchThing = buildable as SketchThing) != null)
                    {
                        Thing sameSpawned = sketchThing.GetSameSpawned(loc + sketchThing.pos, map);
                        if (sameSpawned != null)
                        {
                            tmpMonumentThings.Add(sameSpawned);
                        }
                    }
                }
                foreach (SketchEntity entity2 in monumentMarker.sketch.Entities)
                {
                    if (entity2.IsSameSpawnedOrBlueprintOrFrame(loc + entity2.pos, map))
                    {
                        continue;
                    }
                    foreach (IntVec3 item2 in entity2.OccupiedRect.MovedBy(loc))
                    {
                        if (item2.InBounds(map))
                        {
                            Building firstBuilding = item2.GetFirstBuilding(map);
                            if (firstBuilding != null && !tmpMonumentThings.Contains(firstBuilding))
                            {
                                tmpMonumentThings.Clear();
                                return("CannotPlaceMonumentOver".Translate(firstBuilding.LabelCap));
                            }
                        }
                    }
                    SketchBuildable sketchBuildable;
                    if ((sketchBuildable = entity2 as SketchBuildable) != null)
                    {
                        Thing thing2 = sketchBuildable.FirstPermanentBlockerAt(loc + entity2.pos, map);
                        if (thing2 != null && !tmpMonumentThings.Contains(thing2))
                        {
                            tmpMonumentThings.Clear();
                            return("CannotPlaceMonumentOver".Translate(thing2.LabelCap));
                        }
                    }
                }
                foreach (SketchEntity entity3 in monumentMarker.sketch.Entities)
                {
                    Building firstAdjacentBuilding = MonumentMarkerUtility.GetFirstAdjacentBuilding(entity3, loc, tmpMonumentThings, map);
                    if (firstAdjacentBuilding != null)
                    {
                        return("MonumentAdjacentToBuilding".Translate(firstAdjacentBuilding.LabelCap));
                    }
                    if (entity3.IsSpawningBlockedPermanently(loc + entity3.pos, map, thingToIgnore2))
                    {
                        tmpMonumentThings.Clear();
                        return("MonumentBlockedPermanently".Translate());
                    }
                }
                tmpMonumentThings.Clear();
            }
            return(true);
        }
        public void doMapSpawns()
        {
            if (map.Biome.defName.Contains("MA_"))
            {
                foreach (MechanoidAssimilationSpawnsDef element in DefDatabase <MechanoidAssimilationSpawnsDef> .AllDefs.Where(element => element.allowedBiome == map.Biome.defName))
                {
                    IEnumerable <IntVec3> tmpTerrain = map.AllCells.InRandomOrder();


                    int extraGeneration = 0;
                    foreach (string biome in element.biomesWithExtraGeneration)
                    {
                        if (map.Biome.defName == biome)
                        {
                            extraGeneration = element.extraGeneration;
                        }
                    }

                    bool canSpawn = true;
                    if (spawnCounter == 0)
                    {
                        spawnCounter = Rand.RangeInclusive(element.numberToSpawn.min, element.numberToSpawn.max) + extraGeneration;
                        //Log.Message(spawnCounter.ToString());
                    }
                    foreach (IntVec3 c in tmpTerrain)
                    {
                        TerrainDef terrain = c.GetTerrain(map);


                        bool flagAllowed = true;
                        foreach (string allowed in element.terrainValidationAllowed)
                        {
                            if (terrain.defName == allowed)
                            {
                                break;
                            }
                            else
                            {
                                flagAllowed = false;
                            }
                        }
                        bool flagDisallowed = true;
                        foreach (string notAllowed in element.terrainValidationDisallowed)
                        {
                            if (terrain.HasTag(notAllowed))
                            {
                                flagDisallowed = false;
                                break;
                            }
                        }
                        bool flagWater = true;
                        if (!element.allowOnWater && terrain.IsWater)
                        {
                            flagWater = false;
                        }
                        bool flagCenter = true;
                        if (element.findCellsOutsideColony)
                        {
                            if (!OutOfCenter(c, map, 60))
                            {
                                flagCenter = false;
                            }
                        }
                        canSpawn = flagAllowed & flagDisallowed & flagWater & flagCenter;
                        if (canSpawn)
                        {
                            // Log.Message("Sucesful c was " + c.ToString());
                            Thing    thing        = (Thing)ThingMaker.MakeThing(element.thingDef, null);
                            CellRect occupiedRect = GenAdj.OccupiedRect(c, thing.Rotation, thing.def.Size);
                            if (occupiedRect.InBounds(map))
                            {
                                // Log.Message("Prior to " + element.defName + " .Spawncounter was " + spawnCounter);
                                GenSpawn.Spawn(thing, c, map);
                                spawnCounter--;
                                // Log.Message("Spawning " + element.defName + " .Spawncounter was " + spawnCounter);
                            }
                        }
                        if (canSpawn && spawnCounter <= 0)
                        {
                            //Log.Message("Spawn counter is " + spawnCounter + " So I'm getting out");
                            spawnCounter = 0;
                            break;
                        }
                    }
                }
            }



            this.verifyFirstTime = false;
        }
        public void doMapSpawns()
        {
            IEnumerable <IntVec3> tmpTerrain = map.AllCells.InRandomOrder();


            foreach (SpecialPowerSpawnsDef element in DefDatabase <SpecialPowerSpawnsDef> .AllDefs.Where(element => element.disallowedBiome != map.Biome.defName))
            {
                int extraGeneration = 0;
                foreach (string biome in element.biomesWithExtraGeneration)
                {
                    if (map.Biome.defName == biome)
                    {
                        extraGeneration = element.extraGeneration;
                    }
                }
                bool canSpawn = true;
                if (spawnCounter == 0)
                {
                    spawnCounter = Rand.RangeInclusive(element.numberToSpawn.min, element.numberToSpawn.max) + extraGeneration;
                    //Log.Message(spawnCounter.ToString());
                }
                foreach (IntVec3 c in tmpTerrain)
                {
                    if (!c.CloseToEdge(map, 15))
                    {
                        TerrainDef terrain = c.GetTerrain(map);

                        foreach (string allowed in element.terrainValidationAllowed)
                        {
                            if (terrain.defName == allowed)
                            {
                                canSpawn = true;
                                break;
                            }
                            canSpawn = false;
                        }
                        foreach (string notAllowed in element.terrainValidationDisallowed)
                        {
                            if (terrain.defName == notAllowed)
                            {
                                canSpawn = false;
                                break;
                            }
                        }

                        if (canSpawn)
                        {
                            Thing    thing        = (Thing)ThingMaker.MakeThing(element.thingDef, null);
                            CellRect occupiedRect = GenAdj.OccupiedRect(c, thing.Rotation, thing.def.Size);

                            if (occupiedRect.InBounds(map))
                            {
                                GenSpawn.Spawn(thing, c, map);
                                spawnCounter--;
                            }
                        }
                        if (canSpawn && spawnCounter <= 0)
                        {
                            spawnCounter = 0;
                            break;
                        }
                    }
                }
            }



            this.verifyFirstTime = false;
        }
Beispiel #10
0
        public static bool Spawn(ref Thing __result,
                                 Thing newThing,
                                 IntVec3 loc,
                                 Map map,
                                 Rot4 rot,
                                 WipeMode wipeMode        = WipeMode.Vanish,
                                 bool respawningAfterLoad = false)
        {
            if (map == null)
            {
                Log.Error("Tried to spawn " + newThing.ToStringSafe <Thing>() + " in a null map.", false);
                __result = (Thing)null;
                return(false);
            }
            if (!loc.InBounds(map))
            {
                Log.Error("Tried to spawn " + newThing.ToStringSafe <Thing>() + " out of bounds at " + (object)loc + ".", false);
                __result = (Thing)null;
                return(false);
            }
            if (null != newThing)
            {
                if (null != newThing.def)
                {
                    if (newThing.def.randomizeRotationOnSpawn)
                    {
                        rot = Rot4.Random;
                    }
                    CellRect occupiedRect = GenAdj.OccupiedRect(loc, rot, newThing.def.Size);
                    if (!occupiedRect.InBounds(map))
                    {
                        Log.Error("Tried to spawn " + newThing.ToStringSafe <Thing>() + " out of bounds at " + (object)loc + " (out of bounds because size is " + (object)newThing.def.Size + ").", false);
                        __result = (Thing)null;
                        return(false);
                    }
                    if (newThing.Spawned)
                    {
                        Log.Error("Tried to spawn " + (object)newThing + " but it's already spawned.", false);
                        __result = newThing;
                        return(false);
                    }
                    switch (wipeMode)
                    {
                    case WipeMode.Vanish:
                        GenSpawn.WipeExistingThings(loc, rot, (BuildableDef)newThing.def, map, DestroyMode.Vanish);
                        break;

                    case WipeMode.FullRefund:
                        GenSpawn.WipeAndRefundExistingThings(loc, rot, (BuildableDef)newThing.def, map);
                        break;

                    case WipeMode.VanishOrMoveAside:
                        GenSpawn.CheckMoveItemsAside(loc, rot, newThing.def, map);
                        GenSpawn.WipeExistingThings(loc, rot, (BuildableDef)newThing.def, map, DestroyMode.Vanish);
                        break;
                    }
                    if (newThing.def.category == ThingCategory.Item)
                    {
                        foreach (IntVec3 intVec3 in occupiedRect)
                        {
                            foreach (Thing thing in intVec3.GetThingList(map).ToList <Thing>())
                            {
                                if (thing != newThing && thing.def.category == ThingCategory.Item)
                                {
                                    thing.DeSpawn(DestroyMode.Vanish);
                                    if (!GenPlace.TryPlaceThing(thing, intVec3, map, ThingPlaceMode.Near, (Action <Thing, int>)null, (Predicate <IntVec3>)(x => !occupiedRect.Contains(x)), new Rot4()))
                                    {
                                        thing.Destroy(DestroyMode.Vanish);
                                    }
                                }
                            }
                        }
                    }
                    newThing.Rotation = rot;
                    newThing.Position = loc;
                    if (newThing.holdingOwner != null)
                    {
                        newThing.holdingOwner.Remove(newThing);
                    }
                    newThing.SpawnSetup(map, respawningAfterLoad);
                    if (newThing.Spawned && newThing.stackCount == 0)
                    {
                        Log.Error("Spawned thing with 0 stackCount: " + (object)newThing, false);
                        newThing.Destroy(DestroyMode.Vanish);
                        __result = (Thing)null;
                        return(false);
                    }
                    if (newThing.def.passability == Traversability.Impassable)
                    {
                        foreach (IntVec3 c in occupiedRect)
                        {
                            foreach (Thing thing in c.GetThingList(map).ToList <Thing>())
                            {
                                if (thing != newThing && thing is Pawn pawn)
                                {
                                    pawn.pather.TryRecoverFromUnwalkablePosition(false);
                                }
                            }
                        }
                    }
                }
            }
            __result = newThing;
            return(false);
        }
Beispiel #11
0
        public override AcceptanceReport AllowsPlacing(BuildableDef checkingDef, IntVec3 loc, Rot4 rot, Map map, Thing thingToIgnore = null, Thing thing = null)
        {
            MonumentMarker monumentMarker = thing as MonumentMarker;

            if (monumentMarker != null)
            {
                CellRect          rect           = monumentMarker.sketch.OccupiedRect.MovedBy(loc);
                Blueprint_Install thingToIgnore2 = monumentMarker.FindMyBlueprint(rect, map);
                foreach (SketchEntity entity in monumentMarker.sketch.Entities)
                {
                    CellRect cellRect = entity.OccupiedRect.MovedBy(loc);
                    if (!cellRect.InBounds(map))
                    {
                        return(false);
                    }
                    if (cellRect.InNoBuildEdgeArea(map))
                    {
                        return("TooCloseToMapEdge".Translate());
                    }
                    foreach (IntVec3 item in cellRect)
                    {
                        if (!entity.CanBuildOnTerrain(item, map))
                        {
                            return("MonumentBadTerrain".Translate());
                        }
                    }
                    if (entity.IsSpawningBlockedPermanently(loc + entity.pos, map, thingToIgnore2))
                    {
                        return("MonumentBlockedPermanently".Translate());
                    }
                }
                tmpMonumentThings.Clear();
                foreach (SketchBuildable buildable in monumentMarker.sketch.Buildables)
                {
                    Thing       spawnedBlueprintOrFrame = buildable.GetSpawnedBlueprintOrFrame(loc + buildable.pos, map);
                    SketchThing sketchThing;
                    if (spawnedBlueprintOrFrame != null)
                    {
                        tmpMonumentThings.Add(spawnedBlueprintOrFrame);
                    }
                    else if ((sketchThing = (buildable as SketchThing)) != null)
                    {
                        Thing sameSpawned = sketchThing.GetSameSpawned(loc + sketchThing.pos, map);
                        if (sameSpawned != null)
                        {
                            tmpMonumentThings.Add(sameSpawned);
                        }
                    }
                }
                foreach (SketchEntity entity2 in monumentMarker.sketch.Entities)
                {
                    if (!entity2.IsSameSpawnedOrBlueprintOrFrame(loc + entity2.pos, map))
                    {
                        foreach (IntVec3 item2 in entity2.OccupiedRect.MovedBy(loc))
                        {
                            if (item2.InBounds(map))
                            {
                                Building firstBuilding = item2.GetFirstBuilding(map);
                                if (firstBuilding != null && !tmpMonumentThings.Contains(firstBuilding))
                                {
                                    tmpMonumentThings.Clear();
                                    return("MonumentOverlapsBuilding".Translate());
                                }
                            }
                        }
                    }
                }
                foreach (SketchEntity entity3 in monumentMarker.sketch.Entities)
                {
                    if (!entity3.IsSameSpawnedOrBlueprintOrFrame(loc + entity3.pos, map))
                    {
                        foreach (IntVec3 edgeCell in entity3.OccupiedRect.MovedBy(loc).ExpandedBy(1).EdgeCells)
                        {
                            if (edgeCell.InBounds(map))
                            {
                                Building firstBuilding2 = edgeCell.GetFirstBuilding(map);
                                if (firstBuilding2 != null && !tmpMonumentThings.Contains(firstBuilding2) && (firstBuilding2.Faction == null || firstBuilding2.Faction == Faction.OfPlayer))
                                {
                                    tmpMonumentThings.Clear();
                                    return("MonumentAdjacentToBuilding".Translate());
                                }
                            }
                        }
                    }
                }
                tmpMonumentThings.Clear();
            }
            return(true);
        }