Beispiel #1
0
 public void DeactiveGameUI()
 {
     CardSelectionScreen.SetActive(false);
     OpponentSelction.SetActive(false);
     GameBoardScreen.SetActive(false);
     EndGameScreen.SetActive(false);
     CardShop.SetActive(false);
 }
Beispiel #2
0
 public void ToPreGameMenu()
 {
     _gameController.GameStage = 0;
     UpdatePlayerInfoBar();
     GameBoardScreen.SetActive(false);
     CardSelectionScreen.SetActive(false);
     PreGameScreen.SetActive(true);
     PreGameScreen.transform.GetChild(1).gameObject.SetActive(true);
 }
Beispiel #3
0
    void Start()
    {
        _endGameText                  = EndGameScreen.transform.GetChild(2).GetComponent <TextMeshProUGUI>();
        _endGameTitleText             = EndGameScreen.transform.GetChild(1).GetComponent <TextMeshProUGUI>();
        _roundEndButton               = EndGameScreen.transform.GetChild(4).GetChild(0).GetComponent <Button>();
        _roundEndButtonText           = _roundEndButton.GetComponentInChildren <TextMeshProUGUI>();
        _cardSeletionButton           = EndGameScreen.transform.GetChild(4).GetChild(1).GetComponent <Button>();
        _gameController               = GetComponent <GameController_script>();
        _playerIndicatorBackground    = new Image[2];
        _playerIndicatorBackground[0] = PlayerIndicator[0].transform.parent.GetComponent <Image>();
        _playerIndicatorBackground[1] = PlayerIndicator[1].transform.parent.GetComponent <Image>();
        _endGameLeftPlayerText        = EndGameScreen.transform.GetChild(3).GetChild(0).GetComponentsInChildren <TextMeshProUGUI>();
        _endGameRightPlayerText       = EndGameScreen.transform.GetChild(3).GetChild(1).GetComponentsInChildren <TextMeshProUGUI>();

        _leftBoard  = _gameController.LeftBoard;
        _rightBoard = _gameController.RightBoard;

        _leftPlayerName      = PlayerIndicator[0].transform.parent.parent.GetChild(4).GetComponent <TextMeshProUGUI>();
        _leftPlayerImages    = PlayerIndicator[0].transform.parent.parent.GetChild(5).GetComponentsInChildren <Image>();
        _preGamePlayerImages = PreGamePlayerGraphics.GetComponentsInChildren <Image>();


        _rightPlayerName  = PlayerIndicator[1].transform.parent.parent.GetChild(4).GetComponent <TextMeshProUGUI>();
        _rightPlayerImage = PlayerIndicator[1].transform.parent.parent.GetChild(5).GetComponent <Image>();


        _playerInfoBarName    = PlayerInfoBar.transform.GetChild(1).GetComponent <TextMeshProUGUI>();
        _playerInfoBarCredits = PlayerInfoBar.transform.GetChild(2).GetComponent <TextMeshProUGUI>();

        _bettingInputfield = BetScreen.transform.GetChild(1).GetComponent <TMP_InputField>();

        ResetUI();
        GameBoardScreen.SetActive(false);
        CardSelectionScreen.SetActive(false);
        BetScreen.SetActive(false);
        StartScreen.SetActive(true);

        VersionText.text = "Work in progress v. " + Application.version;
    }