public void Setup() { cameraObject = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Prefabs/Camera")); player = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Prefabs/TestPlayer")); cameraData = cameraObject.GetComponent <CameraData>(); cam = cameraObject.GetComponent <CameraS>(); }
private void Awake() { #region Singleton if (Instance == null) { Instance = this; } else { Destroy(gameObject); } #endregion }