void Start() { time_start = Time.realtimeSinceStartup; time_new_start = Time.realtimeSinceStartup; time_diff = 0.0f; rb = GetComponent <Rigidbody>(); // System.Diagnostics.Process otherProcess = new System.Diagnostics.Process(); DownscaleRefTextures(); csv = gameObject.GetComponent <CSVPlotter>(); }
void Start() { time_start = Time.realtimeSinceStartup; time_new_start = Time.realtimeSinceStartup; time_diff = 0.0f; csv = gameObject.GetComponent <CSVPlotter>(); csvF = gameObject.GetComponent <CSVPlotterFirst>(); for (int i = 0; i < limbs.Length; i++) { rb[i] = limbs[i].GetComponent <Rigidbody>(); } var init_pose = csvF.pose; SetInitPose(init_pose); }