Beispiel #1
0
        static public void DrawMesh(CMshBasicMesherDouble aMesher, vtkUnstructuredGrid anUnstructuredGrid)
        {
            vtkPoints sPoints = vtkPoints.New();

            for (int i = 0; i < aMesher.mesh().nbNodes(); ++i)
            {
                int aNodeId = aMesher.mesh().nodeId(i);

                var aNode = aMesher.mesh().node(aNodeId);

                sPoints.InsertNextPoint(aNode.x(), aNode.y(), aNode.z());
            }

            anUnstructuredGrid.SetPoints(sPoints);

            for (int i = 0; i < aMesher.mesh().nbElements(); ++i)
            {
                int anElementId = aMesher.mesh().elementId(i);

                var anElement = aMesher.mesh().element(anElementId);

                if (anElement.elementType() == EElementType.ET_TETRAHEDRON)
                {
                    var aTetrahedron = vtkTetra.New();
                    aTetrahedron.GetPointIds().SetId(0, aMesher.mesh().nodeIndex(anElement.nodeId(0)));
                    aTetrahedron.GetPointIds().SetId(1, aMesher.mesh().nodeIndex(anElement.nodeId(1)));
                    aTetrahedron.GetPointIds().SetId(2, aMesher.mesh().nodeIndex(anElement.nodeId(2)));
                    aTetrahedron.GetPointIds().SetId(3, aMesher.mesh().nodeIndex(anElement.nodeId(3)));

                    anUnstructuredGrid.InsertNextCell(aTetrahedron.GetCellType(), aTetrahedron.GetPointIds());
                }
            }
        }
Beispiel #2
0
        static public void GenerateMesh(CMshBasicMesherDouble aMesher, vtkRenderer aRenderer)
        {
            var aVertex1 = new CGeoCoordinateDouble(+0.00, +0.00, -0.02);
            var aVertex2 = new CGeoCoordinateDouble(+1.00, +0.00, -0.02);
            var aVertex3 = new CGeoCoordinateDouble(+1.00, +0.10, -0.02);
            var aVertex4 = new CGeoCoordinateDouble(+0.00, +0.10, -0.02);
            var aVertex5 = new CGeoCoordinateDouble(+0.00, +0.00, +0.02);
            var aVertex6 = new CGeoCoordinateDouble(+1.00, +0.00, +0.02);
            var aVertex7 = new CGeoCoordinateDouble(+1.00, +0.10, +0.02);
            var aVertex8 = new CGeoCoordinateDouble(+0.00, +0.10, +0.02);

            var aHexahedron = new CGeoHexahedronDouble();

            aHexahedron.addVertex(aVertex1);
            aHexahedron.addVertex(aVertex2);
            aHexahedron.addVertex(aVertex3);
            aHexahedron.addVertex(aVertex4);
            aHexahedron.addVertex(aVertex5);
            aHexahedron.addVertex(aVertex6);
            aHexahedron.addVertex(aVertex7);
            aHexahedron.addVertex(aVertex8);

            aMesher.generate(aHexahedron, 100, 10, 1, false);

            aMesher.mesh().generateFaces(1E-3);
        }
Beispiel #3
0
        static public void GenerateMesh(CMshTetrahedronMesherDouble aMesher, vtkRenderer aRenderer)
        {
            var aVertex1 = new CGeoCoordinateDouble(0.0, 0.0, 0.0);
            var aVertex2 = new CGeoCoordinateDouble(1.0, 0.0, 0.0);
            var aVertex3 = new CGeoCoordinateDouble(1.0, 1.0, 0.0);
            var aVertex4 = new CGeoCoordinateDouble(0.0, 1.0, 0.0);
            var aVertex5 = new CGeoCoordinateDouble(0.0, 0.0, 1.0);
            var aVertex6 = new CGeoCoordinateDouble(1.0, 0.0, 1.0);
            var aVertex7 = new CGeoCoordinateDouble(1.0, 1.0, 1.0);
            var aVertex8 = new CGeoCoordinateDouble(0.0, 1.0, 1.0);

            var aHexahedron = new CGeoHexahedronDouble();

            aHexahedron.addVertex(aVertex1);
            aHexahedron.addVertex(aVertex2);
            aHexahedron.addVertex(aVertex3);
            aHexahedron.addVertex(aVertex4);
            aHexahedron.addVertex(aVertex5);
            aHexahedron.addVertex(aVertex6);
            aHexahedron.addVertex(aVertex7);
            aHexahedron.addVertex(aVertex8);

            var aBasicMesher = new CMshBasicMesherDouble();

            aBasicMesher.generate(aHexahedron, 10, 10, 10, true);

            CMshMeshDouble aBoundaryMesh = aBasicMesher.mesh().extractBoundary(1E-6);

            aBoundaryMesh.generateFaces(1E-4);

            var aMeshSize = 0.1;

            aMesher.generate(aBoundaryMesh, 99999, aMeshSize, 0.1, 1E-4);

            aMesher.mesh().renumber();
        }
Beispiel #4
0
        static public void Simulate(CMshBasicMesherDouble aMesher, vtkUnstructuredGrid anUnstructuredGrid, vtkRenderer aRenderer, RenderWindowControl aRenderControl)
        {
            aMesher.mesh().generateFaces(1E-12);

            aMesher.mesh().calculateFaceCentroid();
            aMesher.mesh().calculateElementCentroid();

            var aFvmMesh = new CFvmMeshDouble(aMesher.mesh());

            double U   = 1.0;     // Lid velocity
            double mu  = 0.001;   // dynamic viscosity
            double rho = 1.0;     // density

            double nu = mu / rho; // kinematic viscosity

            var aPisoSolver = new CFvmPisoSolverDouble(aFvmMesh);

            aPisoSolver.setGravity(0.0, 0.0, 0.0);
            aPisoSolver.setMaterialProperties(rho, mu);

            var sFaceIds = new StdVectorInt();

            sFaceIds.Clear();
            for (int i = 0; i < aFvmMesh.nbFaces(); ++i)
            {
                int aFaceId = aFvmMesh.faceId(i);

                var aFace = aFvmMesh.face(aFaceId);

                aFace.calculateCentroid();

                if (aFace.centroid().y() == 0.0 ||
                    aFace.centroid().y() == 0.1)
                {
                    sFaceIds.Add(aFaceId);
                }
            }

            aPisoSolver.setBoundaryVelocity(sFaceIds, EBoundaryType.BT_WALL_NO_SLIP, 0.0, 0.0, 0.0);
            aPisoSolver.setBoundaryPressure(sFaceIds, EBoundaryType.BT_WALL_NO_SLIP, 0.0);

            sFaceIds.Clear();
            for (int i = 0; i < aFvmMesh.nbFaces(); ++i)
            {
                int aFaceId = aFvmMesh.faceId(i);

                var aFace = aFvmMesh.face(aFaceId);

                aFace.calculateCentroid();

                if (aFace.centroid().x() == 0.0)
                {
                    sFaceIds.Add(aFaceId);
                }
            }

            aPisoSolver.setBoundaryVelocity(sFaceIds, EBoundaryType.BT_INLET_FLOW, U, 0.0, 0.0);

            sFaceIds.Clear();
            for (int i = 0; i < aFvmMesh.nbFaces(); ++i)
            {
                int aFaceId = aFvmMesh.faceId(i);

                var aFace = aFvmMesh.face(aFaceId);

                aFace.calculateCentroid();

                if (aFace.centroid().x() == 1.0)
                {
                    sFaceIds.Add(aFaceId);
                }
            }

            aPisoSolver.setBoundaryVelocity(sFaceIds, EBoundaryType.BT_OUTLET, 0.0, 0.0, 0.0);

            double dt = U / 100;                        // Courant < 1

            var sScalars = vtkFloatArray.New();

            sScalars.SetNumberOfTuples(aFvmMesh.nbControlVolumes());
            var aGeometryFilter             = vtkGeometryFilter.New();
            var aCellDataToPointDataFilter1 = vtkCellDataToPointData.New();
            var aBoundedFilter = vtkBandedPolyDataContourFilter.New();
            var aLookupTable   = vtkLookupTable.New();

            aLookupTable.SetNumberOfColors(256);
            aLookupTable.SetHueRange(0.667, 0.0);
            aLookupTable.Build();
            var aBandedMapper = vtkPolyDataMapper.New();

            // add actor to the renderer
            var aMeshActor = vtkActor.New();

            aRenderer.AddActor(aMeshActor);

            var aScalarBarActor = vtkScalarBarActor.New();

            aRenderer.AddActor(aScalarBarActor);

            int nIter = 40;

            // Flow in a rectangle
            for (int ii = 0; ii < nIter; ++ii)
            {
                aPisoSolver.iterate(dt);

                for (int i = 0; i < aFvmMesh.nbControlVolumes(); ++i)
                {
                    var aControlVolumeId = aFvmMesh.controlVolumeId(i);

                    double u = aPisoSolver.u(aControlVolumeId);
                    double v = aPisoSolver.v(aControlVolumeId);

                    double vel = Math.Sqrt(u * u + v * v);

                    sScalars.SetTuple1(aControlVolumeId, vel);
                }

                sScalars.Modified();

                anUnstructuredGrid.GetCellData().SetScalars(sScalars);
                aGeometryFilter.SetInput(anUnstructuredGrid);
                aGeometryFilter.Update();

                aCellDataToPointDataFilter1.SetInputConnection(aGeometryFilter.GetOutputPort());
                aCellDataToPointDataFilter1.Update();

                aBoundedFilter.SetInput(aCellDataToPointDataFilter1.GetOutput());
                aBoundedFilter.GenerateValues(24, sScalars.GetRange()[0], sScalars.GetRange()[1]);

                aBandedMapper.SetInputConnection(aBoundedFilter.GetOutputPort());
                aBandedMapper.SetScalarModeToUsePointData();
                aBandedMapper.SetScalarRange(sScalars.GetRange()[0], sScalars.GetRange()[1]);
                aBandedMapper.SetLookupTable(aLookupTable);

                aMeshActor.SetMapper(aBandedMapper);

                aScalarBarActor.SetLookupTable(aLookupTable);
                aScalarBarActor.SetTitle("Velocity");
                aScalarBarActor.SetNumberOfLabels(6);

                aRenderer.Render();

                if (ii == 0)
                {
                    aRenderer.ResetCamera();
                }

                aRenderControl.Refresh();
            }
        }
Beispiel #5
0
        static public void Simulate(CMshBasicMesherDouble aMesher, vtkUnstructuredGrid anUnstructuredGrid, vtkRenderer aRenderer)
        {
            var T = new CPdeFieldDouble();

            aMesher.mesh().generateFaces(1E-12);

            aMesher.mesh().calculateFaceCentroid();
            aMesher.mesh().calculateElementCentroid();

            T.setMesh(aMesher.mesh());
            T.setDiscretMethod(EDiscretMethod.DM_FVM);
            T.setDiscretOrder(EDiscretOrder.DO_LINEAR);
            T.setDiscretLocation(EDiscretLocation.DL_ELEMENT_CENTER);
            T.setSimulationType(ESimulationType.ST_THERMAL);
            T.setNbDofs(1);

            // Set BC and initial conditions
            T.setSize(T.mesh().nbElements());

            for (int i = 0; i < T.mesh().nbFaces(); ++i)
            {
                int aFaceId = T.mesh().faceId(i);

                if (Math.Abs(T.mesh().faceCentroid(aFaceId).x() - 0.0) < 1E-6)
                {
                    var aFixedTemperature = new CPdeBoundaryConditionDouble(EBoundaryConditionType.BT_GENERIC_FIXED_VALUE);
                    aFixedTemperature.addCondition(EConditionType.CT_GENERIC_FIXED_VALUE, 0.0);
                    T.addBCFace(aFaceId, aFixedTemperature);
                }

                if (Math.Abs(T.mesh().faceCentroid(aFaceId).x() - 1.0) < 1E-6)
                {
                    var aFixedTemperature = new CPdeBoundaryConditionDouble(EBoundaryConditionType.BT_GENERIC_FIXED_VALUE);
                    aFixedTemperature.addCondition(EConditionType.CT_GENERIC_FIXED_VALUE, 0.0);
                    T.addBCFace(aFaceId, aFixedTemperature);
                }

                if (Math.Abs(T.mesh().faceCentroid(aFaceId).y() - 0.0) < 1E-6)
                {
                    var aFixedTemperature = new CPdeBoundaryConditionDouble(EBoundaryConditionType.BT_GENERIC_FIXED_VALUE);
                    aFixedTemperature.addCondition(EConditionType.CT_GENERIC_FIXED_VALUE, 0.0);
                    T.addBCFace(aFaceId, aFixedTemperature);
                }

                if (Math.Abs(T.mesh().faceCentroid(aFaceId).y() - 1.0) < 1E-6)
                {
                    var aFixedTemperature = new CPdeBoundaryConditionDouble(EBoundaryConditionType.BT_GENERIC_FIXED_VALUE);
                    aFixedTemperature.addCondition(EConditionType.CT_GENERIC_FIXED_VALUE, 1.0);
                    T.addBCFace(aFaceId, aFixedTemperature);
                }
            }

            // Steady conduction in a rectangle
            var aPdeEquation = new CPdeEquationDouble(ENigMA.laplacian(T));

            aPdeEquation.solve(T);

            var sScalars = vtkFloatArray.New();

            sScalars.SetNumberOfTuples(T.mesh().nbElements());

            for (int i = 0; i < T.mesh().nbElements(); ++i)
            {
                int anElementId = T.mesh().elementId(i);

                sScalars.SetTuple1(anElementId, T.value(i));
            }

            anUnstructuredGrid.GetCellData().SetScalars(sScalars);

            var aGeometryFilter = vtkGeometryFilter.New();

            aGeometryFilter.SetInput(anUnstructuredGrid);
            aGeometryFilter.Update();

            var aCellDataToPointDataFilter1 = vtkCellDataToPointData.New();

            aCellDataToPointDataFilter1.SetInputConnection(aGeometryFilter.GetOutputPort());
            aCellDataToPointDataFilter1.Update();

            var aBoundedFilter = vtkBandedPolyDataContourFilter.New();

            aBoundedFilter.SetInput(aCellDataToPointDataFilter1.GetOutput());
            aBoundedFilter.GenerateValues(24, sScalars.GetRange()[0], sScalars.GetRange()[1]);

            var aLookupTable = vtkLookupTable.New();

            aLookupTable.SetNumberOfColors(256);
            aLookupTable.SetHueRange(0.667, 0.0);
            aLookupTable.Build();

            var aBandedMapper = vtkPolyDataMapper.New();

            aBandedMapper.SetInputConnection(aBoundedFilter.GetOutputPort());
            aBandedMapper.SetScalarModeToUsePointData();
            aBandedMapper.SetScalarRange(sScalars.GetRange()[0], sScalars.GetRange()[1]);
            aBandedMapper.SetLookupTable(aLookupTable);

            // add actor to the renderer
            var aMeshActor = vtkActor.New();

            aRenderer.AddActor(aMeshActor);

            aMeshActor.SetMapper(aBandedMapper);

            var aScalarBarActor = vtkScalarBarActor.New();

            aRenderer.AddActor(aScalarBarActor);

            aScalarBarActor.SetLookupTable(aLookupTable);
            aScalarBarActor.SetTitle("Temperature");
            aScalarBarActor.SetNumberOfLabels(6);
            aScalarBarActor.Modified();
        }
Beispiel #6
0
        static public void Simulate(CMshBasicMesherDouble aMesher, vtkUnstructuredGrid anUnstructuredGrid, vtkRenderer aRenderer)
        {
            var T = new CPdeFieldDouble();

            T.setMesh(aMesher.mesh());
            T.setDiscretMethod(EDiscretMethod.DM_FEM);
            T.setDiscretOrder(EDiscretOrder.DO_LINEAR);
            T.setDiscretLocation(EDiscretLocation.DL_NODE);
            T.setSimulationType(ESimulationType.ST_THERMAL);
            T.setNbDofs(1);

            // Set BC and initial conditions
            T.setSize(T.mesh().nbNodes());

            for (int i = 0; i < T.mesh().nbNodes(); ++i)
            {
                int aNodeId = T.mesh().nodeId(i);
                var aNode   = T.mesh().node(aNodeId);

                if (Math.Abs(aNode.x() + 0.0) < 1E-6)
                {
                    T.setFixedValue(i, 0.0);
                }

                if (Math.Abs(aNode.x() - 1.0) < 1E-6)
                {
                    T.setFixedValue(i, 0.0);
                }

                if (Math.Abs(aNode.y() + 0.0) < 1E-6)
                {
                    T.setFixedValue(i, 0.0);
                }

                if (Math.Abs(aNode.y() - 1.0) < 1E-6)
                {
                    T.setFixedValue(i, 1.0);
                }

                T.setValue(i, 0.0);
            }

            // Steady conduction in a rectangle
            var aPdeEquation = new CPdeEquationDouble(ENigMA.laplacian(T));

            aPdeEquation.setElimination(T);

            aPdeEquation.solve(T);

            var sScalars = vtkFloatArray.New();

            sScalars.SetNumberOfTuples(T.mesh().nbNodes());

            for (int i = 0; i < T.mesh().nbNodes(); ++i)
            {
                int aNodeId = T.mesh().nodeId(i);

                sScalars.SetTuple1(aNodeId, T.value(i));
            }

            anUnstructuredGrid.GetPointData().SetScalars(sScalars);

            var aGeometryFilter = vtkGeometryFilter.New();

            aGeometryFilter.SetInput(anUnstructuredGrid);
            aGeometryFilter.Update();

            var aBoundedFilter = vtkBandedPolyDataContourFilter.New();

            aBoundedFilter.SetInput(aGeometryFilter.GetOutput());
            aBoundedFilter.GenerateValues(24, sScalars.GetRange()[0], sScalars.GetRange()[1]);

            var aLookupTable = vtkLookupTable.New();

            aLookupTable.SetNumberOfColors(256);
            aLookupTable.SetHueRange(0.667, 0.0);
            aLookupTable.Build();

            var aBandedMapper = vtkPolyDataMapper.New();

            aBandedMapper.SetInputConnection(aBoundedFilter.GetOutputPort());
            aBandedMapper.SetScalarModeToUsePointData();
            aBandedMapper.SetScalarRange(sScalars.GetRange()[0], sScalars.GetRange()[1]);
            aBandedMapper.SetLookupTable(aLookupTable);

            // add actor to the renderer
            var aMeshActor = vtkActor.New();

            aRenderer.AddActor(aMeshActor);

            aMeshActor.SetMapper(aBandedMapper);

            var aScalarBarActor = vtkScalarBarActor.New();

            aRenderer.AddActor(aScalarBarActor);

            aScalarBarActor.SetLookupTable(aLookupTable);
            aScalarBarActor.SetTitle("Temperature");
            aScalarBarActor.SetNumberOfLabels(6);
            aScalarBarActor.Modified();
        }