private void Start()
 {
     anim                  = GetComponent <Animator>();
     boyGranadeThrow       = GetComponent <BoyGranadeThrow>();
     boyMovement           = GetComponent <BoyMovement>();
     myBody                = GetComponent <Rigidbody2D>();
     scoreControllerScript = ScoreControllerUtils.GetScoreController();
     numberOfHits          = 0;
 }
Beispiel #2
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    // Start is called before the first frame update
    void Start()
    {
        MainMenuCanvas.SetActive(true);
        GamePlayCanvas.SetActive(false);
        GameOverCanvas.SetActive(false);

        Time.timeScale = 1;

        Boy                = GameObject.FindGameObjectWithTag("Player").GetComponent <BoyMovement>();
        highScore          = PlayerPrefs.GetInt("HighScore");
        HighScoreText.text = "High Score: " + highScore;

        StartCoroutine(SpawnMushrooms(spawnRate));
    }