public void Shoot() { //Calculate Bullet Velocity Vector3 bulletVelocity = fpCamera.forward * firePower; //pick (spawn) bullet bPool.PickFromPool(firePoint.position, bulletVelocity); }
public void Shoot() { //Calculate Bullet Velocity Vector3 bulletVelocity = fpCamera.forward * firePower; //pick (spawn) bullet bPool.PickFromPool(firePoint.position, bulletVelocity); }