Beispiel #1
0
        public void Draw(CanvasDrawingSession canvas)
        {
            Color color = new Color();

            if (TravellingLeftward)
            {
                color.R = 51;
                color.B = 255;
                color.G = 51;
                color.A = 255;
            }
            else
            {
                color.R = 204;
                color.B = 0;
                color.G = 0;
                color.A = 255;
            }

            Rect rect = new Rect(GetCarColumn(), GetCarRow(), CAR_WIDTH, CAR_HEIGTH);

            canvas.FillRectangle(rect, color);
            canvas.DrawRectangle(rect, color);
            //canvas.DrawRectangle(8*64, 10*64, 64, 64, Colors.Red);
            canvas.DrawRectangle((int)GetCarColumn(), (int)GetCarRow(), CAR_WIDTH, CAR_HEIGTH, Colors.Blue);
        }
Beispiel #2
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 public void draw(CanvasDrawingSession canvas)
 {   // color selector
     canvas.DrawRectangle(selector_color, Colors.White);
     canvas.FillRectangle(selector_color, Colors.Blue);
     // song selector
     canvas.DrawRectangle(selector_music, Colors.White);
     canvas.FillRectangle(selector_music, Colors.LimeGreen);
 }
Beispiel #3
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        public override void Draw(CanvasDrawingSession session)
        {
            if (this.exists)
            {
                int per = (int)((100 * this.duration) / this.maxDuration);
                CanvasTextFormat textFormat = new CanvasTextFormat();
                textFormat.FontSize = 15;
                Vector2 textPos = new Vector2((float)(this.position.X + (this.size.Width / 2) - textFormat.FontSize), (float)(this.position.Y + (this.size.Height / 2) - textFormat.FontSize));
                session.DrawText(per.ToString() + "%", textPos, this.c, textFormat);

                Rect rect = new Rect();
                rect.X      = this.position.X;
                rect.Y      = this.position.Y;
                rect.Width  = this.size.Width;
                rect.Height = this.size.Height;

                if (rectShapeEnable)
                {
                    session.DrawRectangle(rect, this.c);
                }
                else
                {
                    session.DrawCircle((float)(rect.X + (rect.Width / 2)), (float)(rect.Y + (rect.Width / 2)), (float)rect.Width / 2, this.c);
                }


                Rect rayon = new Rect();
                int  r_w   = (int)((size.Width * 2) - (((size.Width * 2) * this.duration) / this.maxDuration));
                int  r_h   = (int)((size.Height * 2) - (((size.Height * 2) * this.duration) / this.maxDuration));

                rayon.X      = this.position.X - ((r_w - this.size.Width) / 2);
                rayon.Y      = this.position.Y - ((r_h - this.size.Height) / 2);
                rayon.Width  = r_w;
                rayon.Height = r_h;

                byte alpha = (byte)(255 - ((255 * this.duration) / this.maxDuration));
                if (rectShapeEnable)
                {
                    session.DrawRectangle(rayon, Color.FromArgb(alpha, 0, 255, 0));
                }
                else
                {
                    session.DrawCircle((float)(rayon.X + (rayon.Width / 2)), (float)(rayon.Y + (rayon.Width / 2)), (float)rayon.Width / 2, Color.FromArgb(alpha, 0, 255, 0));
                }

                if (this.isHover)
                {
                    CanvasTextFormat f = new CanvasTextFormat();
                    f.FontSize = 10;
                    int cpd    = (int)(this.clickCount > 0 ? this.duration / this.clickCount : 0);
                    int cpdper = (int)(cpd * 100 / this.maxDuration);

                    string info = "now (%): " + per + "/100 \nnow: " + this.duration + "\nend: " + this.maxDuration + "\nclick: " + this.clickCount + "\ncpd:" + cpd + "\ncpd(%): " + cpdper + "\n(" + this.positionHover.X + ";" + this.positionHover.Y + ")";
                    session.DrawText(info, this.positionHover, this.c, f);
                }
            }
        }
        public void Render(CanvasDrawingSession session, bool renderControls)
        {
#if DRAW_OUTLINE
            session.DrawRectangle(RenderBounds.ToRect(), Colors.Green);

            if (Parent != null)
            {
                session.DrawRectangle(RenderBoundsWithParent.ToRect(), Colors.Blue);
            }
#endif
            bodyGeometry.Render(this, session, Resources.FindColor(Node), renderControls);
        }
Beispiel #5
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        public override void Render(Win2DRenderable renderable, CanvasDrawingSession session, Win2DColor color, bool renderSelection)
        {
            var borderBrush = renderable.Resources.ThemeDarkBrush(color);

            var backgroundBrush =
                renderable.Node.IsSelected ?
                renderable.Resources.ThemeLightBrush(color) :
                renderable.Resources.ThemeNormalBrush(color);

            var bounds = renderable.RenderBounds.ToRect();

            if (borderRadius > 0)
            {
                session.FillRoundedRectangle(bounds, borderRadius, borderRadius, backgroundBrush);

                session.DrawRoundedRectangle(bounds, borderRadius, borderRadius, borderBrush);
            }
            else
            {
                session.FillRectangle(bounds, backgroundBrush);

                session.DrawRectangle(bounds, borderBrush);
            }

            RenderIcon(renderable, session);
            RenderText(renderable, session);

            RenderCheckBox(renderable, session);

            if (!renderSelection)
            {
                return;
            }

            if (renderable.Node.IsSelected)
            {
                var rect = Rect2.Deflate(renderable.RenderBounds, SelectionMargin).ToRect();

                if (borderRadius > 0)
                {
                    session.DrawRoundedRectangle(rect, borderRadius * 1.4f, borderRadius * 1.4f, borderBrush, 2f, SelectionStrokeStyle);
                }
                else
                {
                    session.DrawRectangle(rect, borderBrush, 2f, SelectionStrokeStyle);
                }
            }

            RenderExpandButton(renderable, session);
            RenderNotesButton(renderable, session);
        }
            public void Draw(CanvasDrawingSession ds, int frameCounter, float width, float height)
            {
                var  sz         = sourceBitmap.Size;
                Rect sourceRect = new Rect(
                    sz.Width * 0.25 + Math.Sin(frameCounter * 0.02) * (sz.Width * 0.5),
                    sz.Height * 0.25 + Math.Cos(frameCounter * 0.01) * (sz.Height * 0.5),
                    sz.Width * 0.5,
                    sz.Height * 0.5);

                double y = DrawSourceImage(ds, sourceRect, width);

                double displayWidth = width / 2;
                double x            = displayWidth;
                double destHeight   = (height - y) / 3;

                Rect bitmapDestRect = new Rect(x, y + 5, displayWidth, destHeight - 10);

                y += destHeight;

                Rect bitmapDestRect2 = new Rect(x, y + 5, displayWidth, destHeight - 10);

                y += destHeight;

                Rect effectDestRect = new Rect(x, y + 5, displayWidth, destHeight - 10);

                var format = new CanvasTextFormat()
                {
                    FontSize            = 14,
                    HorizontalAlignment = CanvasHorizontalAlignment.Right,
                    VerticalAlignment   = CanvasVerticalAlignment.Center
                };

                ds.DrawText("D2D DrawBitmap", 0, (float)bitmapDestRect.Y, (float)displayWidth - 10, (float)destHeight, Colors.White, format);
                ds.DrawText("D2D DrawImage (bitmap)", 0, (float)bitmapDestRect2.Y, (float)displayWidth - 10, (float)destHeight, Colors.White, format);
                ds.DrawText("D2D DrawImage (effect)", 0, (float)effectDestRect.Y, (float)displayWidth - 10, (float)destHeight, Colors.White, format);

                ds.FillRectangle(bitmapDestRect, fillPattern);
                ds.FillRectangle(bitmapDestRect2, fillPattern);
                ds.FillRectangle(effectDestRect, fillPattern);

                ds.DrawImage(sourceBitmap, bitmapDestRect, sourceRect);
                ds.DrawImage(sourceBitmap, bitmapDestRect2, sourceRect, 1, CanvasImageInterpolation.Cubic);
                ds.DrawImage(sourceEffect, effectDestRect, sourceRect);

                ds.DrawRectangle(bitmapDestRect, Colors.Yellow, 1, hairline);
                ds.DrawRectangle(bitmapDestRect2, Colors.Yellow, 1, hairline);
                ds.DrawRectangle(effectDestRect, Colors.Yellow, 1, hairline);
            }
Beispiel #7
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        private static void DrawRectangleInternal(
            CanvasDrawingSession ds,
            Color brush,
            Color pen,
            CanvasStrokeStyle ss,
            bool isStroked,
            bool isFilled,
            ref Rect2 rect,
            double strokeWidth)
        {
            if (isFilled)
            {
                ds.FillRectangle(
                    (float)rect.X,
                    (float)rect.Y,
                    (float)rect.Width,
                    (float)rect.Height,
                    brush);
            }

            if (isStroked)
            {
                ds.DrawRectangle(
                    (float)rect.X,
                    (float)rect.Y,
                    (float)rect.Width,
                    (float)rect.Height,
                    pen,
                    (float)strokeWidth,
                    ss);
            }
        }
Beispiel #8
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        protected void canvasControl_Draw(CanvasControl sender, CanvasDrawEventArgs args)
        {
            this.EnsureResources(sender, args);
            CanvasDrawingSession ds = args.DrawingSession;

            float height = (float)(sender.ActualHeight * _gaugeGridHeight);
            float yTop   = (float)(sender.ActualHeight - height) / 2F;
            float xRight = (float)(sender.ActualWidth * _gaugeGridWidth);
            float xLeft  = xRight - c_gaugeWidth;

            Rect rect = new Rect(xLeft, yTop, c_gaugeWidth, height);

            ds.DrawRectangle(rect, this.GaugePointerColor, c_boxThickness);

            xLeft  += 2F * c_boxThickness;
            height -= 4F * c_boxThickness;
            yTop   += 2F * c_boxThickness;
            float increment = (float)(height / (this.MaxValue - this.MinValue));

            yTop   = (float)(yTop + height - ((this.Value - this.MinValue) * increment));
            height = (float)(height * this.PercentFull);

            height = Math.Max(1, height);

            rect = new Rect(xLeft, yTop, c_gaugeWidth - 4 * c_boxThickness, height);
            ds.FillRectangle(rect, this.GaugePointerColor);
        }
Beispiel #9
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 internal virtual void drawRect(int x, int y, int w, int h, int stroke)
 {
     //using (createAlphaLayer())
     //{
     graphics.DrawRectangle(x, y, w, h, Color.FromArgb((byte)alpha, c.R, c.G, c.B), stroke);
     //}
 }
Beispiel #10
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        public void draw(CanvasDrawingSession g2d)
        {
            Color fillbrush = color;

            g2d.FillRectangle(pickRect, fillbrush);
            g2d.DrawRectangle(pickRect, blackpen, linesize);
        }
Beispiel #11
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 internal virtual void drawRect(int x, int y, int w, int h, int stroke)
 {
     using (createAlphaLayer())
     {
         graphics.DrawRectangle(x, y, w, h, c, stroke);
     }
 }
Beispiel #12
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        public void Draw(CanvasDrawingSession graphics, float scale)
        {
            var stickness           = 1;
            var radius              = 8;
            CanvasStrokeStyle style = new CanvasStrokeStyle();

            style.DashCap   = CanvasCapStyle.Square;
            style.DashStyle = CanvasDashStyle.Dash;
            style.StartCap  = CanvasCapStyle.Round;
            style.EndCap    = CanvasCapStyle.Round;

            graphics.FillRectangle(Region, Color.FromArgb(100, 0XFF, 0XFF, 0XFF));
            graphics.DrawRectangle(Region, DrawColor, stickness); //矩形
            if (Width > 50 && Height > 50)                        //当满足条件时  绘制九宫格
            {
                graphics.DrawLine((float)Left, (float)(Top + (Height / 3)), (float)(Left + Width), (float)(Top + Height / 3), Colors.Orange, 0.3f, style);
                graphics.DrawLine((float)Left, (float)(Top + (Height * 2 / 3)), (float)(Left + Width), (float)(Top + Height * 2 / 3), Colors.Orange, 0.3f, style);
                graphics.DrawLine((float)(Left + Width / 3), (float)Top, (float)(Left + Width / 3), (float)(Top + Height), Colors.Orange, 0.3f, style);
                graphics.DrawLine((float)(Left + Width * 2 / 3), (float)Top, (float)(Left + Width * 2 / 3), (float)(Top + Height), Colors.Orange, 0.3f, style);
            }
            graphics.FillCircle((float)Left, (float)Top, radius, DrawColor);  //×
            graphics.DrawLine((float)Left - 4, (float)Top - 4, (float)Left + 4, (float)Top + 4, Colors.White);
            graphics.DrawLine((float)Left - 4, (float)Top + 4, (float)Left + 4, (float)Top - 4, Colors.White);
            graphics.FillCircle((float)(Left + Width), (float)Top, radius, DrawColor); //√
            graphics.DrawLine((float)(Left + Width - 4), (float)(Top - 1), (float)(Left + Width), (float)(Top + 3), Colors.White);
            graphics.DrawLine((float)(Left + Width), (float)(Top + 3), (float)(Left + Width + 4), (float)(Top - 4), Colors.White);
            graphics.FillCircle((float)(Left + Width), (float)(Top + Height), radius, DrawColor); //缩放
            graphics.DrawLine((float)(Left + Width - 4), (float)(Top + Height - 4), (float)(Left + Width + 4), (float)(Top + Height + 4), Colors.White);
            graphics.DrawLine((float)(Left + Width - 4), (float)(Top + Height - 4), (float)(Left + Width - 4), (float)(Top + Height), Colors.White);
            graphics.DrawLine((float)(Left + Width - 4), (float)(Top + Height - 4), (float)(Left + Width), (float)(Top + Height - 4), Colors.White);
            graphics.DrawLine((float)(Left + Width + 4), (float)(Top + Height + 4), (float)(Left + Width), (float)(Top + Height + 4), Colors.White);
            graphics.DrawLine((float)(Left + Width + 4), (float)(Top + Height + 4), (float)(Left + Width + 4), (float)(Top + Height), Colors.White);
        }
Beispiel #13
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        private void DrawBackground(Rect rect, CanvasDrawingSession session)
        {
            CanvasBitmap bitmapToDraw = null;

            switch (_boardTheme)
            {
            case BoardTheme.SolidColor:
                session.FillRectangle(rect, _sharedBoardControlState.BoardColor.ToUWPColor());
                break;

            case BoardTheme.OakWood:
                bitmapToDraw = oakBitmap;
                break;

            case BoardTheme.KayaWood:
                bitmapToDraw = kayaBitmap;
                break;

            case BoardTheme.SabakiBoard:
                bitmapToDraw = sabakiBoardBitmap;
                break;
            }

            if (bitmapToDraw != null)
            {
                session.DrawImage(bitmapToDraw, rect);
            }

            session.DrawRectangle(rect, Colors.Black, 2);
        }
Beispiel #14
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        /// <summary>
        /// 绘制
        /// </summary>
        /// <param name="graphics"></param>
        public void Draw(CanvasDrawingSession graphics, float scale)
        {
            if (Image != null)
            {
                graphics.DrawImage(Image, new Rect((X - (Width / 2)) * scale, (Y - (Height / 2)) * scale, Width * scale, Height * scale));
            }
            //else
            //{
            //    graphics.DrawText("loading...", ((float)X - 12) * scale, ((float)Y - 2) * scale, Colors.Orange, new Microsoft.Graphics.Canvas.Text.CanvasTextFormat() { FontSize = 11 });
            //}

            if (Editing && scale == 1) //如果是编辑状态 且 没有缩放
            {
                graphics.DrawRectangle(new Rect(X - Width / 2 - 2, Y - Height / 2 - 2, Width + 4, Height + 4), Windows.UI.Colors.White, 0.5f, new CanvasStrokeStyle()
                {
                    DashStyle = CanvasDashStyle.DashDot
                });
                graphics.FillCircle((float)(X - Width / 2 - 2), (float)(Y - Height / 2 - 2), 8, Colors.White);  //取消
                graphics.DrawLine((float)(X - Width / 2 - 2) - 4, (float)(Y - Height / 2 - 2) - 4, (float)(X - Width / 2 - 2) + 4, (float)(Y - Height / 2 - 2) + 4, Colors.Black);
                graphics.DrawLine((float)(X - Width / 2 - 2) - 4, (float)(Y - Height / 2 - 2) + 4, (float)(X - Width / 2 - 2) + 4, (float)(Y - Height / 2 - 2) - 4, Colors.Black);
                graphics.FillCircle((float)(X + Width / 2 + 2), (float)(Y + Height / 2 + 2), 8, Colors.White); //缩放
                graphics.DrawLine((float)(X + Width / 2 + 2 - 4), (float)(Y + Height / 2 + 2 - 4), (float)(X + Width / 2 + 2 + 4), (float)(Y + Height / 2 + 2 + 4), Colors.Black);
                graphics.DrawLine((float)(X + Width / 2 + 2 - 4), (float)(Y + Height / 2 + 2 - 4), (float)(X + Width / 2 + 2 - 4), (float)(Y + Height / 2 + 2), Colors.Black);
                graphics.DrawLine((float)(X + Width / 2 + 2 - 4), (float)(Y + Height / 2 + 2 - 4), (float)(X + Width / 2 + 2), (float)(Y + Height / 2 + 2 - 4), Colors.Black);
                graphics.DrawLine((float)(X + Width / 2 + 2 + 4), (float)(Y + Height / 2 + 2 + 4), (float)(X + Width / 2 + 2), (float)(Y + Height / 2 + 2 + 4), Colors.Black);
                graphics.DrawLine((float)(X + Width / 2 + 2 + 4), (float)(Y + Height / 2 + 2 + 4), (float)(X + Width / 2 + 2 + 4), (float)(Y + Height / 2 + 2), Colors.Black);
            }
        }
Beispiel #15
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        public void Render(Win2DRenderable renderable, CanvasDrawingSession session)
        {
            using (session.StackTransform(Matrix3x2.CreateTranslation(renderPosition)))
            {
#if DRAW_OUTLINE
                session.DrawRectangle(0, 0, renderSize.X, renderSize.Y, Colors.Purple);
#endif
                session.FillRectangle(0, 0, renderSize.X, renderSize.Y, Colors.White);
                session.DrawRectangle(0, 0, renderSize.X, renderSize.Y, Colors.Black);

                if (renderable.Node.IsChecked)
                {
                    RenderCheck(session);
                }
            }
        }
        internal void DrawHandle_sub(CanvasDrawingSession win2d, float x, float y, bool ellipse, Color color)
        {
            bool fill = false;
            int  size = 4;

            if (ellipse)
            {
                if (fill)
                {
                    win2d.FillEllipse(x, y, size, size, color);
                }
                else
                {
                    win2d.DrawEllipse(x, y, size, size, color);
                }
            }
            else
            {
                Rect r = new Rect(x - size, y - size, size * 2, size * 2);
                if (fill)
                {
                    win2d.FillRectangle(r, color);
                }
                else
                {
                    win2d.DrawRectangle(r, color);
                }
            }
        }
Beispiel #17
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        public void Draw(CanvasDrawingSession graphics)
        {
            CanvasDevice device  = CanvasDevice.GetSharedDevice();
            var          builder = new CanvasPathBuilder(device);
            var          brush   = new CanvasSolidColorBrush(graphics, drawingColor);

            graphics.DrawRectangle(x, y, width, height, brush, drawingSize);
        }
Beispiel #18
0
        /// <summary>
        /// Draw the bitmap and healthbar of the hero
        /// </summary>
        /// <param name="cds"></param>
        public override void Draw(CanvasDrawingSession cds)
        {
            base.Draw(cds);

            //Draw Healthbar
            cds.DrawRectangle(HealthBar, Colors.Red);
            cds.FillRectangle((float)HealthBar.Left, (float)HealthBar.Top, (float)HealthBar.Width * CurrentHealth / MaxHealth, (float)HealthBar.Height, Colors.Red);
        }
Beispiel #19
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        public void Render(Win2DRenderable renderable, CanvasDrawingSession session)
        {
#if DRAW_OUTLINE
            session.DrawRectangle(renderBounds.ToRect(), Colors.Turquoise);
#endif
            var color = renderable.Node.HasNotes ? Colors.Black : Colors.Gray;

            session.DrawText(Glyph, renderPosition.X, renderPosition.Y, color, TextFormat);
        }
Beispiel #20
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        private void RenderCircle(CanvasDrawingSession session)
        {
#if DRAW_OUTLINE
            session.DrawRectangle(renderBounds.ToRect(), Colors.Orange);
#endif
            session.FillCircle(renderCenter, renderRadius, Colors.White);

            session.DrawCircle(renderCenter, renderRadius, Colors.DarkGray);
        }
Beispiel #21
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 void FillRectangle(Rect rect, Color color)
 {
     if (!isWireframe)
     {
         currentDrawingSession.FillRectangle(rect, color);
     }
     else
     {
         currentDrawingSession.DrawRectangle(rect, Colors.Black);
     }
 }
Beispiel #22
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        public void DrawRect(double x1, double y1, double x2, double y2, Paint paint)
        {
            UpdateDrawingSessionWithFlags(paint.Flags);
            _drawingSession.Transform = GetCurrentTransform();
            var brush = new CanvasSolidColorBrush(_device, paint.Color);

            if (paint.Style == Paint.PaintStyle.Stroke)
            {
                _drawingSession.DrawRectangle((float)x1, (float)y1, (float)(x2 - x1), (float)(y2 - y1), brush, paint.StrokeWidth, GetCanvasStrokeStyle(paint));
            }
            else
            {
                _drawingSession.FillRectangle((float)x1, (float)y1, (float)(x2 - x1), (float)(y2 - y1), brush);
            }

            if (paint.Xfermode.Mode == PorterDuff.Mode.Clear)
            {
                _drawingSession.Flush();
            }
        }
Beispiel #23
0
        void canvasControl_Draw(CanvasControl sender, CanvasDrawEventArgs args)
        {
            CanvasTextFormat centeredTextFormat = new CanvasTextFormat();

            centeredTextFormat.HorizontalAlignment = CanvasHorizontalAlignment.Center;
            centeredTextFormat.VerticalAlignment   = CanvasVerticalAlignment.Center;
            centeredTextFormat.FontSize            = 30;

            if (photoCanvasBitmap != null)
            {
                CanvasRenderTarget tempRenderTarget = new CanvasRenderTarget(sender, photoCanvasBitmap.Size);

                using (CanvasDrawingSession ds = tempRenderTarget.CreateDrawingSession())
                {
                    // Begin by drawing the captured photo into the temporary render target
                    ds.DrawImage(photoCanvasBitmap, new System.Numerics.Vector2(0, 0));

                    foreach (Face face in lastCapturedFaces)
                    {
                        Rect faceRect = new Rect(face.FaceRectangle.Left, face.FaceRectangle.Top, face.FaceRectangle.Width, face.FaceRectangle.Height);
                        ds.DrawRectangle(faceRect, Colors.Red);

                        CanvasPathBuilder pathBuilder   = new CanvasPathBuilder(sender);
                        Vector2           startingPoint = new Vector2((float)(faceRect.Left + faceRect.Width / 2), (float)faceRect.Top);
                        pathBuilder.BeginFigure(startingPoint);
                        pathBuilder.AddLine(startingPoint - new Vector2(Math.Max(70.0f, (float)faceRect.Width / 2), 10));
                        pathBuilder.AddLine(startingPoint - new Vector2(Math.Max(70.0f, (float)faceRect.Width / 2), 50));
                        pathBuilder.AddLine(startingPoint + new Vector2(Math.Max(70.0f, (float)faceRect.Width / 2), -50));
                        pathBuilder.AddLine(startingPoint + new Vector2(Math.Max(70.0f, (float)faceRect.Width / 2), -10));
                        pathBuilder.EndFigure(CanvasFigureLoop.Closed);

                        // Draw the speech bubble above the face
                        CanvasGeometry geometry = CanvasGeometry.CreatePath(pathBuilder);
                        ds.FillGeometry(geometry, Colors.Yellow);

                        // Draw the person's age and gender above the face
                        String descString = face.Attributes.Gender.ToString() + ", " + face.Attributes.Age.ToString();
                        ds.DrawText(descString, startingPoint - new Vector2(0, 30), Colors.Orange, centeredTextFormat);
                    }
                }

                // End by drawing the rendertarget into the center of the screen
                double imageScale = Math.Min(sender.RenderSize.Width / photoCanvasBitmap.Size.Width, sender.RenderSize.Height / tempRenderTarget.Size.Height);
                double newWidth   = imageScale * tempRenderTarget.Size.Width;
                double newHeight  = imageScale * tempRenderTarget.Size.Height;
                Rect   targetRect = new Rect((sender.RenderSize.Width - newWidth) / 2, (sender.RenderSize.Height - newHeight) / 2, newWidth, newHeight);

                args.DrawingSession.DrawImage(tempRenderTarget, targetRect);
            }
            else
            {
                args.DrawingSession.DrawText("Processing...", (float)(sender.Size.Width / 2), (float)(sender.Size.Height / 2), Colors.White, centeredTextFormat);
            }
        }
 public override void Draw(ICanvasResourceCreator creator, CanvasDrawingSession ds)
 {
     if (IsFill)
     {
         ds.FillRectangle(Bounds, PenAttribute.GetBrush(creator));
     }
     else
     {
         ds.DrawRectangle(Bounds, PenAttribute.GetBrush(creator), PenAttribute.StrokeWidth, StrokeStyle);
     }
 }
        private void DrawSpline(CanvasControl sender, CanvasDrawingSession ds,
                                Vector2 startPoint, Vector2 controlPoint1, Vector2 controlPoint2, Vector2 endPoint,
                                Color color)
        {
            var strokeThickness = 2f;

            // Draw the spline
            using (var pathBuilder = new CanvasPathBuilder(sender))
            {
                pathBuilder.BeginFigure(startPoint);
                pathBuilder.AddCubicBezier(controlPoint1, controlPoint2, endPoint);
                pathBuilder.EndFigure(CanvasFigureLoop.Open);

                var geometry = CanvasGeometry.CreatePath(pathBuilder);
                ds.DrawGeometry(geometry, Vector2.Zero, color, strokeThickness);
            }

            // Draw Control Points
            if (_showControlPoints)
            {
                var strokeStyle = new CanvasStrokeStyle()
                {
                    DashStyle = CanvasDashStyle.Dot
                };
                ds.DrawLine(startPoint, controlPoint1, color, strokeThickness, strokeStyle);
                var rect1 = new Rect(controlPoint1.X - 3, controlPoint1.Y - 3, 6, 6);
                ds.FillRectangle(rect1, Colors.Beige);
                ds.DrawRectangle(rect1, color, strokeThickness);

                ds.DrawLine(endPoint, controlPoint2, color, strokeThickness, strokeStyle);
                var rect2 = new Rect(controlPoint2.X - 3, controlPoint2.Y - 3, 6, 6);
                ds.FillRectangle(rect2, Colors.Beige);
                ds.DrawRectangle(rect2, color, strokeThickness);
            }

            // Draw EndPoints
            ds.DrawCircle(startPoint, 5, color, strokeThickness);
            ds.FillCircle(startPoint, 5, Colors.Beige);
            ds.DrawCircle(endPoint, 5, color, strokeThickness);
            ds.FillCircle(endPoint, 5, Colors.Beige);
        }
        public void Draw(CanvasDrawingSession graphics)
        {
            CanvasDevice device      = CanvasDevice.GetSharedDevice();
            var          builder     = new CanvasPathBuilder(device);
            var          brush       = new CanvasSolidColorBrush(graphics, drawingColor);
            var          strokeStyle = new CanvasStrokeStyle()
            {
                DashStyle = CanvasDashStyle.Dash, DashOffset = 5f
            };

            graphics.DrawRectangle(x, y, width, height, brush, drawingSize, strokeStyle);
        }
Beispiel #27
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        /// <summary>Draw Rectangle to canvas according to region</summary>
        public void DrawRectangle(float x, float y, float width, float height)
        {
            if (_fillColor.A > 0)
            {
                _session.FillRectangle(x, y, width, height, _fillColor);
            }

            if (_strokeColor.A > 0)
            {
                _session.DrawRectangle(x, y, width, height, _strokeColor, _strokeWidth, _strokeStyle);
            }
        }
Beispiel #28
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        public void draw(CanvasDrawingSession canvas)
        {
            //Draw body segment
            Rect rectForBodySegment = new Rect();

            rectForBodySegment.X      = x;
            rectForBodySegment.Y      = y;
            rectForBodySegment.Width  = l;
            rectForBodySegment.Height = l;
            canvas.DrawRectangle(rectForBodySegment, bodySegmentColor);
            canvas.FillRectangle(rectForBodySegment, bodySegmentColor);
        }
Beispiel #29
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        public void draw(CanvasDrawingSession canvas)
        {
            //Draw cover
            Rect recForCover = new Rect();

            recForCover.X      = X;
            recForCover.Y      = Y;
            recForCover.Width  = L;
            recForCover.Height = L;
            canvas.DrawRectangle(recForCover, coverColor);
            canvas.FillRectangle(recForCover, coverColor);
        }
Beispiel #30
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        private void DrawSelectionBoundingRect(CanvasDrawingSession ds)
        {
            if (selectionBoundingRect == null ||
                selectionBoundingRect.Value.Width == 0 ||
                selectionBoundingRect.Value.Height == 0 ||
                selectionBoundingRect.Value.IsEmpty)
            {
                return;
            }

            ds.DrawRectangle(selectionBoundingRect.Value, Colors.Magenta);
        }