Beispiel #1
0
        public virtual void CGenPush(Env env, CGenState state)
        {
            Reg ret = CGenValue(env, state);

            switch (type.kind) {
                case ExprType.Kind.CHAR:
                case ExprType.Kind.UCHAR:
                case ExprType.Kind.SHORT:
                case ExprType.Kind.USHORT:
                case ExprType.Kind.LONG:
                case ExprType.Kind.ULONG:
                    // Integral
                    if (ret != Reg.EAX) {
                        throw new InvalidProgramException("Integral values should be returned to %eax");
                    }
                    state.CGenPushLong(Reg.EAX);
                    break;

                case ExprType.Kind.FLOAT:
                    // Float
                    if (ret != Reg.ST0) {
                        throw new InvalidProgramException("Floats should be returned to %st(0)");
                    }
                    state.CGenExpandStackBy4Bytes();
                    state.FSTS(0, Reg.ESP);
                    break;

                case ExprType.Kind.DOUBLE:
                    // Double
                    if (ret != Reg.ST0) {
                        throw new InvalidProgramException("Doubles should be returned to %st(0)");
                    }
                    state.CGenExpandStackBy8Bytes();
                    state.FSTL(0, Reg.ESP);
                    break;

                case ExprType.Kind.ARRAY:
                case ExprType.Kind.FUNCTION:
                case ExprType.Kind.POINTER:
                    // Pointer
                    if (ret != Reg.EAX) {
                        throw new InvalidProgramException("Pointer values should be returned to %eax");
                    }
                    state.CGenPushLong(Reg.EAX);
                    break;

                case ExprType.Kind.INCOMPLETE_ARRAY:
                case ExprType.Kind.VOID:
                    throw new InvalidProgramException(type.kind.ToString() + " can't be pushed onto the stack");

                case ExprType.Kind.STRUCT_OR_UNION:
                    throw new NotImplementedException();
            }
        }
Beispiel #2
0
        public override Reg CGenValue(Env env, CGenState state)
        {
            // 1. %eax = &lhs
            lvalue.CGenAddress(env, state);

            // 2. push %eax
            Int32 pos = state.CGenPushLong(Reg.EAX);

            Reg ret = rvalue.CGenValue(env, state);
            switch (lvalue.type.kind) {
                case ExprType.Kind.CHAR:
                case ExprType.Kind.UCHAR:
                    // pop %ebx
                    // now %ebx = %lhs
                    state.CGenPopLong(pos, Reg.EBX);

                    // *%ebx = %al
                    state.MOVB(Reg.AL, 0, Reg.EBX);

                    return Reg.EAX;

                case ExprType.Kind.SHORT:
                case ExprType.Kind.USHORT:
                    // pop %ebx
                    // now %ebx = %lhs
                    state.CGenPopLong(pos, Reg.EBX);

                    // *%ebx = %al
                    state.MOVW(Reg.AX, 0, Reg.EBX);

                    return Reg.EAX;

                case ExprType.Kind.LONG:
                case ExprType.Kind.ULONG:
                case ExprType.Kind.POINTER:
                    // pop %ebx
                    // now %ebx = &lhs
                    state.CGenPopLong(pos, Reg.EBX);

                    // *%ebx = %al
                    state.MOVL(Reg.EAX, 0, Reg.EBX);

                    return Reg.EAX;

                case ExprType.Kind.FLOAT:
                    // pop %ebx
                    // now %ebx = &lhs
                    state.CGenPopLong(pos, Reg.EBX);

                    // *%ebx = %st(0)
                    state.FSTS(0, Reg.EBX);

                    return Reg.ST0;

                case ExprType.Kind.DOUBLE:
                    // pop %ebx
                    // now %ebx = &lhs
                    state.CGenPopLong(pos, Reg.EBX);

                    // *%ebx = %st(0)
                    state.FSTL(0, Reg.EBX);

                    return Reg.ST0;

                case ExprType.Kind.STRUCT_OR_UNION:
                    // pop %edi
                    // now %edi = &lhs
                    state.CGenPopLong(pos, Reg.EDI);

                    // %esi = &rhs
                    state.MOVL(Reg.EAX, Reg.ESI);

                    // %ecx = nbytes
                    state.MOVL(lvalue.type.SizeOf, Reg.ECX);

                    state.CGenMemCpy();

                    // %eax = &lhs
                    state.MOVL(Reg.EDI, Reg.EAX);

                    return Reg.EAX;

                case ExprType.Kind.FUNCTION:
                case ExprType.Kind.VOID:
                case ExprType.Kind.ARRAY:
                case ExprType.Kind.INCOMPLETE_ARRAY:
                default:
                    throw new InvalidProgramException("cannot assign to a " + type.kind.ToString());
            }
        }
Beispiel #3
0
        public override Reg CGenValue(CGenState state)
        {
            // 1. %eax = &left
            this.Left.CGenAddress(state);

            // 2. push %eax
            Int32 pos = state.CGenPushLong(Reg.EAX);

            Reg ret = this.Right.CGenValue(state);

            switch (this.Left.Type.Kind)
            {
            case ExprTypeKind.CHAR:
            case ExprTypeKind.UCHAR:
                // pop %ebx
                // now %ebx = %Left
                state.CGenPopLong(pos, Reg.EBX);

                // *%ebx = %al
                state.MOVB(Reg.AL, 0, Reg.EBX);

                return(Reg.EAX);

            case ExprTypeKind.SHORT:
            case ExprTypeKind.USHORT:
                // pop %ebx
                // now %ebx = %Left
                state.CGenPopLong(pos, Reg.EBX);

                // *%ebx = %al
                state.MOVW(Reg.AX, 0, Reg.EBX);

                return(Reg.EAX);

            case ExprTypeKind.LONG:
            case ExprTypeKind.ULONG:
            case ExprTypeKind.POINTER:
                // pop %ebx
                // now %ebx = &Left
                state.CGenPopLong(pos, Reg.EBX);

                // *%ebx = %al
                state.MOVL(Reg.EAX, 0, Reg.EBX);

                return(Reg.EAX);

            case ExprTypeKind.FLOAT:
                // pop %ebx
                // now %ebx = &Left
                state.CGenPopLong(pos, Reg.EBX);

                // *%ebx = %st(0)
                state.FSTS(0, Reg.EBX);

                return(Reg.ST0);

            case ExprTypeKind.DOUBLE:
                // pop %ebx
                // now %ebx = &Left
                state.CGenPopLong(pos, Reg.EBX);

                // *%ebx = %st(0)
                state.FSTL(0, Reg.EBX);

                return(Reg.ST0);

            case ExprTypeKind.STRUCT_OR_UNION:
                // pop %edi
                // now %edi = &Left
                state.CGenPopLong(pos, Reg.EDI);

                // %esi = &Right
                state.MOVL(Reg.EAX, Reg.ESI);

                // %ecx = nbytes
                state.MOVL(this.Left.Type.SizeOf, Reg.ECX);

                state.CGenMemCpy();

                // %eax = &Left
                state.MOVL(Reg.EDI, Reg.EAX);

                return(Reg.EAX);

            case ExprTypeKind.FUNCTION:
            case ExprTypeKind.VOID:
            case ExprTypeKind.ARRAY:
            case ExprTypeKind.INCOMPLETE_ARRAY:
            default:
                throw new InvalidProgramException("cannot assign to a " + this.Type.Kind);
            }
        }
 // Before the actual calculation, the state is set to this.
 //
 // regs:
 // %ecx = &expr
 //
 // stack:
 // +-------+
 // | ..... | <- %esp
 // +-------+
 //
 // float stack:
 // +-------+
 // | expr  | <- %st(1)
 // +-------+
 // |  1.0  | <- %st(0)
 // +-------+
 //
 // 1. Compute %st(1) + %st(0) and stores in %st(0).
 //
 // regs:
 // %ecx = &expr
 //
 // stack:
 // +-------+
 // | ..... | <- %esp
 // +-------+
 //
 // float stack:
 // +------------+
 // |    expr    | <- %st(1)
 // +------------+
 // | expr + 1.0 | <- %st(0)
 // +------------+
 //
 // 2. Store %st(0) in memory.
 //
 // regs:
 // %ecx = &expr
 //
 // stack:
 // +-------+
 // | ..... | <- %esp
 // +-------+
 //
 // float stack:
 // +------------+
 // | expr + 1.0 | <- %st(0)
 // +------------+
 //
 public override void CalcAndSaveFloat(CGenState state)
 {
     state.FADD(1, 0);
     state.FSTS(0, Reg.ECX);
 }
Beispiel #5
0
 public override void CalcAndSaveFloat(CGenState state)
 {
     state.FSUB(1, 0);
     state.FSTS(0, Reg.ECX);
 }