private IEnumerator PopFriendshipUpStatus(MonsterData afterMonsterData)
    {
        yield return(new WaitForSeconds(1f));

        CMD_FriendshipStatusUP cd = GUIMain.ShowCommonDialog(null, "CMD_FriendshipStatusUP", null) as CMD_FriendshipStatusUP;

        cd.SetData(afterMonsterData);
        cd.SetChangeData(this.memoryUserMonsterList.monsterId, this.memoryUserMonsterList.friendship);
        while (cd != null)
        {
            yield return(null);
        }
        yield break;
    }
Beispiel #2
0
    private IEnumerator PopFriendshipUpStatus()
    {
        if (null != this.faceMark)
        {
            this.faceMark.SetBarrier();
        }
        yield return(new WaitForSeconds(1f));

        CMD_FriendshipStatusUP cd = GUIMain.ShowCommonDialog(null, "CMD_FriendshipStatusUP", null) as CMD_FriendshipStatusUP;

        cd.SetData(this.monsterData);
        cd.SetChangeData(this.monsterData.userMonster.monsterId, this.beforeFriendship);
        yield break;
    }