public void SetProbability(MZFormation.SizeType type, int probability)
    {
        MZDebug.Assert( _probabilitiesDictionary != null, "why _probabilitiesDictionary is null???" );

        if( _probabilitiesDictionary.ContainsKey( type ) == false )
            _probabilitiesDictionary.Add( type, 0 );

        _probabilitiesDictionary[ type ] = probability;

        _probabilitiesDenominator = 0;
        foreach( int p in _probabilitiesDictionary.Values )
            _probabilitiesDenominator += p;
    }
    public void AddFormation(SizeType sizeType, PositionType positionType, MZFormation formation)
    {
        if( _formationsBySizeDictionary == null )
            _formationsBySizeDictionary = new Dictionary<SizeType, Dictionary<PositionType, List<MZFormation>>>();

        if( _formationsBySizeDictionary.ContainsKey( sizeType ) == false )
        {
            Dictionary<PositionType, List<MZFormation>> newDic = new Dictionary<PositionType, List<MZFormation>>();
            _formationsBySizeDictionary.Add( sizeType, newDic );
        }

        if( _formationsBySizeDictionary[ sizeType ].ContainsKey( positionType ) == false )
        {
            List<MZFormation> newList = new List<MZFormation>();
            _formationsBySizeDictionary[ sizeType ].Add( positionType, newList );
        }

        formation.sizeType = sizeType;
        formation.positionType = positionType;

        _formationsBySizeDictionary[ sizeType ][ positionType ].Add( formation );
    }
Beispiel #3
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    public MZTestFormationSetting(MZFormation formation)
    {
        MZDebug.Assert( formation != null, "formation is null" );

        constructCode = formation.constructCode;
        name = formation.GetType().ToString();
        sizeType = formation.sizeType;
        positionType = formation.positionType;
    }
    void ExecuteFormation(MZFormation formation)
    {
        MZDebug.Assert( formation != null, "formation is null" );

        if( _currentFormationsList == null )
        {
            _currentFormationsList = new List<MZFormation>();
        }

        if( _currentFormationsList.Contains( formation ) == false )
        {
            if( formation.positionType == PositionType.Any )
                ResetPositionTypeOrder();

            formation.rank = rankControl.enemyRank;
            formation.Enable();
            _currentFormationsList.Add( formation );

            if( MZGameSetting.SHOW_FORMATION_LOG )
                MZDebug.Log( "add: name={0}, xp={1}, pos={2}, size={3}", formation.ToString(), formation.stateExp, formation.positionType, formation.sizeType );

            _currentFormationState.exp += formation.stateExp;
            rankControl.enemyRankXp += 1;
        }
        else
        {
            ResetPositionTypeOrder();
        }
    }