Beispiel #1
0
        private void SetColorAndDrawDots(CanvasDrawingSession drawingSession, Color colorGamer, Dot p) //Вспомогательная функция для DrawPoints. Выбор цвета точки в зависимости от ее состояния и рисование элипса
        {
            Color c;

            if (p.Blocked)
            {
                drawingSession.FillEllipse(p.x, p.y, PointWidth, PointWidth, Color.FromArgb(130, colorGamer.R, colorGamer.G, colorGamer.B));
            }
            else if (last_move != null && p.x == last_move.x & p.y == last_move.y)//точка последнего хода должна для удоиства выделяться
            {
                drawingSession.FillEllipse(p.x, p.y, PointWidth, PointWidth, Color.FromArgb(140, colorGamer.R, colorGamer.G, colorGamer.B));
                drawingSession.DrawEllipse(p.x, p.y, PointWidth / 2, PointWidth / 2, Colors.WhiteSmoke, 0.05f);
                drawingSession.DrawEllipse(p.x, p.y, PointWidth, PointWidth, colorGamer, 0.08f);
            }
            else
            {
                int G = colorGamer.G > 50 ? colorGamer.G - 50 : 120;
                c = p.BlokingDots.Count > 0 ? Color.FromArgb(255, colorGamer.R, colorGamer.G, colorGamer.B) : colorGamer;
                drawingSession.FillEllipse(p.x, p.y, PointWidth, PointWidth, colorGamer);
                drawingSession.DrawEllipse(p.x, p.y, PointWidth, PointWidth, c, 0.08f);
            }
        }
Beispiel #2
0
        public void Draw(CanvasDrawingSession graphics)
        {
            if (DateTime.Now.Subtract(_shipBlewUp).TotalMilliseconds < 1000)
            {
                DrawShipBlowingup(graphics);
            }

            if (!_isActive)
            {
                return;
            }

            double rotation = _shipSprite.DirectionOfSprite.DegreesToRadians();


            if (DateTime.Now.Subtract(_shipBlewUp).TotalMilliseconds > 1000)
            {
                //CreateShip();
                DrawShip(rotation, graphics);
                DrawThruster(rotation, graphics);
            }
        }
Beispiel #3
0
 /**
  *   Draw the entire dancer's path as a translucent colored line
  * @param ds  Canvas to draw to
  */
 public void drawPath(CanvasDrawingSession ds)
 {
     if (pathpath == null)
     {
         var savebeat = lastbeat;
         CanvasPathBuilder pathBuilder = new CanvasPathBuilder(ds);
         animateComputed(0.0);
         var loc = location;
         pathBuilder.BeginFigure(loc.X, loc.Y);
         for (double beat = 0.1; beat <= beats; beat += 0.1)
         {
             animateComputed(beat);
             loc = location;
             pathBuilder.AddLine(loc.X, loc.Y);
         }
         pathBuilder.EndFigure(CanvasFigureLoop.Open);
         var cg = CanvasGeometry.CreatePath(pathBuilder);
         pathpath = CanvasCachedGeometry.CreateStroke(cg, 0.1f);
         animate(savebeat); //  restore current position
     }
     ds.DrawCachedGeometry(pathpath, Color.FromArgb(80, fillColor.R, fillColor.G, fillColor.B));
 }
        //CreateResources is an event that is fired only when Win2D determines you need to recreate your visual resources, such as when the page is loaded.
        private void canvas_CreateResources(Microsoft.Graphics.Canvas.UI.Xaml.CanvasAnimatedControl sender, Microsoft.Graphics.Canvas.UI.CanvasCreateResourcesEventArgs args)
        {
            CanvasCommandList cl = new CanvasCommandList(sender);

            using (CanvasDrawingSession clds = cl.CreateDrawingSession())
            {
                for (int i = 0; i < 100; i++)
                {
                    clds.DrawText("Hello, World!", RndPosition(), Color.FromArgb(255, RndByte(), RndByte(), RndByte()));
                    clds.DrawCircle(RndPosition(), RndRadius(), Color.FromArgb(255, RndByte(), RndByte(), RndByte()));
                    clds.DrawLine(RndPosition(), RndPosition(), Color.FromArgb(255, RndByte(), RndByte(), RndByte()));
                }
            }

            blur = new GaussianBlurEffect()
            {
                Source     = cl,
                BlurAmount = 10.0f
            };

            System.Diagnostics.Debug.WriteLine("Create" + ">>>" + j++);
        }
Beispiel #5
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        private void OnDraw(CanvasDrawingSession cds)
        {
            if (AxesCanDraw)
            {
                Render.OnDrawAxis(this, cds);
            }

            if (DataCanDraw)
            {
                Render.OnDrawSeries(this, cds);
            }

            if (MarkerCanDraw)
            {
                Render.OnDrawMarker(this, cds);
            }

            if (LegendCanDraw)
            {
                Render.OnDrawLegend(this, cds);
            }
        }
Beispiel #6
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        private static void FillDarkBackground(CanvasDrawingSession ds, Rect gridBackground)
        {
            Color black = Colors.Black;

            black.A = 128;
            float margin = 30;

            ds.FillRectangle(
                (float)gridBackground.X - margin,
                (float)gridBackground.Y - margin,
                (float)gridBackground.Width + margin + margin,
                (float)gridBackground.Height + margin + margin,
                black);
            margin  = 10;
            black.A = 180;
            ds.FillRectangle(
                (float)gridBackground.X - margin,
                (float)gridBackground.Y - margin,
                (float)gridBackground.Width + margin + margin,
                (float)gridBackground.Height + margin + margin,
                black);
        }
Beispiel #7
0
        private void DrawProgression(CanvasDrawingSession drawingSession, Size size, Rect relativeDestination)
        {
            var absoluteDestination = GetAbsoluteDestinationRect(size, relativeDestination);

            DrawTextPosition(drawingSession, _elevationTransform, _elevationPoints, tp => tp.Coordinate.Elevation.ToString("# m"));
            DrawTextPosition(drawingSession, _speedTransform, _speedPoints, tp => tp.Speed.ToString("# km/h"));
            DrawTextPosition(drawingSession, _cadenceTransform, _candencePoints, tp => tp.Cadence.ToString("0 tr/m"));

            var x = (float)(absoluteDestination.Left + _progression * absoluteDestination.Width);

            drawingSession.DrawLine(new Vector2(x, (float)absoluteDestination.Top), new Vector2(x, (float)absoluteDestination.Bottom), Colors.White, 2);

            // Distance
            var totalDistance = trackpoints[trackpoints.Length - 1].AccumulatedDistance.SiValue;
            var distanceKm    = _progression * totalDistance / 1000;

            var whiteBrush = new CanvasSolidColorBrush(drawingSession, Colors.White);

            var position = new Vector2(x + 10, (float)absoluteDestination.Top);

            drawingSession.DrawText(distanceKm.ToString("#.## km"), position, whiteBrush, new CanvasTextFormat());
        }
Beispiel #8
0
        /// <summary>
        /// Draws a texture on the screen using the current X and Y coordinates.
        /// Increments Frame counters.
        /// </summary>
        /// <param name="draw">Session for drawing on the current frame</param>
        public void Draw(CanvasDrawingSession draw)
        {
            //Increments Frame counter
            FrameIndex++;
            if (FrameIndex >= AnimationSpeed)
            {
                FrameIndex = 0;
                Frame++;
                if (Frame >= this.textures.GetLength(0) || Frame >= this.bitmaps.GetLength(0))
                {
                    Frame = 0;
                }
            }

            //Prepares the bitmap to be drawn
            ICanvasImage bitmap = this.bitmaps[Frame];

            //Lets abstract clases hook the bitmap modification for general purposes
            DrawAbstractModification(ref bitmap, draw);

            //Lets subclasses hook the bitmap modification
            DrawModification(ref bitmap, draw);

            if (bitmap == null)
            {
                return;
            }

            //Draw operation delegation to the Canvas Session on the current coordinates
            draw.DrawImage(bitmap, new Vector2(this.X, this.Y));

            //Updates current description variables
            var size = this.bitmaps[Frame].Size;

            Width  = size.Width;
            Height = size.Height;

            DrawHook(draw);
        }
        public void Draw(CanvasDrawingSession ds)
        {
            int         pointerPointIndex = 0;
            Vector2     prev      = new Vector2(0, 0);
            const float penRadius = 10;

            foreach (Vector2 p in points)
            {
                if (pointerPointIndex != 0)
                {
                    ds.DrawLine(prev, p, Colors.DarkRed, penRadius * 2);
                }
                ds.FillEllipse(p, penRadius, penRadius, Colors.DarkRed);
                prev = p;
                pointerPointIndex++;
            }

            if (points.Count > 0)
            {
                points.Dequeue();
            }
        }
Beispiel #10
0
        private void RenderThread(object parameter)
        {
            CanvasSwapChain swapChain = (CanvasSwapChain)parameter;

            using (MemoryMappedFile memoryMappedFile = MemoryMappedFile.CreateOrOpen("XboxGameBarPoc_SharedMemory", 0x644, MemoryMappedFileAccess.ReadWriteExecute))
            {
                using (MemoryMappedViewAccessor viewAccessor = memoryMappedFile.CreateViewAccessor())
                {
                    using (Mutex mutex = new Mutex(false, "XboxGameBarPoc_Mutex"))
                    {
                        while (true)
                        {
                            try
                            {
                                mutex.WaitOne();

                                int count = 0;
                                viewAccessor.Read <int>(0, out count);
                                Box[] boxArray = new Box[count];
                                viewAccessor.ReadArray <Box>(4, boxArray, 0, count);

                                using (CanvasDrawingSession ds = canvasSwapChainPanel.SwapChain.CreateDrawingSession(Colors.Transparent))
                                {
                                    for (int i = 0; i < boxArray.Length; i++)
                                    {
                                        ds.DrawRectangle(boxArray[i].X, boxArray[i].Y, boxArray[i].Width, boxArray[i].Height, Colors.Red);
                                    }
                                }
                                canvasSwapChainPanel.SwapChain.Present();
                            }
                            finally
                            {
                                mutex.ReleaseMutex();
                            }
                        }
                    }
                }
            }
        }
Beispiel #11
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        public override void Draw(CanvasControl CanvasControl, CanvasDrawingSession ds, HSL HSL, Vector2 Center, float SquareHalfWidth, float SquareHalfHeight)
        {
            //Palette
            Rect rect = new Rect(Center.X - SquareHalfWidth, Center.Y - SquareHalfHeight, SquareHalfWidth * 2, SquareHalfHeight * 2);

            ds.FillRoundedRectangle(rect, 4, 4, new CanvasLinearGradientBrush(CanvasControl, Windows.UI.Colors.White, HSL.HSLtoRGB(HSL.H))
            {
                StartPoint = new Vector2(Center.X - SquareHalfWidth, Center.Y), EndPoint = new Vector2(Center.X + SquareHalfWidth, Center.Y)
            });
            ds.FillRoundedRectangle(rect, 4, 4, new CanvasLinearGradientBrush(CanvasControl, Windows.UI.Colors.Transparent, Windows.UI.Colors.Black)
            {
                StartPoint = new Vector2(Center.X, Center.Y - SquareHalfHeight), EndPoint = new Vector2(Center.X, Center.Y + SquareHalfHeight)
            });
            ds.DrawRoundedRectangle(rect, 4, 4, Windows.UI.Colors.Gray);

            //Thumb
            float px = ((float)HSL.S - 50) * SquareHalfWidth / 50 + Center.X;
            float py = (50 - (float)HSL.L) * SquareHalfHeight / 50 + Center.Y;

            ds.DrawCircle(px, py, 8, Windows.UI.Colors.Black, 4);
            ds.DrawCircle(px, py, 8, Windows.UI.Colors.White, 2);
        }
Beispiel #12
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        private async Task <StorageFile> ExportCanvasAndImageAsync(StorageFile imageFile)
        {
            var saveFile = await GetImageToSaveAsync();

            if (saveFile == null)
            {
                return(null);
            }

            // Prevent updates to the file until updates are finalized with call to CompleteUpdatesAsync.
            CachedFileManager.DeferUpdates(saveFile);

            using (var outStream = await saveFile.OpenAsync(FileAccessMode.ReadWrite))
            {
                var device = CanvasDevice.GetSharedDevice();

                CanvasBitmap canvasbitmap;
                using (var stream = await imageFile.OpenAsync(FileAccessMode.Read))
                {
                    canvasbitmap = await CanvasBitmap.LoadAsync(device, stream);
                }

                using (var renderTarget = new CanvasRenderTarget(device, (int)inkCanvas.Width, (int)inkCanvas.Height, canvasbitmap.Dpi))
                {
                    using (CanvasDrawingSession ds = renderTarget.CreateDrawingSession())
                    {
                        ds.DrawImage(canvasbitmap, new Rect(0, 0, (int)inkCanvas.Width, (int)inkCanvas.Height));
                        ds.DrawInk(strokesService.GetStrokes());
                    }

                    await renderTarget.SaveAsync(outStream, CanvasBitmapFileFormat.Png);
                }
            }

            // Finalize write so other apps can update file.
            FileUpdateStatus status = await CachedFileManager.CompleteUpdatesAsync(saveFile);

            return(saveFile);
        }
Beispiel #13
0
        private void DrawBackImage(CanvasDrawingSession graphics, double scale)
        {
            if (_image != null)
            {
                Rect des = GetImageDrawingRect();
                des.X      *= scale;
                des.Y      *= scale;
                des.Width  *= scale;
                des.Height *= scale;
                // جلوه های فیلتر

                ICanvasImage image = GetBrightnessEffect(_image);
                //image = GetSharpenEffect(image);
                //image = GetBlurEffect(image);

                //image = GetStraightenEffect(image);
                //از الگوی فیلتر استفاده کنید
                image = ApplyFilterTemplate(image);

                graphics.DrawImage(image, des, _image.Bounds);
            }
        }
Beispiel #14
0
        private void DrawIdleBg(CanvasDrawingSession ds)
        {
            Easings.ParamTween(ref BgY_c, BgY_t, 0.85f, 0.15f);
            BgFillRect.Y = BgY_c;

            Easings.ParamTween(ref BgR_c, BgR_t, 0.75f, 0.25f);
            if (BgR_c < 0)
            {
                ds.DrawImage(BgBmp, StageRect, BgFillRect);
                ds.FillRectangle(StageRect, MaskBrush);
            }
            else
            {
                ds.DrawImage(BgBmp, StageRect, BgFillRect);

                CanvasGeometry MaskFill  = CanvasGeometry.CreateRectangle(ds, StageRect);
                CanvasGeometry DrillMask = CanvasGeometry.CreateCircle(ds, PCenter, BgR_c);
                CanvasGeometry Combined  = MaskFill.CombineWith(DrillMask, Matrix3x2.CreateTranslation(0, 0), CanvasGeometryCombine.Exclude);

                ds.FillGeometry(Combined, MaskBrush);
            }
        }
Beispiel #15
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        void DrawInfo(CanvasDrawingSession ds)
        {
            var swapChain = swapChainManager.SwapChain;
            var size      = swapChain.Size;

            var message = string.Format("{0:00}x{1:00} @{2:00}dpi", size.Width, size.Height, swapChain.Dpi);

            if (swapChain.Rotation != CanvasSwapChainRotation.None)
            {
                message += " " + swapChain.Rotation.ToString();
            }

            ds.DrawText(message, size.ToVector2(), Colors.White,
                        new CanvasTextFormat()
            {
                FontSize            = 12,
                HorizontalAlignment = CanvasHorizontalAlignment.Right,
                VerticalAlignment   = CanvasVerticalAlignment.Bottom
            });

            if (currentPointsInContact.Count == 0)
            {
                ticksSinceLastTouch++;
                if (ticksSinceLastTouch > 100)
                {
                    ds.DrawText("Touch the screen!", size.ToVector2() * 0.5f, Colors.White,
                                new CanvasTextFormat()
                    {
                        FontSize            = 24,
                        HorizontalAlignment = CanvasHorizontalAlignment.Center,
                        VerticalAlignment   = CanvasVerticalAlignment.Center
                    });
                }
            }
            else
            {
                ticksSinceLastTouch = 0;
            }
        }
Beispiel #16
0
        /**
         * 1フレーム抽出
         */
        private void extractFrame(MediaPlayer mediaPlayer)
        {
            CanvasDevice canvasDevice   = CanvasDevice.GetSharedDevice();
            var          canvasImageSrc = new CanvasImageSource(canvasDevice, (int)mThumbnailSize.Width, (int)mThumbnailSize.Height, 96 /*DisplayInformation.GetForCurrentView().LogicalDpi*/);

            using (SoftwareBitmap softwareBitmap = new SoftwareBitmap(BitmapPixelFormat.Rgba8, (int)mThumbnailSize.Width, (int)mThumbnailSize.Height, BitmapAlphaMode.Ignore))
                using (CanvasBitmap inputBitmap = CanvasBitmap.CreateFromSoftwareBitmap(canvasDevice, softwareBitmap))
                    using (CanvasDrawingSession ds = canvasImageSrc.CreateDrawingSession(Windows.UI.Colors.Black))
                    {
                        try
                        {
                            mediaPlayer.CopyFrameToVideoSurface(inputBitmap);
                            ds.DrawImage(inputBitmap);
                        }
                        catch (Exception e)
                        {
                            // 無視する
                            Debug.WriteLine(e.ToString());
                        }
                        CTX.Frames.Add(canvasImageSrc);
                    }
        }
Beispiel #17
0
        private void Canvas_Draw(CanvasControl sender, CanvasDrawEventArgs args)
        {
            EnsureResources(sender, sender.Size);

            currentDrawingSession = args.DrawingSession;

            bool needsTypographyHandler         = needRefreshTypographyList || HighlightTypographyAffectedGlyphs;
            TypographyHandler typographyHandler = needsTypographyHandler ? new TypographyHandler(testString) : null;

            EnsureTypographyList(typographyHandler);

            EnsureTypography();

            args.DrawingSession.DrawTextLayout(textLayout, 0, 0, Colors.LightBlue);

            if (HighlightTypographyAffectedGlyphs && CurrentTypographyOption.Name != CanvasTypographyFeatureName.None)
            {
                typographyHandler.CurrentMode        = TypographyHandler.Mode.Highlight;
                typographyHandler.FeatureToHighlight = CurrentTypographyOption.Name;
                textLayout.DrawToTextRenderer(typographyHandler, 0, 0);
            }
        }
Beispiel #18
0
        private void Canvas_Draw(CanvasControl sender, CanvasDrawEventArgs args)
        {
            if (this.Content == null || this._pixels == null || this._pixelWidth <= 0 || this._pixelHeight <= 0)
            {
                args.DrawingSession.Clear(sender.ClearColor);
            }
            else
            {
                GeneralTransform transform = this.Content.TransformToVisual(sender);
                Vector2          location  = transform.TransformPoint(new Point()).ToVector2();

                using (CanvasCommandList cl = new CanvasCommandList(sender))
                {
                    using (CanvasDrawingSession clds = cl.CreateDrawingSession())
                    {
                        using (CanvasBitmap bitmap = CanvasBitmap.CreateFromBytes(sender, this._pixels, this._pixelWidth, this._pixelHeight, DirectXPixelFormat.B8G8R8A8UIntNormalized, DisplayInformation.GetForCurrentView().LogicalDpi))
                        {
                            clds.DrawImage(bitmap, location);
                        }
                    }

                    float             translateX  = (float)(Math.Cos(Math.PI / 180.0d * this.Direction) * this.Depth);
                    float             translateY  = 0 - (float)(Math.Sin(Math.PI / 180.0d * this.Direction) * this.Depth);
                    Transform2DEffect finalEffect = new Transform2DEffect()
                    {
                        Source = new ShadowEffect()
                        {
                            Source       = cl,
                            BlurAmount   = this.BlurAmount,
                            ShadowColor  = this.GetShadowColor(),
                            Optimization = this.Optimization
                        },
                        TransformMatrix = Matrix3x2.CreateTranslation(translateX, translateY)
                    };

                    args.DrawingSession.DrawImage(finalEffect);
                }
            }
        }
Beispiel #19
0
        /// <summary> Override <see cref="PaletteBase.Draw"/>. </summary>
        public override void Draw(CanvasControl sender, CanvasDrawingSession ds, HSV hsv, Vector2 Center, float squareHalfWidth, float squareHalfHeight)
        {
            //Palette
            Rect rect = new Rect(Center.X - squareHalfWidth, Center.Y - squareHalfHeight, squareHalfWidth * 2, squareHalfHeight * 2);

            ds.FillRoundedRectangle(rect, 4, 4, new CanvasLinearGradientBrush(sender, Windows.UI.Colors.White, HSV.HSVtoRGB(hsv.H))
            {
                StartPoint = new Vector2(Center.X - squareHalfWidth, Center.Y), EndPoint = new Vector2(Center.X + squareHalfWidth, Center.Y)
            });
            ds.FillRoundedRectangle(rect, 4, 4, new CanvasLinearGradientBrush(sender, Windows.UI.Colors.Transparent, Windows.UI.Colors.Black)
            {
                StartPoint = new Vector2(Center.X, Center.Y - squareHalfHeight), EndPoint = new Vector2(Center.X, Center.Y + squareHalfHeight)
            });
            ds.DrawRoundedRectangle(rect, 4, 4, Windows.UI.Colors.Gray);

            //Thumb
            float px = ((float)hsv.S - 50) * squareHalfWidth / 50 + Center.X;
            float py = (50 - (float)hsv.V) * squareHalfHeight / 50 + Center.Y;

            ds.DrawCircle(px, py, 9, Windows.UI.Colors.Black, 5);
            ds.DrawCircle(px, py, 9, Windows.UI.Colors.White, 3);
        }
Beispiel #20
0
        private void PaintCursor(CanvasDrawingSession drawingSession, List <VirtualTerminal.Layout.LayoutRow> spans, CanvasTextFormat textFormat, TextPosition cursorPosition, Color cursorColor)
        {
            var cursorY = cursorPosition.Row;

            if (cursorY < 0 || cursorY >= Rows)
            {
                return;
            }

            var drawX = cursorPosition.Column * CharacterWidth;
            var drawY = (cursorY * CharacterHeight);

            if (cursorY < spans.Count)
            {
                var textRow = spans[cursorY];

                drawingSession.Transform =
                    Matrix3x2.CreateTranslation(
                        1.0f,
                        (float)(textRow.DoubleHeightBottom ? -CharacterHeight : 0)
                        ) *
                    Matrix3x2.CreateScale(
                        (float)(textRow.DoubleWidth ? 2.0 : 1.0),
                        (float)(textRow.DoubleHeightBottom | textRow.DoubleHeightTop ? 2.0 : 1.0)
                        );

                drawY *= (textRow.DoubleHeightBottom | textRow.DoubleHeightTop) ? 0.5 : 1.0;
            }


            var cursorRect = new Rect(
                drawX,
                drawY,
                CharacterWidth,
                CharacterHeight + 0.9
                );

            drawingSession.DrawRectangle(cursorRect, cursorColor);
        }
Beispiel #21
0
        private void GameCanvasUpdate(ICanvasAnimatedControl sender, CanvasAnimatedUpdateEventArgs args)
        {
            if (!ViewModel.IsGameInitialized || GameCanvas == null)
            {
                return;
            }

            try
            {
                ViewModel.UpdateGame();

                RefreshGameSize();
                InitializeOrRefreshDrawingSurface();

                using (CanvasDrawingSession drawingSession = nextSurface.CreateDrawingSession())
                {
                    drawingSession.FillRectangle(new Rect(new Point(), nextSurface.Size), backgroundTileBrush);
                }

                if (gameWidth > gameHeight)
                {
                    nextSurface.CopyPixelsFromBitmap(backgroundImageLandscape);
                    nextSurface.CopyPixelsFromBitmap(ViewModel.PlayField, 32, 32);
                    nextSurface.CopyPixelsFromBitmap(ViewModel.HudLandscape, 339, 26);
                }
                else
                {
                    nextSurface.CopyPixelsFromBitmap(backgroundImagePortrait);
                    nextSurface.CopyPixelsFromBitmap(ViewModel.PlayField, 32, 32);
                    nextSurface.CopyPixelsFromBitmap(ViewModel.HudPortrait, 26, 339);
                }

                SwapSurfaces();
            }
            catch (Exception ex)
            {
                Debug.WriteLine(ex);
            }
        }
        /// <summary>
        ///Render image.
        /// </summary>
        /// <param name="size"> The size. </param>
        /// <param name="dpi"> The dpi. </param>
        /// <param name="isClearWhite"> Clears to the white color. </param>
        /// <returns> The image. </returns>
        public CanvasRenderTarget Render(float width, float height, float dpi, bool isClearWhite = true)
        {
            CanvasRenderTarget renderTarget = new CanvasRenderTarget(LayerManager.CanvasDevice, width, height, dpi);

            using (CanvasDrawingSession drawingSession = renderTarget.CreateDrawingSession())
            {
                if (isClearWhite)
                {
                    drawingSession.Clear(Colors.White);
                }

                ICanvasImage canvasImage = LayerBase.Render(LayerManager.CanvasDevice, LayerManager.RootLayerage);
                if ((canvasImage is null) == false)
                {
                    int canvasWidth  = this.CanvasTransformer.Width;
                    int canvasHeight = this.CanvasTransformer.Height;

                    if (canvasWidth == width && canvasHeight == height)
                    {
                        drawingSession.DrawImage(canvasImage);
                    }
                    else
                    {
                        float     scaleX = width / canvasWidth;
                        float     scaleY = height / canvasHeight;
                        Matrix3x2 matrix = Matrix3x2.CreateScale(scaleX, scaleY);

                        drawingSession.DrawImage(new Transform2DEffect
                        {
                            InterpolationMode = CanvasImageInterpolation.HighQualityCubic,
                            TransformMatrix   = matrix,
                            Source            = canvasImage
                        });
                    }
                }
            }

            return(renderTarget);
        }
Beispiel #23
0
        Stack <IDrawingUI> _doodleUIs = new Stack <IDrawingUI>(); //涂鸦


        private CanvasRenderTarget GetDrawings(bool edit)
        {
            double w, h; //画布大小

            if (edit)    //编辑状态
            {
                w = MyCanvas.ActualWidth;
                h = MyCanvas.ActualHeight;
            }
            else
            {
                Rect des = GetImageDrawingRect();

                w = (_image.Size.Width / des.Width) * MyCanvas.Width;
                h = (_image.Size.Height / des.Height) * MyCanvas.Height;
            }
            var scale = edit ? 1 : w / MyCanvas.Width;  //缩放比例

            CanvasDevice       device = CanvasDevice.GetSharedDevice();
            CanvasRenderTarget target = new CanvasRenderTarget(device, (float)w, (float)h, 96);

            using (CanvasDrawingSession graphics = target.CreateDrawingSession())
            {
                //绘制背景
                graphics.Clear(_back_color);

                //绘制底图
                DrawBackImage(graphics, scale);

                //绘制贴图
                if (_wall_paperUI != null)
                {
                    _wall_paperUI.Draw(graphics, (float)scale);
                }
            }

            return(target);
        }
Beispiel #24
0
        private void DrawBitmap2(CanvasDrawingSession ds, Size size)
        {
            if (bitmap2 != null)
            {
                var canvas = new CanvasRenderTarget(CanvasDevice.GetSharedDevice(),
                                                    bitmap2.SizeInPixels.Width / 2,
                                                    bitmap2.SizeInPixels.Height,
                                                    96);

                using (var canvasDS = canvas.CreateDrawingSession())
                {
                    var sourceRect = new Rect(bitmap2.SizeInPixels.Width * 0.25,
                                              0,
                                              bitmap2.SizeInPixels.Width / 2,
                                              bitmap2.SizeInPixels.Height);


                    canvasDS.DrawImage(bitmap2, new Rect(0, 0, canvas.SizeInPixels.Width, canvas.SizeInPixels.Height), sourceRect);
                }

                var effect = new SepiaEffect
                {
                    Source = canvas
                };

                var effect2 = new VignetteEffect
                {
                    Amount = 1f,
                    Source = effect
                };

                var drawRect = new Rect(0, 0, size.Width / 2, size.Height);

                var canvasSourceRect = new Rect(0, 0, canvas.SizeInPixels.Width, canvas.SizeInPixels.Height);

                ds.DrawImage(effect2, drawRect, canvasSourceRect);
            }
        }
Beispiel #25
0
        public async Task <StorageFile> DrawAsync()
        {
            if (!CheckResources())
            {
                throw new ArgumentOutOfRangeException();
            }

            var size      = GetTileSize();
            var device    = CanvasDevice.GetSharedDevice();
            var offscreen = new CanvasRenderTarget(device, (float)size.Width, (float)size.Height, 96);

            using (CanvasDrawingSession ds = offscreen.CreateDrawingSession())
            {
                ds.Clear(Colors.Transparent);
                for (int i = 0; i < List.Count(); i++)
                {
                    var todo = List[i];
                    ds.DrawTextLayout(CreateTextLayout(device, todo.Content), new Vector2(10f, 10 * i),
                                      new CanvasSolidColorBrush(device, Colors.White));
                }
            }

            var cacheFolder = await ApplicationData.Current.LocalFolder.CreateFolderAsync("LiveTile", CreationCollisionOption.OpenIfExists);

            var file = await cacheFolder.CreateFileAsync($"{TileKind.ToString()}.png", CreationCollisionOption.GenerateUniqueName);

            var bytes = offscreen.GetPixelBytes();

            using (var fs = await file.OpenAsync(FileAccessMode.ReadWrite))
            {
                var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.PngEncoderId, fs);

                encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Ignore, (uint)size.Width, (uint)size.Height, 96, 96, bytes);
                await encoder.FlushAsync();
            }

            return(file);
        }
Beispiel #26
0
        public static void Apply()
        {
            App.Model.isCanUndo = false;//关闭撤销

            var index = App.Model.Index;

            //新建渲染目标=>层
            CanvasRenderTarget crt = new CanvasRenderTarget(App.Model.VirtualControl, App.Model.Width, App.Model.Height);

            using (CanvasDrawingSession ds = crt.CreateDrawingSession())
            {
                ds.DrawImage(App.Model.SecondCanvasImage);
            }
            Layer l = new Layer {
                Visual = true, Opacity = 100, CanvasRenderTarget = crt,
            };

            if (App.Model.isLowView)
            {
                l.LowView();
            }
            else
            {
                l.SquareView();
            }
            l.SetWriteableBitmap(App.Model.VirtualControl);//刷新缩略图

            //Undo:撤销
            Undo undo = new Undo();

            undo.AddInstantiation(index);
            App.UndoAdd(undo);

            App.Model.Layers.Insert(index, l);
            App.Model.Index = index;

            App.Model.isCanUndo = true;//打开撤销
        }
Beispiel #27
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        private void DrawMap(CanvasDrawingSession drawingSession, Size size, Rect destinationRelative)
        {
            if (_mapBounds == null)
            {
                return;
            }

            var destinationAbsolute = GetAbsoluteDestinationRect(size, destinationRelative);

            // Tracé sur la carte
            var mapGeometry = CreateMapGeometry(drawingSession, destinationAbsolute);

            var renderTarget = new CanvasRenderTarget(drawingSession, (float)destinationAbsolute.Width, (float)destinationAbsolute.Height);

            using (var session = renderTarget.CreateDrawingSession())
            {
                session.DrawGeometry(mapGeometry, Colors.Red, 2);
            }

            // Transformation pour coller à la carte
            var transformMatrix = GetMapTransformationMatrix(destinationAbsolute);
            var transformEffect = new Transform2DEffect()
            {
                Source          = renderTarget,
                TransformMatrix = transformMatrix,
            };

            drawingSession.DrawImage(transformEffect, new Vector2(), destinationAbsolute);

            // Position sur la carte
            var totalDistance          = trackpoints[trackpoints.Length - 1].AccumulatedDistance.SiValue;
            var targetDistance         = _progression * totalDistance;
            var nearestTrackpoint      = this.FindNearest(trackpoints, targetDistance);
            var centerCoordinates      = GetMapPosition(nearestTrackpoint, destinationAbsolute);
            var transformedCoordinates = Multiply(transformMatrix, centerCoordinates);

            drawingSession.FillCircle(transformedCoordinates, 10, Colors.Black);
        }
Beispiel #28
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        protected override void DrawSelection(CanvasDrawingSession canvas)
        {
            if (selectedIndex < 0 || !legendShowing)
            {
                return;
            }

            byte alpha = (byte)(chartActiveLineAlpha * selectionA);

            float fullWidth = chartWidth / (pickerDelegate.pickerEnd - pickerDelegate.pickerStart);
            float offset    = fullWidth * pickerDelegate.pickerStart - HORIZONTAL_PADDING;

            float xPoint = chartData.xPercentage[selectedIndex] * fullWidth - offset;


            selectedLinePaint.A = alpha;
            canvas.DrawLine(xPoint, 0, xPoint, (float)chartArea.Bottom, selectedLinePaint);

            int tmpN = lines.Count;

            for (int tmpI = 0; tmpI < tmpN; tmpI++)
            {
                LineViewData line = lines[tmpI];
                if (!line.enabled && line.alpha == 0)
                {
                    continue;
                }

                float yPercentage = (line.line.y[selectedIndex] * chartData.linesK[tmpI] - currentMinHeight) / (currentMaxHeight - currentMinHeight);
                float yPoint      = MeasuredHeight - chartBottom - yPercentage * (MeasuredHeight - chartBottom - SIGNATURE_TEXT_HEIGHT);

                line.selectionPaint.A      = (byte)(255 * line.alpha * selectionA);
                selectionBackgroundPaint.A = (byte)(255 * line.alpha * selectionA);

                canvas.FillCircle(xPoint, yPoint, line.selectionPaint);
                canvas.FillCircle(xPoint, yPoint, selectionBackgroundPaint);
            }
        }
Beispiel #29
0
        private void RenderData(Size size, CanvasDrawingSession session, float[] values)
        {
            var canvasWidth = (float)size.Width;

            var canvasHeight = (float)size.Height;
            var localMin     = values.Min();
            var localMax     = values.Max();
            var localAvg     = values.Average();
            var scaleY       = canvasHeight / values.Max();
            var scaleX       = canvasWidth / values.Length;

            using (var cpb = new CanvasPathBuilder(session))
            {
                // first value
                cpb.BeginFigure(new Vector2(0, (canvasHeight - values[0] * scaleY)));
                //cpb.BeginFigure(new Vector2(0, values[0] * scaleY));

                // values
                for (int i = 1; i < values.Length; i++)
                {
                    cpb.AddLine(new Vector2(i * scaleX, (canvasHeight - values[i] * scaleY)));
                    //cpb.AddLine(new Vector2(i * scaleX, values[i] * scaleY));
                }

                if (renderArea)
                {
                    cpb.AddLine(new Vector2(values.Count(), canvasHeight));
                    cpb.AddLine(new Vector2(0, canvasHeight));
                    cpb.EndFigure(CanvasFigureLoop.Closed);
                    session.FillGeometry(CanvasGeometry.CreatePath(cpb), Colors.LightGreen);
                }
                else
                {
                    cpb.EndFigure(CanvasFigureLoop.Open);
                    session.DrawGeometry(CanvasGeometry.CreatePath(cpb), DataStrokeColor, DataStrokeThickness);
                }
            }
        }
Beispiel #30
0
        protected override void DrawModification(ref ICanvasImage bitmap, CanvasDrawingSession draw)
        {
            base.DrawModification(ref bitmap, draw);

            //Uses the same draw strategies as its Owner
            foreach (IDrawModificationStrategy strategy in Owner.DrawModificationStrategies)
            {
                strategy.DrawModification(ref bitmap, draw);
            }

            //If there is a movement backwards, no movement actually happens
            if (IsMovingBack() && Owner.Direction.Horizontal == SpaceDirection.HorizontalDirection.NONE)
            {
                bitmap = null;
                return;
            }

            //If there is no relative movement, or a weak backwards movement with a sideways movement, thrust will blink
            //(it is always implicitly moving forward... this may be wrong in a boss battle in the case of a static background)
            if
            (
                Owner.Direction == SpaceDirection.None
                ||
                IsMovingBack() && Owner.Direction.Horizontal != SpaceDirection.HorizontalDirection.NONE
            )
            {
                if (++BlinkCounter > BlinkPeriod)
                {
                    BlinkCounter = 0;
                    IsTurnedOn   = !IsTurnedOn;
                    if (!IsTurnedOn)
                    {
                        bitmap = null;
                        return;
                    }
                }
            }
        }
 /// <summary></summary>
 public global::Windows.Foundation.Rect GetBounds(CanvasDrawingSession drawingSession)
 {
     throw new System.NotImplementedException();
 }
            private void DrawBackground(CanvasDrawingSession ds, Matrix3x2 transform)
            {
                const int levelUpTime = 60;

                // After levelling up we flash the screen white for a bit
                Color normalColor = Colors.Blue;
                Color levelUpFlashColor = Colors.White;

                var flashAmount = Math.Min(1, (leveledUpTimer / (float)levelUpTime));

                ds.Clear(InterpolateColors(normalColor, levelUpFlashColor, flashAmount));

                var topLeft = Vector2.Transform(new Vector2(0, 0), transform);
                var bottomRight = Vector2.Transform(new Vector2(1, 1), transform);

                var middle = (bottomRight.X - topLeft.X) / 2 + topLeft.X;

                // and display some text to let the player know what happened
                if (leveledUpTimer < levelUpTime * 2)
                {
                    ds.DrawText("Level Up!", middle, 0, Colors.White, levelUpFormat);
                }

                // Draw some lines to show where the top / bottom of the play area is.
                var topLine = topLeft.Y - Letter.TextFormat.FontSize;
                var bottomLine = bottomRight.Y + Letter.TextFormat.FontSize;

                Color lineColor = levelUpFlashColor;
                lineColor.A = 128;

                ds.DrawLine(0, topLine, bottomRight.X, topLine, lineColor, 3);
                ds.DrawLine(0, bottomLine, bottomRight.X, bottomLine, lineColor, 3);
            }
            public void Draw(CanvasDrawingSession ds, Size screenSize)
            {
                var transform = CalculateGameToScreenTransform(screenSize);

                DrawBackground(ds, transform);

                foreach (var letter in letters)
                {
                    letter.Draw(ds, transform);
                }

                ds.Transform = Matrix3x2.Identity;

                if (!ThumbnailGenerator.IsDrawingThumbnail)
                {
                    string scoreText = string.Format("Score: {0}", score);
                    if (highScore != -1)
                    {
                        scoreText += string.Format(" ({0})", highScore);
                    }
                    ds.DrawText(scoreText, 0, 0, Colors.White, scoreFormat);
                }
            }
            public void Draw(CanvasDrawingSession ds, Matrix3x2 transform)
            {
                var pos = Vector2.Transform(Pos, transform);

                var mu = (float)Math.Sin(DeadMu * Math.PI * 0.5);

                var scale = Matrix3x2.CreateScale(1.0f + mu * 10.0f);

                var center = new Vector2(pos.X, pos.Y);
                ds.Transform = Matrix3x2.CreateTranslation(-center) * scale * Matrix3x2.CreateTranslation(center);
                Color c = Color.FromArgb((byte)((1.0f - mu) * 255.0f), 255, 255, 255);

                ds.DrawText(Value.ToString(), pos, c, TextFormat);
            }