public void GoToTitle() { if (IsFaded) { CSceneFunctionLibrary.LoadTitle(); } }
private void Exit() { IsPause = false; Time.timeScale = 1; CSaveGame.GetInstance().Save(); CSceneFunctionLibrary.LoadTitle(); }
public void Penalty(int _Money) { if (Money < _Money) { CSceneFunctionLibrary.LoadSceneSafety("GameOver", (obj) => { SceneManager.SetActiveScene(SceneManager.GetSceneByName("GameOver")); }); } else { Money -= _Money; } }
private void Pause() { if (IsPause) { return; } IsPause = true; Time.timeScale = 0; CSceneFunctionLibrary.ShowPause(); }
private void OnTriggerStay(Collider other) { if (other.gameObject.tag == "Car") { EntranceText.gameObject.SetActive(true); EntranceText.text = gameObject.name + " 건물에 입장하려면\n" + "V키를 눌러주세요"; if (Input.GetKeyDown(KeyCode.V)) { Time.timeScale = 0; CSceneFunctionLibrary.ShowStoreMenu(); } } }
private void OnTriggerStay(Collider other) { if (Quest.Equals(new SQuest())) { EntranceText.text = null; return; } if (other.gameObject.tag == "Car") { EntranceText.gameObject.SetActive(true); EntranceText.text = gameObject.name + " 건물에 입장하려면\n" + "V키를 눌러주세요"; if (Input.GetKeyDown(KeyCode.V)) { Time.timeScale = 0; CSceneFunctionLibrary.ShowStructMenu(this); } } }
public void OnSettingButtonClick() { CSceneFunctionLibrary.ShowSettingMenu(); //SceneManager.UnloadSceneAsync(SceneManager.GetSceneByName("Pause")); }
public void OnClickSetting() { CSceneFunctionLibrary.ShowSettingMenu(); }