protected BaseBuilding(Building_Types type) { buildingId = nextValidId; buildingType = type; position = new Vector2D(); scale = new Vector2D(1, 1); }
protected BaseBuilding() { buildingId = nextValidId; buildingType = default_building_type; position = new Vector2D(); scale = new Vector2D(1, 1); }
protected BaseBuilding(Building_Types type, Vector2D pos, Vector2D scale) { buildingId = nextValidId; buildingType = type; position = pos; this.scale = scale; SetTiles(); }