Beispiel #1
0
 private void OnDragonShopUIStart()
 {
     currentIndex = PlayerPrefs.GetInt("characterLook");
     carousel.AddOnSwipeListener((currentIndex) => { DragonChooseChanged(currentIndex); });
     carousel.SetIndex(currentIndex);
     DragonChooseChanged(currentIndex);
 }
Beispiel #2
0
    // Start is called before the first frame update
    void Start()
    {
        var currentLevel = PlayerPrefs.GetInt("currentLevel");

        currentSprite = levelCovers[currentLevel];

        carousel.AddOnSwipeListener((currentIndex) => { UpdateCurrentLevelCover(currentIndex); });
    }
Beispiel #3
0
    void Start()
    {
        carousel.AddOnSwipeListener((item) => { UpdateItemInfo(item); });

        var currentItemIndex = 0;

        if (itemType == Type.LEVELS)
        {
            currentItemIndex = PlayerPrefs.GetInt("currentLevel") - 100;    // 100 looks like kostyl =(
        }
        else if (itemType == Type.DRAGONS)
        {
            currentItemIndex = PlayerPrefs.GetInt("characterLook");
        }

        carousel.SetIndex(currentItemIndex);
    }
Beispiel #4
0
 // Start is called before the first frame update
 void Awake()
 {
     carousel.AddOnSwipeListener((newLevel) => { UpdateCurrentLevel(newLevel as Level); });
 }