Beispiel #1
0
        public void Buy(RealmTime time, BuyPacket pkt)
        {
            var obj = Owner.GetEntity(pkt.ObjectId) as SellableObject;

            if (obj != null)
            {
                obj.Buy(this);
            }
        }
Beispiel #2
0
        /// <summary>
        ///     buy packet
        /// </summary>
        /// <param name="buyPacket"></param>
        public void BuyShop(BuyPacket buyPacket)
        {
            if (Session.Character.InExchangeOrTrade)
            {
                //TODO log
                return;
            }

            if (buyPacket.Amount > _worldConfiguration.MaxItemAmount)
            {
                //TODO log
                return;
            }

            IAliveEntity aliveEntity;

            switch (buyPacket.VisualType)
            {
            case VisualType.Player:
                aliveEntity = Broadcaster.Instance.GetCharacter(s => s.VisualId == buyPacket.VisualId);
                break;

            case VisualType.Npc:
                aliveEntity = Session.Character.MapInstance.Npcs.Find(s => s.VisualId == buyPacket.VisualId);
                break;

            default:
                _logger.Error(LogLanguage.Instance.GetMessageFromKey(LogLanguageKey.VISUALTYPE_UNKNOWN),
                              buyPacket.VisualType);
                return;
            }

            if (aliveEntity == null)
            {
                _logger.Error(LogLanguage.Instance.GetMessageFromKey(LogLanguageKey.VISUALENTITY_DOES_NOT_EXIST));
                return;
            }

            Session.Character.Buy(aliveEntity.Shop, buyPacket.Slot, buyPacket.Amount);
        }
Beispiel #3
0
        public void BuyShop(BuyPacket buyPacket)
        {
            if (Session.Character.InExchangeOrTrade)
            {
                return;
            }
            Logger.Debug(buyPacket.ToString(), Session.SessionId);

            Random random = new Random();
            byte   amount = buyPacket.Amount;

            switch (buyPacket.Type)
            {
            case BuyShopType.CharacterShop:
            {
                // User shop
                KeyValuePair <long, MapShop> shop = Session.CurrentMap.UserShops.FirstOrDefault(mapshop => mapshop.Value.OwnerId.Equals(buyPacket.OwnerId));

                PersonalShopItem item = shop.Value.Items.FirstOrDefault(i => i.ShopSlot.Equals(buyPacket.Slot));
                if (item == null || amount <= 0 || amount > 99)
                {
                    return;
                }
                if (amount > item.SellAmount)
                {
                    amount = item.SellAmount;
                }
                if (item.Price * amount + ServerManager.Instance.GetProperty <long>(shop.Value.OwnerId, nameof(Character.Gold)) > 1000000000)
                {
                    Session.SendPacket(Session.Character.GenerateShopMemo(3, Language.Instance.GetMessageFromKey("MAX_GOLD")));
                    return;
                }

                if (item.Price * amount >= Session.Character.Gold)
                {
                    Session.SendPacket(Session.Character.GenerateShopMemo(3, Language.Instance.GetMessageFromKey("NOT_ENOUGH_MONEY")));
                    return;
                }

                // check if the item has been removed successfully from previous owner and remove it
                if (BuyValidate(Session, shop, buyPacket.Slot, amount))
                {
                    ItemInstance inv = item.ItemInstance.Type == InventoryType.Equipment
                                               ? Session.Character.Inventory.AddToInventory(item.ItemInstance)
                                               : Session.Character.Inventory.AddNewToInventory(item.ItemInstance.ItemVNum, amount, item.ItemInstance.Type);

                    if (inv != null)
                    {
                        Session.SendPacket(Session.Character.GenerateInventoryAdd(inv.ItemVNum, inv.Amount, inv.Type, inv.Slot, inv.Rare, inv.Design, inv.Upgrade, 0));
                        Session.Character.Gold -= item.Price * amount;
                        Session.SendPacket(Session.Character.GenerateGold());

                        KeyValuePair <long, MapShop> shop2 = Session.CurrentMap.UserShops.FirstOrDefault(s => s.Value.OwnerId.Equals(buyPacket.OwnerId));
                        LoadShopItem(buyPacket.OwnerId, shop2);
                    }
                    else
                    {
                        Session.SendPacket(Session.Character.GenerateMsg(Language.Instance.GetMessageFromKey("NOT_ENOUGH_PLACE"), 0));
                    }
                }

                break;
            }

            case BuyShopType.ItemShop:
            {
                // load shop
                MapNpc npc  = Session.CurrentMap.Npcs.FirstOrDefault(n => n.MapNpcId.Equals((short)buyPacket.OwnerId));
                int    dist = Map.GetDistance(new MapCell()
                    {
                        MapId = Session.CurrentMap.MapId, X = Session.Character.MapX, Y = Session.Character.MapY
                    }, new MapCell()
                    {
                        MapId = npc.MapId, X = npc.MapX, Y = npc.MapY
                    });
                if (npc == null || npc.Shop == null || dist > 5)
                {
                    return;
                }

                if (npc.Shop.ShopSkills.Any())
                {
                    // skill shop
                    if (Session.Character.UseSp)
                    {
                        Session.SendPacket(Session.Character.GenerateMsg(Language.Instance.GetMessageFromKey("REMOVE_SP"), 0));
                        return;
                    }
                    Skill skillinfo = ServerManager.GetSkill(buyPacket.Slot);
                    if (Session.Character.Skills.GetAllItems().Any(s => s.SkillVNum == buyPacket.Slot) || skillinfo == null)
                    {
                        return;
                    }

                    if (Session.Character.Gold < skillinfo.Price)
                    {
                        Session.SendPacket(Session.Character.GenerateMsg(Language.Instance.GetMessageFromKey("NOT_ENOUGH_MONEY"), 0));
                        return;
                    }
                    else if (Session.Character.GetCP() < skillinfo.CPCost)
                    {
                        Session.SendPacket(Session.Character.GenerateMsg(Language.Instance.GetMessageFromKey("NOT_ENOUGH_CP"), 0));
                    }
                    else
                    {
                        if (skillinfo.SkillVNum < 200)
                        {
                            int SkillMiniumLevel = 0;
                            if (skillinfo.MinimumSwordmanLevel == 0 && skillinfo.MinimumArcherLevel == 0 && skillinfo.MinimumMagicianLevel == 0)
                            {
                                SkillMiniumLevel = skillinfo.MinimumAdventurerLevel;
                            }
                            else
                            {
                                switch (Session.Character.Class)
                                {
                                case ClassType.Adventurer:
                                    SkillMiniumLevel = skillinfo.MinimumAdventurerLevel;
                                    break;

                                case ClassType.Swordman:
                                    SkillMiniumLevel = skillinfo.MinimumSwordmanLevel;
                                    break;

                                case ClassType.Archer:
                                    SkillMiniumLevel = skillinfo.MinimumArcherLevel;
                                    break;

                                case ClassType.Magician:
                                    SkillMiniumLevel = skillinfo.MinimumMagicianLevel;
                                    break;
                                }
                            }
                            if (SkillMiniumLevel == 0)
                            {
                                Session.SendPacket(Session.Character.GenerateMsg(Language.Instance.GetMessageFromKey("SKILL_CANT_LEARN"), 0));
                                return;
                            }
                            else if (Session.Character.Level < SkillMiniumLevel)
                            {
                                Session.SendPacket(Session.Character.GenerateMsg(Language.Instance.GetMessageFromKey("LOW_LVL"), 0));
                                return;
                            }
                            foreach (var skill in Session.Character.Skills.GetAllItems())
                            {
                                if ((skillinfo.CastId == skill.Skill.CastId) && skill.Skill.SkillVNum < 200)
                                {
                                    Session.Character.Skills.Remove(skill.SkillVNum);
                                }
                            }
                        }
                        else
                        {
                            if ((byte)Session.Character.Class != skillinfo.Class)
                            {
                                Session.SendPacket(Session.Character.GenerateMsg(Language.Instance.GetMessageFromKey("SKILL_CANT_LEARN"), 0));
                                return;
                            }
                            else if (Session.Character.JobLevel < skillinfo.LevelMinimum)
                            {
                                Session.SendPacket(Session.Character.GenerateMsg(Language.Instance.GetMessageFromKey("LOW_JOB_LVL"), 0));
                                return;
                            }
                            if (skillinfo.UpgradeSkill != 0)
                            {
                                CharacterSkill oldupgrade = Session.Character.Skills.GetAllItems().FirstOrDefault(s => s.Skill.UpgradeSkill == skillinfo.UpgradeSkill && s.Skill.UpgradeType == skillinfo.UpgradeType && s.Skill.UpgradeSkill != 0);
                                if (oldupgrade != null)
                                {
                                    Session.Character.Skills.Remove(oldupgrade.SkillVNum);
                                }
                            }
                        }

                        Session.Character.Skills[buyPacket.Slot] = new CharacterSkill()
                        {
                            SkillVNum = buyPacket.Slot, CharacterId = Session.Character.CharacterId
                        };

                        Session.Character.Gold -= skillinfo.Price;
                        Session.SendPacket(Session.Character.GenerateGold());
                        Session.SendPacket(Session.Character.GenerateSki());
                        Session.SendPackets(Session.Character.GenerateQuicklist());
                        Session.SendPacket(Session.Character.GenerateMsg(Language.Instance.GetMessageFromKey("SKILL_LEARNED"), 0));
                        Session.SendPacket(Session.Character.GenerateLev());
                    }
                }
                else if (npc.Shop.ShopItems.Any())
                {
                    // npc shop
                    ShopItemDTO item = npc?.Shop.ShopItems.FirstOrDefault(it => it.Slot == buyPacket.Slot);
                    if (item == null || amount <= 0 || amount > 99)
                    {
                        return;
                    }
                    Item   iteminfo   = ServerManager.GetItem(item.ItemVNum);
                    long   price      = iteminfo.Price * amount;
                    long   Reputprice = iteminfo.ReputPrice * amount;
                    double percent    = 1;
                    if (Session.Character.GetDignityIco() == 3)
                    {
                        percent = 1.10;
                    }
                    else if (Session.Character.GetDignityIco() == 4)
                    {
                        percent = 1.20;
                    }
                    else if (Session.Character.GetDignityIco() == 5 || Session.Character.GetDignityIco() == 6)
                    {
                        percent = 1.5;
                    }
                    sbyte rare = item.Rare;
                    if (iteminfo.Type == 0)
                    {
                        amount = 1;
                    }
                    if (iteminfo.ReputPrice == 0)
                    {
                        if (price < 0 || price * percent > Session.Character.Gold)
                        {
                            Session.SendPacket(Session.Character.GenerateShopMemo(3, Language.Instance.GetMessageFromKey("NOT_ENOUGH_MONEY")));
                            return;
                        }
                    }
                    else
                    {
                        if (Reputprice <= 0 || Reputprice > Session.Character.Reput)
                        {
                            Session.SendPacket(Session.Character.GenerateShopMemo(3, Language.Instance.GetMessageFromKey("NOT_ENOUGH_REPUT")));
                            return;
                        }
                        byte ra = (byte)random.Next(0, 100);

                        int[] rareprob = { 100, 100, 70, 50, 30, 15, 5, 1 };
                        if (iteminfo.ReputPrice != 0)
                        {
                            for (int i = 0; i < rareprob.Length; i++)
                            {
                                if (ra <= rareprob[i])
                                {
                                    rare = (sbyte)i;
                                }
                            }
                        }
                    }

                    ItemInstance newItem = Session.Character.Inventory.AddNewToInventory(item.ItemVNum, amount);
                    if (newItem == null)
                    {
                        return;
                    }

                    newItem.Rare    = rare;
                    newItem.Upgrade = item.Upgrade;
                    newItem.Design  = item.Color;

                    if (newItem != null && newItem.Slot != -1)
                    {
                        Session.SendPacket(Session.Character.GenerateInventoryAdd(newItem.ItemVNum, newItem.Amount, newItem.Type, newItem.Slot, newItem.Rare, newItem.Design, newItem.Upgrade, 0));
                        if (iteminfo.ReputPrice == 0)
                        {
                            Session.SendPacket(Session.Character.GenerateShopMemo(1, String.Format(Language.Instance.GetMessageFromKey("BUY_ITEM_VALID"), iteminfo.Name, amount)));
                            Session.Character.Gold -= (long)(price * percent);
                            Session.SendPacket(Session.Character.GenerateGold());
                        }
                        else
                        {
                            Session.SendPacket(Session.Character.GenerateShopMemo(1, String.Format(Language.Instance.GetMessageFromKey("BUY_ITEM_VALID"), iteminfo.Name, amount)));
                            Session.Character.Reput -= Reputprice;
                            Session.SendPacket(Session.Character.GenerateFd());
                            Session.SendPacket(Session.Character.GenerateSay(Language.Instance.GetMessageFromKey("REPUT_DECREASED"), 11));
                        }
                    }
                    else
                    {
                        Session.SendPacket(Session.Character.GenerateMsg(Language.Instance.GetMessageFromKey("NOT_ENOUGH_PLACE"), 0));
                    }
                }
                break;
            }
            }
        }
        /// <summary>
        /// buy packet
        /// </summary>
        /// <param name="buyPacket"></param>
        public void BuyShop(BuyPacket buyPacket)
        {
            if (Session.Character.InExchangeOrTrade)
            {
                return;
            }
            Logger.Debug(Session.Character.GenerateIdentity(), buyPacket.ToString());

            byte amount = buyPacket.Amount;

            switch (buyPacket.Type)
            {
            case BuyShopType.CharacterShop:
            {
                // User shop
                if (!Session.HasCurrentMapInstance)
                {
                    return;
                }
                KeyValuePair <long, MapShop> shop = Session.CurrentMapInstance.UserShops.FirstOrDefault(mapshop => mapshop.Value.OwnerId.Equals(buyPacket.OwnerId));
                PersonalShopItem             item = shop.Value?.Items.FirstOrDefault(i => i.ShopSlot.Equals(buyPacket.Slot));
                if (item == null || amount <= 0 || amount > 99)
                {
                    return;
                }
                if (amount > item.SellAmount)
                {
                    amount = item.SellAmount;
                }
                if (item.Price * amount + ServerManager.Instance.GetProperty <long>(shop.Value.OwnerId, nameof(Character.Gold)) > ServerManager.Instance.MaxGold)
                {
                    Session.SendPacket(UserInterfaceHelper.Instance.GenerateShopMemo(3, Language.Instance.GetMessageFromKey("MAX_GOLD")));
                    return;
                }

                if (item.Price * amount >= Session.Character.Gold)
                {
                    Session.SendPacket(UserInterfaceHelper.Instance.GenerateShopMemo(3, Language.Instance.GetMessageFromKey("NOT_ENOUGH_MONEY")));
                    return;
                }

                // check if the item has been removed successfully from previous owner and
                // remove it
                if (BuyValidate(Session, shop, buyPacket.Slot, amount))
                {
                    Session.Character.Gold -= item.Price * amount;
                    Session.SendPacket(Session.Character.GenerateGold());

                    KeyValuePair <long, MapShop> shop2 = Session.CurrentMapInstance.UserShops.FirstOrDefault(s => s.Value.OwnerId.Equals(buyPacket.OwnerId));
                    LoadShopItem(buyPacket.OwnerId, shop2);
                }
                else
                {
                    Session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("NOT_ENOUGH_PLACE"), 0));
                }

                break;
            }

            case BuyShopType.ItemShop:
            {
                // load shop
                if (!Session.HasCurrentMapInstance)
                {
                    return;
                }
                MapNpc npc = Session.CurrentMapInstance.Npcs.FirstOrDefault(n => n.MapNpcId.Equals((short)buyPacket.OwnerId));
                if (npc != null)
                {
                    int dist = Map.GetDistance(new MapCell {
                            X = Session.Character.PositionX, Y = Session.Character.PositionY
                        }, new MapCell {
                            X = npc.MapX, Y = npc.MapY
                        });
                    if (npc.Shop == null || dist > 5)
                    {
                        return;
                    }
                    if (npc.Shop.ShopSkills.Any())
                    {
                        if (!npc.Shop.ShopSkills.Exists(s => s.SkillVNum == buyPacket.Slot))
                        {
                            return;
                        }

                        // skill shop
                        if (Session.Character.UseSp)
                        {
                            Session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("REMOVE_SP"), 0));
                            return;
                        }

                        if (Session.Character.Skills.GetAllItems().Any(s => s.LastUse.AddMilliseconds(s.Skill.Cooldown * 100) > DateTime.Now))
                        {
                            Session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("SKILL_NEED_COOLDOWN"), 0));
                            return;
                        }

                        Skill skillinfo = ServerManager.Instance.GetSkill(buyPacket.Slot);
                        if (Session.Character.Skills.GetAllItems().Any(s => s.SkillVNum == buyPacket.Slot) || skillinfo == null)
                        {
                            return;
                        }

                        if (Session.Character.Gold < skillinfo.Price)
                        {
                            Session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("NOT_ENOUGH_MONEY"), 0));
                        }
                        else if (Session.Character.GetCP() < skillinfo.CPCost)
                        {
                            Session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("NOT_ENOUGH_CP"), 0));
                        }
                        else
                        {
                            if (skillinfo.SkillVNum < 200)
                            {
                                int SkillMiniumLevel = 0;
                                if (skillinfo.MinimumSwordmanLevel == 0 && skillinfo.MinimumArcherLevel == 0 && skillinfo.MinimumMagicianLevel == 0)
                                {
                                    SkillMiniumLevel = skillinfo.MinimumAdventurerLevel;
                                }
                                else
                                {
                                    switch (Session.Character.Class)
                                    {
                                    case ClassType.Adventurer:
                                        SkillMiniumLevel = skillinfo.MinimumAdventurerLevel;
                                        break;

                                    case ClassType.Swordman:
                                        SkillMiniumLevel = skillinfo.MinimumSwordmanLevel;
                                        break;

                                    case ClassType.Archer:
                                        SkillMiniumLevel = skillinfo.MinimumArcherLevel;
                                        break;

                                    case ClassType.Magician:
                                        SkillMiniumLevel = skillinfo.MinimumMagicianLevel;
                                        break;
                                    }
                                }
                                if (SkillMiniumLevel == 0)
                                {
                                    Session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("SKILL_CANT_LEARN"), 0));
                                    return;
                                }
                                if (Session.Character.Level < SkillMiniumLevel)
                                {
                                    Session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("LOW_LVL"), 0));
                                    return;
                                }
                                foreach (CharacterSkill skill in Session.Character.Skills.GetAllItems())
                                {
                                    if (skillinfo.CastId == skill.Skill.CastId && skill.Skill.SkillVNum < 200)
                                    {
                                        Session.Character.Skills.Remove(skill.SkillVNum);
                                    }
                                }
                            }
                            else
                            {
                                if ((byte)Session.Character.Class != skillinfo.Class)
                                {
                                    Session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("SKILL_CANT_LEARN"), 0));
                                    return;
                                }
                                if (Session.Character.JobLevel < skillinfo.LevelMinimum)
                                {
                                    Session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("LOW_JOB_LVL"), 0));
                                    return;
                                }
                                if (skillinfo.UpgradeSkill != 0)
                                {
                                    CharacterSkill oldupgrade = Session.Character.Skills.GetAllItems().FirstOrDefault(s => s.Skill.UpgradeSkill == skillinfo.UpgradeSkill && s.Skill.UpgradeType == skillinfo.UpgradeType && s.Skill.UpgradeSkill != 0);
                                    if (oldupgrade != null)
                                    {
                                        Session.Character.Skills.Remove(oldupgrade.SkillVNum);
                                    }
                                }
                            }

                            Session.Character.Skills[buyPacket.Slot] = new CharacterSkill {
                                SkillVNum = buyPacket.Slot, CharacterId = Session.Character.CharacterId
                            };

                            Session.Character.Gold -= skillinfo.Price;
                            Session.SendPacket(Session.Character.GenerateGold());
                            Session.SendPacket(Session.Character.GenerateSki());
                            Session.SendPackets(Session.Character.GenerateQuicklist());
                            Session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("SKILL_LEARNED"), 0));
                            Session.SendPacket(Session.Character.GenerateLev());
                        }
                    }
                    else if (npc.Shop.ShopItems.Any())
                    {
                        // npc shop
                        ShopItemDTO item = npc.Shop.ShopItems.FirstOrDefault(it => it.Slot == buyPacket.Slot);
                        if (item == null || amount <= 0 || amount > 99)
                        {
                            return;
                        }
                        Item   iteminfo   = ServerManager.Instance.GetItem(item.ItemVNum);
                        long   price      = iteminfo.Price * amount;
                        long   Reputprice = iteminfo.ReputPrice * amount;
                        double percent;
                        switch (Session.Character.GetDignityIco())
                        {
                        case 3:
                            percent = 1.10;
                            break;

                        case 4:
                            percent = 1.20;
                            break;

                        case 5:
                        case 6:
                            percent = 1.5;
                            break;

                        default:
                            percent = 1;
                            break;
                        }
                        sbyte rare = item.Rare;
                        if (iteminfo.Type == 0)
                        {
                            amount = 1;
                        }
                        if (iteminfo.ReputPrice == 0)
                        {
                            if (price < 0 || price * percent > Session.Character.Gold)
                            {
                                Session.SendPacket(UserInterfaceHelper.Instance.GenerateShopMemo(3, Language.Instance.GetMessageFromKey("NOT_ENOUGH_MONEY")));
                                return;
                            }
                        }
                        else
                        {
                            if (Reputprice <= 0 || Reputprice > Session.Character.Reput)
                            {
                                Session.SendPacket(UserInterfaceHelper.Instance.GenerateShopMemo(3, Language.Instance.GetMessageFromKey("NOT_ENOUGH_REPUT")));
                                return;
                            }
                            byte ra = (byte)ServerManager.Instance.RandomNumber();

                            int[] rareprob = { 100, 100, 70, 50, 30, 15, 5, 1 };
                            if (iteminfo.ReputPrice != 0)
                            {
                                for (int i = 0; i < rareprob.Length; i++)
                                {
                                    if (ra <= rareprob[i])
                                    {
                                        rare = (sbyte)i;
                                    }
                                }
                            }
                        }

                        List <ItemInstance> newItem = Session.Character.Inventory.AddNewToInventory(item.ItemVNum, amount, Rare: rare, Upgrade: item.Upgrade, Design: item.Color);
                        if (!newItem.Any())
                        {
                            Session.SendPacket(UserInterfaceHelper.Instance.GenerateShopMemo(3, Language.Instance.GetMessageFromKey("NOT_ENOUGH_PLACE")));
                            return;
                        }

                        if (newItem.Any())
                        {
                            if (iteminfo.ReputPrice == 0)
                            {
                                Session.SendPacket(UserInterfaceHelper.Instance.GenerateShopMemo(1, string.Format(Language.Instance.GetMessageFromKey("BUY_ITEM_VALID"), iteminfo.Name, amount)));
                                Session.Character.Gold -= (long)(price * percent);
                                Session.SendPacket(Session.Character.GenerateGold());
                            }
                            else
                            {
                                Session.SendPacket(UserInterfaceHelper.Instance.GenerateShopMemo(1, string.Format(Language.Instance.GetMessageFromKey("BUY_ITEM_VALID"), iteminfo.Name, amount)));
                                Session.Character.Reput -= Reputprice;
                                Session.SendPacket(Session.Character.GenerateFd());
                                Session.SendPacket(Session.Character.GenerateSay(Language.Instance.GetMessageFromKey("REPUT_DECREASED"), 11));
                            }
                        }
                        else
                        {
                            Session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("NOT_ENOUGH_PLACE"), 0));
                        }
                    }
                }
                break;
            }
            }
        }