private void Start() { anim = GetComponent <Animator>(); boyGranadeThrow = GetComponent <BoyGranadeThrow>(); boyMovement = GetComponent <BoyMovement>(); myBody = GetComponent <Rigidbody2D>(); scoreControllerScript = ScoreControllerUtils.GetScoreController(); numberOfHits = 0; }
// Start is called before the first frame update void Start() { MainMenuCanvas.SetActive(true); GamePlayCanvas.SetActive(false); GameOverCanvas.SetActive(false); Time.timeScale = 1; Boy = GameObject.FindGameObjectWithTag("Player").GetComponent <BoyMovement>(); highScore = PlayerPrefs.GetInt("HighScore"); HighScoreText.text = "High Score: " + highScore; StartCoroutine(SpawnMushrooms(spawnRate)); }