Beispiel #1
0
        public override Reg CGenValue(Env env, CGenState state)
        {
            // GCC's IA-32 calling convention
            // Caller is responsible to push all arguments to the stack in reverse order.
            // Each argument is at least aligned to 4 bytes - even a char would take 4 bytes.
            // The return value is stored in %eax, or %st(0), if it is a scalar.
            //
            // The stack would look like this after pushing all the arguments:
            // +--------+
            // |  ....  |
            // +--------+
            // |  argn  |
            // +--------+
            // |  ....  |
            // +--------+
            // |  arg2  |
            // +--------+
            // |  arg1  |
            // +--------+ <- %esp before call
            //
            // Things are different with structs and unions.
            // Since structs may not fit in 4 bytes, it has to be returned in memory.
            // Caller allocates a chunk of memory for the struct and push the address of it as an extra argument.
            // Callee returns %eax with that address.
            //
            // The stack would look like this after pushing all the arguments:
            //      +--------+
            // +--> | struct | <- struct should be returned here.
            // |    +--------+
            // |    |  argn  |
            // |    +--------+
            // |    |  ....  |
            // |    +--------+
            // |    |  arg2  |
            // |    +--------+
            // |    |  arg1  |
            // |    +--------+
            // +----|  addr  | <- %esp before call
            //      +--------+
            //

            state.NEWLINE();
            state.COMMENT($"Before pushing the arguments, stack size = {state.StackSize}.");

            var r_pack = Utils.PackArguments(args.Select(_ => _.type).ToList());
            Int32 pack_size = r_pack.Item1;
            IReadOnlyList<Int32> offsets = r_pack.Item2;

            if (type is TStructOrUnion) {
                // If the function returns a struct

                // Allocate space for return value.
                state.COMMENT("Allocate space for returning stack.");
                state.CGenExpandStackWithAlignment(type.SizeOf, type.Alignment);

                // Temporarily store the address in %eax.
                state.MOVL(Reg.ESP, Reg.EAX);

                // add an extra argument and move all other arguments upwards.
                pack_size += ExprType.SIZEOF_POINTER;
                offsets = offsets.Select(_ => _ + ExprType.SIZEOF_POINTER).ToList();
            }

            // Allocate space for arguments.
            // If returning struct, the extra pointer is included.
            state.COMMENT($"Arguments take {pack_size} bytes.");
            state.CGenExpandStackBy(pack_size);
            state.NEWLINE();

            // Store the address as the first argument.
            if (type is TStructOrUnion) {
                state.COMMENT("Putting extra argument for struct return address.");
                state.MOVL(Reg.EAX, 0, Reg.ESP);
                state.NEWLINE();
            }

            // This is the stack size before calling the function.
            Int32 header_base = -state.StackSize;

            // Push the arguments onto the stack in reverse order
            for (Int32 i = args.Count; i-- > 0;) {
                Expr arg = args[i];
                Int32 pos = header_base + offsets[i];

                state.COMMENT($"Argument {i} is at {pos}");

                Reg ret = arg.CGenValue(env, state);
                switch (arg.type.kind) {
                    case ExprType.Kind.ARRAY:
                    case ExprType.Kind.CHAR:
                    case ExprType.Kind.UCHAR:
                    case ExprType.Kind.SHORT:
                    case ExprType.Kind.USHORT:
                    case ExprType.Kind.LONG:
                    case ExprType.Kind.ULONG:
                    case ExprType.Kind.POINTER:
                        if (ret != Reg.EAX) {
                            throw new InvalidProgramException();
                        }
                        state.MOVL(Reg.EAX, pos, Reg.EBP);
                        break;

                    case ExprType.Kind.DOUBLE:
                        if (ret != Reg.ST0) {
                            throw new InvalidProgramException();
                        }
                        state.FSTPL(pos, Reg.EBP);
                        break;

                    case ExprType.Kind.FLOAT:
                        if (ret != Reg.ST0) {
                            throw new InvalidProgramException();
                        }
                        state.FSTPL(pos, Reg.EBP);
                        break;

                    case ExprType.Kind.STRUCT_OR_UNION:
                        if (ret != Reg.EAX) {
                            throw new InvalidProgramException();
                        }
                        state.MOVL(Reg.EAX, Reg.ESI);
                        state.LEA(pos, Reg.EBP, Reg.EDI);
                        state.MOVL(arg.type.SizeOf, Reg.ECX);
                        state.CGenMemCpy();
                        break;

                    default:
                        throw new InvalidProgramException();
                }

                state.NEWLINE();

            }

            // When evaluating arguments, the stack might be changed.
            // We must restore the stack.
            state.CGenForceStackSizeTo(-header_base);

            // Get function address
            if (func.type is TFunction) {
                func.CGenAddress(env, state);
            } else if (func.type is TPointer) {
                func.CGenValue(env, state);
            } else {
                throw new InvalidProgramException();
            }

            state.CALL("*%eax");

            state.COMMENT("Function returned.");
            state.NEWLINE();

            if (type.kind == ExprType.Kind.FLOAT || type.kind == ExprType.Kind.DOUBLE) {
                return Reg.ST0;
            } else {
                return Reg.EAX;
            }
        }
Beispiel #2
0
        // * function;
        // * extern function;
        // * static function;
        // * obj;
        // * obj = Init;
        // * static obj;
        // * static obj = Init;
        // * extern obj;
        // * extern obj = Init;
        public void CGenDecln(Env env, CGenState state)
        {
            if (env.IsGlobal())
            {
                if (this.initr.IsSome)
                {
                    Initr initr = this.initr.Value;
                    switch (this.scs)
                    {
                    case StorageClass.AUTO:
                        state.GLOBL(this.name);
                        break;

                    case StorageClass.EXTERN:
                        throw new InvalidProgramException();

                    case StorageClass.STATIC:
                        break;

                    case StorageClass.TYPEDEF:
                        // Ignore.
                        return;

                    default:
                        throw new InvalidProgramException();
                    }

                    state.DATA();

                    state.ALIGN(ExprType.ALIGN_LONG);

                    state.CGenLabel(this.name);

                    Int32 last = 0;
                    initr.Iterate(this.type, (Int32 offset, Expr expr) => {
                        if (offset > last)
                        {
                            state.ZERO(offset - last);
                        }

                        if (!expr.IsConstExpr)
                        {
                            throw new InvalidOperationException("Cannot initialize with non-const expression.");
                        }

                        switch (expr.Type.Kind)
                        {
                        // TODO: without const char/short, how do I initialize?
                        case ExprTypeKind.CHAR:
                        case ExprTypeKind.UCHAR:
                        case ExprTypeKind.SHORT:
                        case ExprTypeKind.USHORT:
                            throw new NotImplementedException();

                        case ExprTypeKind.LONG:
                            state.LONG(((ConstLong)expr).Value);
                            break;

                        case ExprTypeKind.ULONG:
                            state.LONG((Int32)((ConstULong)expr).Value);
                            break;

                        case ExprTypeKind.POINTER:
                            state.LONG((Int32)((ConstPtr)expr).Value);
                            break;

                        case ExprTypeKind.FLOAT:
                            byte[] float_bytes = BitConverter.GetBytes(((ConstFloat)expr).Value);
                            Int32 intval       = BitConverter.ToInt32(float_bytes, 0);
                            state.LONG(intval);
                            break;

                        case ExprTypeKind.DOUBLE:
                            byte[] double_bytes = BitConverter.GetBytes(((ConstDouble)expr).Value);
                            Int32 first_int     = BitConverter.ToInt32(double_bytes, 0);
                            Int32 second_int    = BitConverter.ToInt32(double_bytes, 4);
                            state.LONG(first_int);
                            state.LONG(second_int);
                            break;

                        default:
                            throw new InvalidProgramException();
                        }

                        last = offset + expr.Type.SizeOf;
                    });
                }
                else
                {
                    // Global without initialization.

                    switch (this.scs)
                    {
                    case StorageClass.AUTO:
                        // .comm name,size,align
                        break;

                    case StorageClass.EXTERN:
                        break;

                    case StorageClass.STATIC:
                        // .local name
                        // .comm name,size,align
                        state.LOCAL(this.name);
                        break;

                    case StorageClass.TYPEDEF:
                        // Ignore.
                        return;

                    default:
                        throw new InvalidProgramException();
                    }

                    if (this.type.Kind != ExprTypeKind.FUNCTION)
                    {
                        state.COMM(this.name, this.type.SizeOf, ExprType.ALIGN_LONG);
                    }
                }

                state.NEWLINE();
            }
            else
            {
                // stack object

                state.CGenExpandStackTo(env.StackSize, ToString());

                Int32 stack_size = env.StackSize;

                // pos should be equal to stack_size, but whatever...
                Int32 pos = env.Find(this.name).Value.Offset;
                if (this.initr.IsNone)
                {
                    return;
                }

                Initr initr = this.initr.Value;
                initr.Iterate(this.type, (Int32 offset, Expr expr) => {
                    Reg ret = expr.CGenValue(state);
                    switch (expr.Type.Kind)
                    {
                    case ExprTypeKind.CHAR:
                    case ExprTypeKind.UCHAR:
                        state.MOVB(Reg.EAX, pos + offset, Reg.EBP);
                        break;

                    case ExprTypeKind.SHORT:
                    case ExprTypeKind.USHORT:
                        state.MOVW(Reg.EAX, pos + offset, Reg.EBP);
                        break;

                    case ExprTypeKind.DOUBLE:
                        state.FSTPL(pos + offset, Reg.EBP);
                        break;

                    case ExprTypeKind.FLOAT:
                        state.FSTPS(pos + offset, Reg.EBP);
                        break;

                    case ExprTypeKind.LONG:
                    case ExprTypeKind.ULONG:
                    case ExprTypeKind.POINTER:
                        state.MOVL(Reg.EAX, pos + offset, Reg.EBP);
                        break;

                    case ExprTypeKind.STRUCT_OR_UNION:
                        state.MOVL(Reg.EAX, Reg.ESI);
                        state.LEA(pos + offset, Reg.EBP, Reg.EDI);
                        state.MOVL(expr.Type.SizeOf, Reg.ECX);
                        state.CGenMemCpy();
                        break;

                    case ExprTypeKind.ARRAY:
                    case ExprTypeKind.FUNCTION:
                        throw new InvalidProgramException($"How could a {expr.Type.Kind} be in a init list?");

                    default:
                        throw new InvalidProgramException();
                    }

                    state.CGenForceStackSizeTo(stack_size);
                });
            } // stack object
        }
 public override void CalcAndSaveDouble(CGenState state)
 {
     state.FADD(1, 0);
     state.FSTPL(0, Reg.ECX);
 }
Beispiel #4
0
        public override Reg CGenValue(CGenState state)
        {
            // GCC's IA-32 calling convention
            // Caller is responsible to push all arguments to the stack in reverse order.
            // Each argument is at least aligned to 4 bytes - even a char would take 4 bytes.
            // The return Value is stored in %eax, or %st(0), if it is a scalar.
            //
            // The stack would look like this after pushing all the arguments:
            // +--------+
            // |  ....  |
            // +--------+
            // |  argn  |
            // +--------+
            // |  ....  |
            // +--------+
            // |  arg2  |
            // +--------+
            // |  arg1  |
            // +--------+ <- %esp before call
            //
            // Things are different with structs and unions.
            // Since structs may not fit in 4 bytes, it has to be returned in memory.
            // Caller allocates a chunk of memory for the struct and push the address of it as an extra argument.
            // Callee returns %eax with that address.
            //
            // The stack would look like this after pushing all the arguments:
            //      +--------+
            // +--> | struct | <- struct should be returned here.
            // |    +--------+
            // |    |  argn  |
            // |    +--------+
            // |    |  ....  |
            // |    +--------+
            // |    |  arg2  |
            // |    +--------+
            // |    |  arg1  |
            // |    +--------+
            // +----|  addr  | <- %esp before call
            //      +--------+
            //

            state.NEWLINE();
            state.COMMENT($"Before pushing the arguments, stack size = {state.StackSize}.");

            var   r_pack    = Utils.PackArguments(this.Args.Select(_ => _.Type).ToList());
            Int32 pack_size = r_pack.Item1;
            IReadOnlyList <Int32> offsets = r_pack.Item2;

            if (this.Type is StructOrUnionType)
            {
                // If the function returns a struct

                // Allocate space for return Value.
                state.COMMENT("Allocate space for returning stack.");
                state.CGenExpandStackWithAlignment(this.Type.SizeOf, this.Type.Alignment);

                // Temporarily store the address in %eax.
                state.MOVL(Reg.ESP, Reg.EAX);

                // add an extra argument and move all other arguments upwards.
                pack_size += ExprType.SIZEOF_POINTER;
                offsets    = offsets.Select(_ => _ + ExprType.SIZEOF_POINTER).ToList();
            }

            // Allocate space for arguments.
            // If returning struct, the extra pointer is included.
            state.COMMENT($"Arguments take {pack_size} bytes.");
            state.CGenExpandStackBy(pack_size);
            state.NEWLINE();

            // Store the address as the first argument.
            if (this.Type is StructOrUnionType)
            {
                state.COMMENT("Putting extra argument for struct return address.");
                state.MOVL(Reg.EAX, 0, Reg.ESP);
                state.NEWLINE();
            }

            // This is the stack size before calling the function.
            Int32 header_base = -state.StackSize;

            // Push the arguments onto the stack in reverse order
            for (Int32 i = this.Args.Count; i-- > 0;)
            {
                Expr  arg = this.Args[i];
                Int32 pos = header_base + offsets[i];

                state.COMMENT($"Argument {i} is at {pos}");

                Reg ret = arg.CGenValue(state);
                switch (arg.Type.Kind)
                {
                case ExprTypeKind.ARRAY:
                case ExprTypeKind.CHAR:
                case ExprTypeKind.UCHAR:
                case ExprTypeKind.SHORT:
                case ExprTypeKind.USHORT:
                case ExprTypeKind.LONG:
                case ExprTypeKind.ULONG:
                case ExprTypeKind.POINTER:
                    if (ret != Reg.EAX)
                    {
                        throw new InvalidProgramException();
                    }
                    state.MOVL(Reg.EAX, pos, Reg.EBP);
                    break;

                case ExprTypeKind.DOUBLE:
                    if (ret != Reg.ST0)
                    {
                        throw new InvalidProgramException();
                    }
                    state.FSTPL(pos, Reg.EBP);
                    break;

                case ExprTypeKind.FLOAT:
                    if (ret != Reg.ST0)
                    {
                        throw new InvalidProgramException();
                    }
                    state.FSTPL(pos, Reg.EBP);
                    break;

                case ExprTypeKind.STRUCT_OR_UNION:
                    if (ret != Reg.EAX)
                    {
                        throw new InvalidProgramException();
                    }
                    state.MOVL(Reg.EAX, Reg.ESI);
                    state.LEA(pos, Reg.EBP, Reg.EDI);
                    state.MOVL(arg.Type.SizeOf, Reg.ECX);
                    state.CGenMemCpy();
                    break;

                default:
                    throw new InvalidProgramException();
                }

                state.NEWLINE();
            }

            // When evaluating arguments, the stack might be changed.
            // We must restore the stack.
            state.CGenForceStackSizeTo(-header_base);

            // Get function address
            if (this.Func.Type is FunctionType)
            {
                this.Func.CGenAddress(state);
            }
            else if (this.Func.Type is PointerType)
            {
                this.Func.CGenValue(state);
            }
            else
            {
                throw new InvalidProgramException();
            }

            state.CALL("*%eax");

            state.COMMENT("Function returned.");
            state.NEWLINE();

            if (this.Type.Kind == ExprTypeKind.FLOAT || this.Type.Kind == ExprTypeKind.DOUBLE)
            {
                return(Reg.ST0);
            }
            return(Reg.EAX);
        }
Beispiel #5
0
 public override void CalcAndSaveDouble(CGenState state)
 {
     state.FSUB(1, 0);
     state.FSTPL(0, Reg.ECX);
 }
        // * function;
        // * extern function;
        // * static function;
        // * obj;
        // * obj = init;
        // * static obj;
        // * static obj = init;
        // * extern obj;
        // * extern obj = init;
        public void CGenDecln(Env env, CGenState state) {

            if (env.IsGlobal()) {

                if (this.initr.IsSome) {
                    Initr initr = this.initr.Value;
                    switch (scs) {
                        case SCS.AUTO:
                            state.GLOBL(name);
                            break;

                        case SCS.EXTERN:
                            throw new InvalidProgramException();

                        case SCS.STATIC:
                            break;

                        case SCS.TYPEDEF:
                            // Ignore.
                            return;

                        default:
                            throw new InvalidProgramException();
                    }

                    state.DATA();

                    state.ALIGN(ExprType.ALIGN_LONG);

                    state.CGenLabel(name);

                    Int32 last = 0;
                    initr.Iterate(type, (Int32 offset, Expr expr) => {
                        if (offset > last) {
                            state.ZERO(offset - last);
                        }

                        if (!expr.IsConstExpr) {
                            throw new InvalidOperationException("Cannot initialize with non-const expression.");
                        }

                        switch (expr.type.kind) {
                            // TODO: without const char/short, how do I initialize?
                            case ExprType.Kind.CHAR:
                            case ExprType.Kind.UCHAR:
                            case ExprType.Kind.SHORT:
                            case ExprType.Kind.USHORT:
                                throw new NotImplementedException();
                            case ExprType.Kind.LONG:
                                state.LONG(((ConstLong)expr).value);
                                break;

                            case ExprType.Kind.ULONG:
                                state.LONG((Int32)((ConstULong)expr).value);
                                break;

                            case ExprType.Kind.POINTER:
                                state.LONG((Int32)((ConstPtr)expr).value);
                                break;

                            case ExprType.Kind.FLOAT:
                                byte[] float_bytes = BitConverter.GetBytes(((ConstFloat)expr).value);
                                Int32 intval = BitConverter.ToInt32(float_bytes, 0);
                                state.LONG(intval);
                                break;

                            case ExprType.Kind.DOUBLE:
                                byte[] double_bytes = BitConverter.GetBytes(((ConstDouble)expr).value);
                                Int32 first_int = BitConverter.ToInt32(double_bytes, 0);
                                Int32 second_int = BitConverter.ToInt32(double_bytes, 4);
                                state.LONG(first_int);
                                state.LONG(second_int);
                                break;

                            default:
                                throw new InvalidProgramException();
                        }

                        last = offset + expr.type.SizeOf;
                    });

                } else {

                    // Global without initialization.

                    switch (scs) {
                        case SCS.AUTO:
                            // .comm name,size,align
                            break;

                        case SCS.EXTERN:
                            break;

                        case SCS.STATIC:
                            // .local name
                            // .comm name,size,align
                            state.LOCAL(name);
                            break;

                        case SCS.TYPEDEF:
                            // Ignore.
                            return;

                        default:
                            throw new InvalidProgramException();
                    }

                    if (type.kind != ExprType.Kind.FUNCTION) {
                        state.COMM(name, type.SizeOf, ExprType.ALIGN_LONG);
                    }

                    
                }

                state.NEWLINE();

            } else {
                // stack object

                state.CGenExpandStackTo(env.StackSize, ToString());

                Int32 stack_size = env.StackSize;

                // pos should be equal to stack_size, but whatever...
                Int32 pos = env.Find(name).Value.offset;
                if (this.initr.IsNone) {
                    return;
                }

                Initr initr = this.initr.Value;
                initr.Iterate(type, (Int32 offset, Expr expr) => {
                    Reg ret = expr.CGenValue(env, state);
                    switch (expr.type.kind) {
                        case ExprType.Kind.CHAR:
                        case ExprType.Kind.UCHAR:
                            state.MOVB(Reg.EAX, pos + offset, Reg.EBP);
                            break;

                        case ExprType.Kind.SHORT:
                        case ExprType.Kind.USHORT:
                            state.MOVW(Reg.EAX, pos + offset, Reg.EBP);
                            break;

                        case ExprType.Kind.DOUBLE:
                            state.FSTPL(pos + offset, Reg.EBP);
                            break;

                        case ExprType.Kind.FLOAT:
                            state.FSTPS(pos + offset, Reg.EBP);
                            break;

                        case ExprType.Kind.LONG:
                        case ExprType.Kind.ULONG:
                        case ExprType.Kind.POINTER:
                            state.MOVL(Reg.EAX, pos + offset, Reg.EBP);
                            break;

                        case ExprType.Kind.STRUCT_OR_UNION:
                            state.MOVL(Reg.EAX, Reg.ESI);
                            state.LEA(pos + offset, Reg.EBP, Reg.EDI);
                            state.MOVL(expr.type.SizeOf, Reg.ECX);
                            state.CGenMemCpy();
                            break;

                        case ExprType.Kind.ARRAY:
                        case ExprType.Kind.FUNCTION:
                            throw new InvalidProgramException($"How could a {expr.type.kind} be in a init list?");

                        default:
                            throw new InvalidProgramException();
                    }

                    state.CGenForceStackSizeTo(stack_size);

                });

            } // stack object
        }