Beispiel #1
0
    void CloseReserveOK()
    {
        CG_GUILD_JOINREQ pak = (CG_GUILD_JOINREQ)PacketDistributed.CreatePacket(MessageID.PACKET_CG_GUILD_JOINREQ);

        pak.NeedReserve = 0;
        pak.SendPacket();
    }
        public uint Execute(PacketDistributed ipacket)
        {
            CG_GUILD_JOINREQ packet = (CG_GUILD_JOINREQ )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }