private void Calamity(Player player) { CalamityPlayer modPlayer = player.GetModPlayer <CalamityPlayer>(calamity); CalamityCustomThrowingDamagePlayer.ModPlayer(player).throwingDamage += 0.18f; CalamityCustomThrowingDamagePlayer.ModPlayer(player).throwingCrit += 5; CalamityCustomThrowingDamagePlayer.ModPlayer(player).throwingVelocity += 0.05f; }
private void Calamity(Player player) { CalamityPlayer modPlayer = player.GetModPlayer <CalamityPlayer>(calamity); modPlayer.nanotech = true; CalamityCustomThrowingDamagePlayer.ModPlayer(player).throwingDamage += 0.3f; CalamityCustomThrowingDamagePlayer.ModPlayer(player).throwingCrit += 15; CalamityCustomThrowingDamagePlayer.ModPlayer(player).throwingVelocity += 0.15f; }