Beispiel #1
0
    // Called when the node enters the scene tree for the first time.
    public override void _Ready()
    {
        GetNode <Label>("Version").Text += Global.GameVersion;
        SFXHandler.Instance.Change(GameData.GameState.None);

        GetNode <AnimationPlayer>("AnimationPlayer").Connect("animation_finished",
                                                             this, nameof(OnSplashScreenFinish));

        TitleScreenButtons genericTitleScreen = GetNode <TitleScreenButtons>("Menu/Menu buttons");

        if (FileEncoder.SaveExists())
        {
            genericTitleScreen.newGameConfirmationPath = new NodePath("../Confirmation");
        }

        Callback.Connect(genericTitleScreen, nameof(TitleScreenButtons.NewGame), () => {
            FileEncoder.Delete();
            GameData.Instance.Deck = CardData.DefaultDeck();
        });
        Callback.Connect(genericTitleScreen, nameof(TitleScreenButtons.LoadGame), () => Global.LoadGame(GetTree()));

        GameData.Instance.Deck = CardData.All();
    }