Beispiel #1
0
        public BountyDataCollection()
        {
            ActOne = new BountyActCollection();
            ActTwo = new BountyActCollection();
            ActThree = new BountyActCollection();
            ActFour = new BountyActCollection();
            ActFive = new BountyActCollection();

            //ActOne.KillBounties.Add(new BountyQuestCacheEntry("A1_Kill_LeroicsManor", new[] { 367561, 367559 }, BountyQuestTypes.Kill, 19941, 100854, new[] { 1199, 19943 }));
            //ActOne.ClearBounties.Add(new BountyQuestCacheEntry("A1_Clear_DenOfFallen", new[] { 345488 }, BountyQuestTypes.Clear, 19954, 194232, new[] { 135237 }));
            //ActOne.CursedEventBounties.Add(new BountyQuestCacheEntry("", new[] { 369763 }, BountyQuestTypes.CursedEvent, 93632, 19940));
            //ActOne.BossBounties.Add(new BountyQuestCacheEntry("A1_Boss_SkeletonKing", new[] { 361234 }, BountyQuestTypes.Boss, 19787, 19789));
        }
Beispiel #2
0
        public BountyDataCollection()
        {
            ActOne   = new BountyActCollection();
            ActTwo   = new BountyActCollection();
            ActThree = new BountyActCollection();
            ActFour  = new BountyActCollection();
            ActFive  = new BountyActCollection();

            //ActOne.KillBounties.Add(new BountyQuestCacheEntry("A1_Kill_LeroicsManor", new[] { 367561, 367559 }, BountyQuestTypes.Kill, 19941, 100854, new[] { 1199, 19943 }));
            //ActOne.ClearBounties.Add(new BountyQuestCacheEntry("A1_Clear_DenOfFallen", new[] { 345488 }, BountyQuestTypes.Clear, 19954, 194232, new[] { 135237 }));
            //ActOne.CursedEventBounties.Add(new BountyQuestCacheEntry("", new[] { 369763 }, BountyQuestTypes.CursedEvent, 93632, 19940));
            //ActOne.BossBounties.Add(new BountyQuestCacheEntry("A1_Boss_SkeletonKing", new[] { 361234 }, BountyQuestTypes.Boss, 19787, 19789));
        }