void CloseReserveOK() { CG_GUILD_JOINREQ pak = (CG_GUILD_JOINREQ)PacketDistributed.CreatePacket(MessageID.PACKET_CG_GUILD_JOINREQ); pak.NeedReserve = 0; pak.SendPacket(); }
public uint Execute(PacketDistributed ipacket) { CG_GUILD_JOINREQ packet = (CG_GUILD_JOINREQ )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }