public void SetCard(GameObject c) { card = c; cardProp = card.GetComponent <CardProperties>(); flip = card.GetComponent <CardFlip>(); count = 0; }
private void Awake() { CheckP1Surr = false; CheckP2Surr = false; _instance = this; P1SetCard = this.transform.GetChild(0).GetComponent <SpriteRenderer>(); P2SetCard = this.transform.GetChild(1).GetComponent <SpriteRenderer>(); }
void Start() { cards = this.GetComponent <Cards>(); decks = GameObject.Find("PlayerDecks").GetComponent <Decks>(); mData = this.GetComponent <MessageData>(); cflip = GameObject.Find("axis").GetComponent <CardFlip>(); if (SceneManager.GetActiveScene().name == "Main") { FindHost(); } }
// Use this for initialization void Start() { flipper = GetComponent <CardFlip>(); board = FindObjectOfType <LevelGeneration>(); enemyTokens = board.GetCurrentLevelEnemies(); }
IEnumerator trans() { Debug.Log("trans"); SingleGame.Conditional castCard = _game.hookData["castSource"] as SingleGame.Conditional; //SingleGame.Conditional targetCard=_game.hookData["castTarget"] as SingleGame.Conditional; if (castCard != null) { if (castCard["_Owner"] != player1) { hooks.Remove("transformation"); SingleGame.GameManager.endHook(); yield break; } int handnum = -1; for (int i = 0; i < handCards.Count; i++) { if (castCard == handCards[i].cardData) { handnum = i; break; } } if (handnum == -1) { Debug.Log("Some error"); } else { CardControl toMove = handCards[handnum]; RectTransform original = toMove.GetComponent <RectTransform>(); RectTransform canv = original.RootCanvasTransform(); Vector4 posvec = canv.getAnchorsFromCanvasRect(original.RootCanvasRect()); handCards.Remove(toMove); List <IAnimInterface> anims = new List <IAnimInterface>(); for (int j = 0; j < mpBody.Count; j++) { CardReceptor cr = mpBody[j]; if (castCard.hasTag(cr.validTag)) { GameObject crd = Instantiate(card) as GameObject; CardControl crc = crd.GetComponent <CardControl>(); crc.cardData = castCard; crc.playerID = castCard["_Owner.playerID"] as string; SpawnCardAnim todel = crd.GetComponent <SpawnCardAnim>(); Destroy(todel as Component); CardFlip flp = crd.GetComponent <CardFlip>(); flp.Flip(); RectTransform ctr = crd.GetComponent <RectTransform>(); ctr.SetParent(canv, false); ctr.SetAsLastSibling(); ctr.assignRectAnchors(posvec); RectTransform targpos = cr.gameObject.GetComponent <RectTransform>(); IAnimInterface an = RectTransfer.Apply(crd, targpos, shiftdur); an.Run(); anims.Add(an); cr.cardData = castCard; } } Destroy(toMove.gameObject); bool done = false; while (!done) { done = true; foreach (IAnimInterface anim in anims) { done = (done & anim.isDone); } yield return(null); } foreach (IAnimInterface anim in anims) { RectTransfer rt = anim as RectTransfer; Destroy(rt.gameObject); } } } hooks.Remove("transformation"); SingleGame.GameManager.endHook(); yield break; }
public static IAnimInterface Apply(GameObject obj) { CardFlip flp = obj.AddComponent(typeof(CardFlip)) as CardFlip; return(flp); }