Beispiel #1
0
        public void OnLoad(string tag, LoadPath loadPath, DataSet data, Callback <Sprite> callback)
        {
            CDebug.Log("load texture success " + loadPath.path);
            Texture2D texture2d = null;

            if (TextureCache.Instance.Contains(loadPath.path))
            {
                texture2d = TextureCache.Instance.Get(loadPath.path).texture2d;
            }
            else
            {
                texture2d = ByteConvert.BytesToTexture2D(data.bytes);
            }

            texture2d.wrapMode = TextureWrapMode.Clamp;
            Sprite sprite = ByteConvert.CreateImage(texture2d);

            TextureCache.Instance.AddCache(loadPath.path, texture2d);
            SpriteCache.Instance.AddCache(loadPath.path, sprite);

            Callback unload = () =>
            {
                TextureCache.Instance.UnloadCache(loadPath.path);
                SpriteCache.Instance.UnloadCache(loadPath.path);
            };

            AddToUnloadTask(tag, unload);

            if (callback != null)
            {
                callback(sprite);
                callback = null;
            }
        }