/// <summary>
        /// Reallocates the SketchEntities in damagedCells based on the sketch provided
        /// </summary>
        /// <remarks>Allows the comp's damage tracking to function if the shape of tent has been changed</remarks>
        public void Reallocate(Sketch sketch, Rot4 sketchRot)
        {
            var d = sketch.Entities
                    .Select(entity => entity.Normalize(sketchRot))
                    .GroupBy(entity => entity.GetType()).ToDictionary(group => group.Key, group => group.ToHashSet(new SketchEntityComparer()));

            HashSet <SketchEntity> reallocatedCells = new HashSet <SketchEntity>(new SketchEntityComparer());

            var sketchRect = sketch.OccupiedRect;

            foreach (var cell in damagedCells)
            {
                if (!d[cell.GetType()].Contains(cell))
                {
                    int maxRadius = Math.Max(sketchRect.Width, sketchRect.Height);
                    for (int radius = 1; radius <= maxRadius; radius++)
                    {
                        CellRect searchSpace = CellRect.CenteredOn(cell.pos, radius).ClipInsideRect(sketchRect);

                        var c = d[cell.GetType()]
                                .Where(entity => searchSpace.Contains(entity.pos) &&
                                       entity.Label.Equals(cell.Label) &&
                                       !reallocatedCells.Contains(entity) &&
                                       entity.OccupiedRect.Height == cell.OccupiedRect.Height &&                                  // .equals() won't work since Cellrect's are relatice to the posistion so the bounds won't line up
                                       entity.OccupiedRect.Width == cell.OccupiedRect.Width &&
                                       entity.SpawnOrder.Equals(entity.SpawnOrder))
                                .OrderBy(entity => entity.pos.DistanceTo(cell.pos))
                                .FirstOrFallback(null);

                        if (c != null)
                        {
                            reallocatedCells.Add(c);
                            break;
                        }
                        if (searchSpace.Equals(sketchRect))
                        {
                            return;
                        }
                    }
                }
                else
                {
                    reallocatedCells.Add(cell);
                }
            }

            if (reallocatedCells.Count != 0)
            {
                damagedCells.Clear();
                damagedCells = reallocatedCells;
            }
        }