Beispiel #1
0
        public static IEnumerator Dispose()
        {
            IsInitialising = true;
            for (int i = 0; i < Progress.GetCount(); i++)             // Remove old progress
            {
                var progress = Progress.GetProgressById(Progress.GetId(i));
                if (progress.finished && progress.name.Contains("Asset Bundles"))
                {
                    progress.Remove();
                }
            }

            int progressID = Progress.Start("Unload Asset Bundles", null, Progress.Options.Sticky);
            int bundleID   = Progress.Start("Bundles", null, Progress.Options.Sticky, progressID);
            int prefabID   = Progress.Start("Prefabs", null, Progress.Options.Sticky, progressID);

            Progress.Report(bundleID, 0f);
            Progress.Report(prefabID, 0f);
            PrefabManager.ReplaceWithDefault(PrefabManager.CurrentMapPrefabs, prefabID);

            while (PrefabManager.IsChangingPrefabs)
            {
                yield return(null);
            }

            for (int i = 0; i < Bundles.Count; i++)
            {
                Progress.Report(bundleID, (float)i / Bundles.Count, "Unloading: " + Bundles.ElementAt(i).Key);
                Bundles.ElementAt(i).Value.Unload(true);
                yield return(null);
            }

            int bundleCount = Bundles.Count;

            BundleLookup.Clear();
            Bundles.Clear();
            AssetCache.Clear();

            Progress.Report(bundleID, 0.99f, "Unloaded: " + bundleCount + " bundles.");
            Progress.Finish(bundleID, Progress.Status.Succeeded);
            IsInitialised = false; IsInitialising = false;
        }