public void CreateRyu() { //load prefabs PFAlberto = Resources.Load <CAlberto>("Prefabs/PFAlberto"); PFSlime = Resources.Load <CEnemy>("Prefabs/PFSlime"); PFBobby = Resources.Load <CEnemy>("Prefabs/PFBobby"); PFEnemy_1 = Resources.Load <CEnemy_1>("Prefabs/PFEnemy_1"); PFBulletSphere = Resources.Load <CBullet>("Prefabs/PFBulletSphere"); CreateWithLanguageType(); CreateWithStageData(); }
public void Create() { PFAlberto = Resources.Load<CAlberto>("Prefabs/PFAlberto"); PFEnemy_0 = Resources.Load<CEnemy_0>("Prefabs/PFEnemy_0"); PFEnemy_1 = Resources.Load<CEnemy_1>("Prefabs/PFEnemy_1"); PFEnemy_2 = Resources.Load<CEnemy_2>("Prefabs/PFEnemy_2"); PFBullet = Resources.Load<CBullet>("Prefabs/PFBullet"); mCurrentStageIndex = 0; mStageList = new List<string>(); mStageList.Add("CScenePlayGameGrid_0"); mStageList.Add("CScenePlayGameGrid_1"); mStageList.Add("CScenePlayGameGrid_2"); CreateWithLanguageType(); LoadDialogueData(); }